Register Lost Password?  Cookie?
  The time now is 01:47 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > RPGs > Baldur's Gate III

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #16 (permalink)  
Old 08-12-2004, 03:28 PM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,174
I would like to see quests given out with reasonable motivation. This was pretty much the case in PS:T and BG2--for example, in one BG2 quest, you were given the impression that anybody could step in to handle the mess (if they wanted to), while in a couple of others, you had availability and a full party on your side to impress two questgivers. Another quest was part of a deal by a certain organization that had previously offered its services, and kept trying to squeeze more support out of you in exchange for something you strongly desired. And in one quest, the ease with which you acquired it was actually part of a plot by an enemy to foil anyone with the potential to mess up a certain villain's plans.

This contrasts with the general way quests have been given to the PC and their party in CRPGs: "Hi, I don't know you from a hole in the ground, but I feel mysteriously compelled to ask you to return the Secret Amuet of Geshosenfuldampfmitschlumpfangesangenicht to me."

Hopefully, BG3 will avoid quests-without-motivation--but we'll see.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #17 (permalink)  
Old 08-12-2004, 03:41 PM
Raumoheru's Avatar
Exalted Member
 
Join Date: Jan 2004
Location: Minnesota, USA
Posts: 695
Send a message via AIM to Raumoheru Send a message via MSN to Raumoheru
Quote:
Originally Posted by Sytze
I would like to see:

-A lot of dialogs
-A lot of banters and maybe a bit of romance
These two things really made the Baldurs Gate series strong, and I hope they keep the work up. NPC's like Edwin, Minsc, Jan and the Spectator Beholder made you play the game more than ones. And that is the strength of BG. I certainly hope to see more of that.

-A long list of kits of which to choose from. Or, like Morrowind does, a character whom can be fully customised. This way you can make your PC to your own wishes.

-I'd like to see Baldurs Gate III in 3D. Maybe it unfolds in a (very) bad way if they do 3D, but considering how Fable and Morrowind look, making the Forgotten Realms in 3D is a possibility, isn't it?

-Bigger fights. Maybe a fight between two armies and that you are being called upon to help one side in need. Something like Improved Oasis, only then in a larger scale. Or maybe I’ve been watching too much of LotR


I'm certainly looking forward to BG III, if it cane live up to his ancestors, that is. But in the meantime, I'll keep my fingers crossed...
i Would LOVE to see this too!!!
i didnt like exactly how Morrowind made its chars level up (need to gain ten ranks in any class skills) but i did like how they made skills level up (more ya use it the better you get). matter of fact i think D&D can take levels off completly!!! just go by skills like the white wolf series!!!
__________________
"War does not determine who is right, it determines who is left"
Reply With Quote
  #18 (permalink)  
Old 08-12-2004, 04:09 PM
Monolith's Avatar
Exalted Member
 
Join Date: Jan 2004
Location: Poland
Posts: 724
Quote:
Originally Posted by Sytze
I'd like to see Baldurs Gate III in 3D.
Oh, I hate that idea. Just imagine how much time they'd spend on graphics...


Well, my wishlist:

- back to Baldur's Gate ( the town)

- an overwhelming plot with enormous depth and suprises ( written by one or more professional writers who are familiar with the FR)

- an alive and somehow realistic world. Things happening all the time - without the need of the protagonist to interfe. Coincidences. Intrigues. Wars. And all of this happening independently from the PC. Just imagine the party getting a quest, some problems with wild animals somewhere in a small, nearby wood. After two hard weeks - the 'nearby wood' turned out to be a wild, concrete forest far to the north, the 'wild animals' became wild trolls who went berserk and the 'problems' turned out to be getting out alive with a pack of human-hating wood elves behind - the party arrives at what seems to be the burning remains of...well, the town they travelled through two weeks ago. "Woho", would the usual RPG-Player think. "The plot thickens!". Nope. The party only missed the little war between town A and town B. Town B won. That's it. Now the player can choose to interfere. But if the party didn't take that quest and stayed in town instead, the player would be involved in the war - and the outcome could be different. I think you got the point...

