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11-27-2004, 10:16 PM
| | Member | | Join Date: Nov 2004
Posts: 14
| | | The BG3 will use NWN game engineer,won't it ?
I think ToEE's engineer was good. It will fit that it use in BG3 | 
11-27-2004, 10:25 PM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,176
| | | Um, huh? BG3 has only been talked about. Bioware, who did NWN, isn't doing it, as far as I know. And I think you mean engine, rather than engineer. Remember, this is just a product in the early stages of conceptual development--if that.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
09-27-2006, 06:22 PM
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Posts: 29
| | Quote:
Originally Posted by edlington_j Assuming the game happens and if it did go fully 3D what do you think it could bring to the series? | Nothing of note.
Last edited by Faerun; 09-27-2006 at 06:31 PM.
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09-27-2006, 06:28 PM
|  | Member | | Join Date: Sep 2006
Posts: 29
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Originally Posted by Nightmare Imagination generally runs all the time (at least, mine does), if its MUD or a 3D game.
Many people are saying graphics don't matter...and hypocritically saying that 3D would ruin the game.  | 2d Infinity style view allows for the creation of a beautiful atmosphere and game feel while still allowing imagination to do it's thing.
Using your imagination in 3D games becomes more of a challenege, especially when you always have to keep thinking about toggling your freakin' camera angle.
Baldur's Gate series style graphics is the ultimate balance of creating aesthetically pleasing and believable environments while still leaving plenty to the imagination.
Last edited by Faerun; 09-28-2006 at 09:44 PM.
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08-25-2007, 07:56 PM
|  | Member | | Join Date: Aug 2007 Location: tallinn, Estonia
Posts: 2
| | Quote:
Originally Posted by asure The BG3 will use NWN game engineer,won't it ? | no.. no! NOOOO!.. never.. no NWN engine for Baldur's Gate. NEVER! back foul demons!
the reaction truly speaks for itself.. BG must not be ruined.. it's a work of art, not a custom made walk in the dungeons.
i can imagine a 3d designed world with elaborate and living details and an interactive surrounding.. but NO camera, nope.. rotating and zooming are evil in games like these | 
03-08-2008, 07:54 PM
|  | Member | | Join Date: Dec 2006
Posts: 17
| | | I would like it to be 2D infinity engine. Why?
It's simple the graphics are freakin beautiful, you can't help but take a look around the screen. It's also pretty easy to figure out and easy to navigate once you have. If the game goes 3D it becomes incredibly hard to navigate 6 characters. Most 3D games and newer engines no matter how advanced the graphics lack grace and elegance. Baldurs gate and baldur's gate 2 have an artistic quality I rather enjoy. It gives me the feeling as if I'm entering a world of someone's own creation and even though I have control over various things and if I truly wanted to I could mod it, I never have complete control
Besides my comp is crapy and 3D games don't run particularly well on it to my misfortune.
__________________ Words are meaningless and forgettable | 
04-02-2008, 07:19 AM
| | Member | | Join Date: Mar 2008
Posts: 2
| | | Already 3D It would be very hard for a sequel not to be in 3D ,as the existing Baldur's Gate games are 3D - they present an image on an isometric grid in which movement is possible on all 3 axis. Vertical movement is constantly going on; think about how many times you've climbed stairs, gone up a hill etc. While movement on the vertical axis is arguably underused in BG, and features like climbing and levitating could add something to the game, their use is not precluded by the use of an engine like the IE. Levitation could be so easily achieved from an isometric position.
Technically speaking, of course, all games (and all images percieved by the brain) are 2D images anyway (computer screens are flat after all), and are merely interpreted by the brain as a 3D image by visual cues: shadows, size of objects, relative distance and a myriad of other subtle clues that unite to create the illusion of a 3D world. What's being discussed here is not a dichotomy between 3 dimensional and 2 dimensional, it is merely a question of which viewpoint(s) it should be approached from. This might sound like an arbitrary distinction, but it's pretty central to the discussion that's being had here. What's at stake here isn't another dimension (and thus movement on another axis - climbing etc.), just where the 'camera' is, and its relation to the characters. The advantages of moving to what people call 3D are really very slim: there isn't much to be gained, certainly not an extra dimension. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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