- real heroism, real reputation and...once again, a somehow realistic world ( now referring to quests). BG2 has something what is called reputation - but it is rather a number on which the reactions of NPCs base. What I mean:
People spreading the word of a small group of nobodies who - for instance - killed a dragon, a witch, rescued a famous ranger and saved a small village only because a little child asked them nicely. In BG2 it seems to be so natural, nothing special - just as if everybody did it every day. But it should be something great. *And* it shouldn't happen all the time. Trolls taking over a keep, witches tormenting a small village, evil druids doing whatever evil druids do to another small village, an evil cult lead by a beholder...because these quests are so great, they really should be some quests out of hundred others which aren't that...well, unbelievable and substantial. Being a thief who has to infiltrate the local jail in order to get out a companion can be interesting as well - there doesn't need to be a demon-lord with a whole army of undead creatures who want to take over the whole kingdom inside of that jail.

- alchemy, a more comlex spell-system ( the usual spells being the basement for individually changed, combined and more flexible spells. For instance: the fireball-spell being the improved 'light a torch'-spell, which also is the spell which the firewall-spell bases on) and more wizard-fights.

- more usage of fist-fights ( for instance: brawls in taverns)

- no more "death is the only solution". I want to decide if I let my enemies live, knock them out and leave them stripped or take them to the local authorities.

- the plot should depend on the class of the player. There should be at least three different ways to play though the game - the way of the fighter, the thief and the mage. At least these three...


Well, I know that this is a very naive wishlist. But I'm going to put this inside of the letter I send to Santa Claus at the end of the year, so I am rather optimistic.
__________________
"Some people say that I must be a terrible person, but it’s not true. I have the heart of a young boy in a jar on my desk."
-Stephen King

Last edited by Monolith; 08-12-2004 at 04:15 PM.
Reply With Quote
  #19 (permalink)  
Old 08-12-2004, 04:14 PM
Exalted Member
 
Join Date: Jul 2003
Location: San Diego
Posts: 114
First, I agree that there should be a Drow race. I mean, you see drow running around all over the place in the Underdark and Sendai's Enclave, not to mention Drizz't. Shouldn't it be possible to have a Drow in your party?

Second, I also agree that huge battles are a must. There is nothing more exciting to me than the feeling that I'm part of a large army and we're trying to beat the hell out of another large army. I also think there should be dragons again. Fighting dragons was one of my favorite things in BG2.

I don't think there really needs to be a great deal of new magic as the magic in BG2 & TOB was pretty extensive. Maybe just a few new spells for the people who want them. One spell I would like to see is an Improved Magic Missile that could launch more than 5 missiles.

As far as the story goes, I think that it's a pretty common fact that the main character from BG 1 & 2 is done. The best idea is definitely to have a new character start at level 1 that is connected to the Bhaalspawn Saga. I think it would be cool if the character from BG 1 & 2 left the astral plane and raised an army and beset the sword coast, destroying everything in his path. This could also accommodate the huge battles. You could be a recruit in the combined sword coast army being put together to stop the new God of Murder's army.

Something I would really like to see is revisits to old areas from BG & Icewind Dale. There should be some new areas, but you should also have business in old cities like The Ten Towns, Baldur's Gate, and Athlatka. Revisiting towns from previous games makes it feel more like a sequel than an unrelated game with the same name to sell more copies. Also, some of the main character's companions from BG2 should be mentioned at different times. Some of the younger ones could even be part of the Sword Coast Army to fight against him or something.

Anyways, those are just some ideas.(Sorry it's so long, I've just been dreaming about another great RPG like BG2 for quite awhile.)
__________________
Anywhere you can find a raving lunatic rambling on about his past and how he received the enlightenment from the toads who hail from the heavens, I'll be there.


And no, I'm not on drugs.
Reply With Quote
  #20 (permalink)  
Old 08-12-2004, 04:16 PM
Rob-hin's Avatar
Moderator
 
Join Date: Aug 2001
Location: In the Batcave with catwoman. *prrrr*
Posts: 4,855
Send a message via MSN to Rob-hin
No children of Bhaal again, perhaps something that comes forth from the BG saga, but no children of Bhaal please.


My only other wish, make it a true d&d experience like the BG saga did. Make me regred I ever finished it. Requirements:
- Good story
- Deep NPC's
- Choises that affect the story
- Keep it small and end big, no armies and stuff like that though
- Sub quests
- Running away, why is every fight doable, no one wins all the time
- More to come
__________________
Guinness is good for you.
Gives you strength.
Reply With Quote
  #21 (permalink)  
Old 08-12-2004, 04:26 PM
Exalted Member
 
Join Date: Jul 2003
Location: San Diego
Posts: 114
I like monoliths idea about stuff completely unrelated to the story happening to make it seem more realistic, but they would have to find some way to let the player know that it's not related to him. You wouldn't want to spend 2 hours trying to figure out why the town burned and what you're supposed to do about it when there isn't any point to it.
__________________
Anywhere you can find a raving lunatic rambling on about his past and how he received the enlightenment from the toads who hail from the heavens, I'll be there.


And no, I'm not on drugs.
Reply With Quote
  #22 (permalink)  
Old 08-12-2004, 04:28 PM
Exalted Member
 
Join Date: Aug 2004
Posts: 73
I completly agree with the large scale battles

I would also like to see customized dungeons like NWN

lots of new spells and abilities too

The ability to choose more races like Gnolls, drow, orcs, est.

NO MORE DROW!!!!!!!!!
drow are an overused theme that should be replaced with other evil creatures like dark dwarves or svirneblin or somyhing like that
Reply With Quote
  #23 (permalink)  
Old 08-12-2004, 04:52 PM
Monolith's Avatar
Exalted Member
 
Join Date: Jan 2004
Location: Poland
Posts: 724
Quote:
Originally Posted by rebel3_6_1
I like monoliths idea about stuff completely unrelated to the story happening to make it seem more realistic, but they would have to find some way to let the player know that it's not related to him. You wouldn't want to spend 2 hours trying to figure out why the town burned and what you're supposed to do about it when there isn't any point to it.
There are many ways to accomplish that. Take rumors, for instance. They travel fast. On it's way back the party can spend the night at a lonely inn full of backwoodsmen who can't stop talking about town A having been burned down by townfolk of town B, because of an argument the two mayors had or something.

As far as I know that's the way things happen in "The Fall - Last Days of Gaia". You can miss an event because you came to late or to early and it is possible that you won't get a certain quest until you start a new game and play in another way.
__________________
"Some people say that I must be a terrible person, but it’s not true. I have the heart of a young boy in a jar on my desk."
-Stephen King
Reply With Quote
  #24 (permalink)  
Old 08-12-2004, 05:53 PM
Raumoheru's Avatar
Exalted Member
 
Join Date: Jan 2004
Location: Minnesota, USA
Posts: 695
Send a message via AIM to Raumoheru Send a message via MSN to Raumoheru
make it kinda like NWN where you can make your own modules for online playing with freinds
__________________
"War does not determine who is right, it determines who is left"
Reply With Quote
  #25 (permalink)  
Old 08-12-2004, 07:35 PM
Exalted Member
 
Join Date: Jun 2004
Posts: 125
I am hoping for 3 things, one of them a "game breaker", I suspect:

1) BG3 remains more of a "solo" version of the RPG line, with a new character. BG2 had a real end. There are already plenty of MMORPG-ish games available, and game design, balance and plot creation for the 2 are worlds apart.

2) The world be alive. This is a real nightmare for the game designers, because there is a tremendous amount of creative effort required to do this with the NPCs, and game designers are not necessarily talented storytellers. This also means using a system that allows the world to react to you, as your alignment is formed/changes/whatever.

3) In addition, for the game to be alive, the plot needs to be able to handle real player choices. This is the insanely impossible task for game designers with a static product. To be honest, real role-playing character paths for differently-aligned characters should be wildly different. They did do a fairly good job of this in BG2, by giving you two motivational options to do close to the same tasks, but even there there were tons of anomalies because the plot was really designed for the good player. I should say, "I suspect", because I refuse to be an active, evil agent in an evolving story (to each his own - I am just showing that the anomalies are based on estimation, not practical experience).

So - I will be happy with 1 and 2 above. If I really want a dynamic world, I will have to find some GM somewhere. I think, though, that I will stick to my original decision 20-some years ago, and live with the dynamic evolving story of *my* life, instead - leaving RPGs to have a beginning, a middle, and an end .
Reply With Quote
  #26 (permalink)  
Old 08-12-2004, 09:07 PM
Nightmare's Avatar
Exalted Member
 
Join Date: Mar 2001
Location: Canada
Posts: 2,576
I forgot to mention one thing. I would love to see a changing alignment system like the one they have in PS:T (they had one to some degree in NWN, but that was only based on actions). In PS:T, it was mostly dependent on dialogues, since certain answers would make you more chaotic or lawful, good or evil.

BG2 also already had plot and intrigue that didn't ever relate to the character. Didn't you ever regularly talk to the Town Criers? I did.

BG2 had lots of spells...I wouldn't mind some other ones, but I'm not really demanding in that area. Also, psionics would be cool, though only if proporly balanced, as psionics (esp. powerful ones) are very rare. Also, normal psionists are never as powerful as Mind Flayers are.

I don't really mind too much about subraces, though I would put severe alignment restrictions on some. Drow and Duerger HAVE to evil. The only drow that I know of that aren't evil is Drizzt (CG), Zaknafien (Neutral, most likely), and Jarlaxle (CN- has to be). Very, very rare. So, in the game, if you're a drow, you must be evil. And generally, evil drow are exterminated upon sight on the surface.

I wouldn't mind a 3D engine so much...provided it worked and was easy to use for a party interface. The engine NWN used would not be, as the camera is centered upon the character.
__________________
Open your eyes, open your mouths, close your hands and make a fist.
Reply With Quote
  #27 (permalink)  
Old 08-12-2004, 10:14 PM
Exalted Member
 
Join Date: Jun 2004
Posts: 125
My problem with subraces is the same as players who insisted on being Dragons, Liches, etc., when I tabletop gamed. The various subraces in the AD&D system are simply too powerful as player characters if played alongside normal PCs. Let's face it - most people who want to be, say, Drow, want to be so because they get 50% MR. There are many ways to bend/break the current BG game engine to give yourself ridiculously unbalanced powers. I see no reason for the game designers to hand out cheese on a silver platter though, because the idea of a well-designed game is to balance gameplay somehow, and that is blatently impossible if you have the option of starting either as a normal race with average powers, or as a cheesed race with super-abilities.

Note that games where the only option is to be cheesed (i.e.: PS:T) work fine - because game balance assumes those abilities.
Reply With Quote
  #28 (permalink)  
Old 08-13-2004, 01:38 PM
Banned
 
Join Date: Jun 2004
Posts: 123
I would like to see battle against gods with godly artifact items,enemy and levels..........like you VS shar.........

EDIT: I also want to be a party based game where you can solo it.........I really like to solo.................
Reply With Quote
  #29 (permalink)  
Old 08-13-2004, 01:50 PM
Skuld's Avatar
Exalted Member
 
Join Date: Jan 2002
Location: Long Island
Posts: 1,070
Send a message via AIM to Skuld
Well, this is a good question. Let's see if I can make a list:

1. Please, for the love of whomever it is you pray to before you go to bed, let it have nothing to do with the previous two games, NPC's included.
2. Have it set in the same world, but somewhere that's been previously unused like Calimshan.
3. Latest ruleset would be cool.
4. Subraces would be OK as long as they're balanced and compliant with the dnd rules being used. Something along the lines of IWDII would work I guess.
5. 3D: I could really care less. If doing it in 3D didn't compromise the quality of gameplay go for it, but if it means that I'm gonna have a crappy game with system requirements that according to the box my computer should be able to handle but can't **cough NWN** I can do without it.
6. Explorable wilderness areas. I loved how in BG you could just wander around in the woods for days, which is exactly what I did my first run through because I neglected to read a certain plot required document. I kinda missed that aspect in BGII and IWD.
7. A deep story, with a good variable plotline dependent on the character's actions throughout the game. And a fair amount of non-plot related quests, but keep it realistic, as has been mentioned before. I like the idea of quests with some motivation like Fable said. And to go along with that, as previously mentioned, the alignment system from PS:T would be great.
8. Start at level ONE should be the only option here, and in addition make an exp cap that you won't hit before finishing the game if you're soloing.
9. Make the ridiculously powerful items hard to get, and make it a rewarding ordeal.
10. The option to be able to go through a game sheerly using your powers of wit, charm, diplomacy, and stealth would be nice. Sure it would be tough to do, but make it doable. I know there are a lot of people out there who would like to play a thief or bard that would be perfectly content going through the game killing nothing, unless of course you're required as part of a quest to bring back someone's head.
11. The newer rulesets for dnd make classes extremely customizable from the start, so I don't see a real reason for kits, but schemes kinda like NWN had would be OK for people unfamiliar with the system to get them started. And along the same lines prestige classes would be something I'd like to see.
12. It's a small thing, but someone suggested having limit
ed conversation choices based on class. Like a Paladin shouldn't be able to steal. So what if a Paladin steals, no one cares unless the church finds out, and then they send people after him. That's how it should work. It goes along the lines of how the game plays out is a consequence of your actions. If a paladin does enough bad deeds and the church finds out they'll send a bounty hunter or someone out to retrieve him and if he succums to them he'll be taken in front of the church and dealt with properly. Possibly being stripped of his status, or possibly forced to pay reparations.
13. NPC's with a detailed background and ongoing story. So, having different NPC's in your party will force different people throughout the game to respond differently to you. And each NPC should have some sort of sidequest that unfolds as the game progresses.
14. No battles including armys, gods, or anything ridiculous like that. I'd like to think the average CRPG gamer is NOT a male between the ages of 10 and 15 who wants to find the most absurdly uber weapon and flay everything in his path.

I think that's it. If I think of anything else I'll be sure to post it, but I think I've outdone myself as it is.

Last edited by Skuld; 08-13-2004 at 01:53 PM.
Reply With Quote
  #30 (permalink)  
Old 08-13-2004, 01:57 PM
Xandax's Avatar
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 12,967
Blog Entries: 11
Quote:
Originally Posted by Skuld
<snip>
6. Explorable wilderness areas. I loved how in BG you could just wander around in the woods for days, which is exactly what I did my first run through because I neglected to read a certain plot required document. I kinda missed that aspect in BGII and IWD.
<snip>
Wohoo - it is so rare I find others who liked these areas as well.
"BG1 feel" - all the way

I felt that BG1 gave a good balance between "plot critical" and "optional" areas to explore.

One could also utilize wilderness areas for quests, if for instance NPCs are "alive". Suppose having to track down a NPC that actually moves around between some areas - all you know is that he is usually living in some area, ie a forrest (which consist of a few/several smaller subareas), and then the NPC could leave tracks behind, which you could use to track him down. The NPCs movements could be either random or scripted for instance by using tracks left by the player.




One suggestion would be to not include the "all-powerfull vision" ... no glowing up enemies and NPCs that you shouldn't be able to see by presing a button (tab).
Sure - items and interacteble objects (chests, shelves etc) are fine enough - but it really kills the mood if you know that behind a wall some 10 kobolds are standing because you can see them by pressing tab. (was majorly a NwN problem - can't remember how effective it was in BG-series).
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



 
      Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0 RC4
© 2000-2007 GameBanshee.com