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  #136 (permalink)  
Old 11-05-2005, 05:12 AM
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Quote:
Originally Posted by Raven_Song
...I never said that i found Jan funny, just that I thought his character/humour were better developed than Minsc's...
They inteneded to do more with Minsc. The guarded compound in the Temple District in SoA was, IIRC, the finale of Minsc's quest. And I figure that if there'd been a quest, there'd be more character development.
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  #137 (permalink)  
Old 11-05-2005, 05:51 AM
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I hope no-one of them returns, I also hope the game won`t be named BG3 and wont be in the Sword Coast setting at all.

The BG thrilogy was genious, and a worthy conclusion to the "Shadows of the Avatar" book series (Time of Troubles), but, there are plenty of evil in Faerun to be embraced or destroyd, and plenty of characters to aquaint with It`s not necessary to squize more juice out of this lemon.

As i posted in the "which setting.." thread, I`m really fed up with Sword Coast.. if you people love those BG characters so much, I suggest you play the series one more time, or 4 (as I did ) Try also downloading the alternative Ascension ending to ToB, if you haven`t already:
http://www.weidu.org/asc.html
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  #138 (permalink)  
Old 11-05-2005, 07:08 AM
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Quote:
They inteneded to do more with Minsc. The guarded compound in the Temple District in SoA was, IIRC, the finale of Minsc's quest. And I figure that if there'd been a quest, there'd be more character development.
Yes I agree it is the personal quests that add a great deal to a character. While there is a Minsc related component of the Unfinished Business mod that adds a quest it is Boo related... *sigh*

It's a shame really as Minsc could have been an extremely interesting and well developed character. (There is an NPC mod in development over at CoM that includes a romance with Minsc - I eagerly wait to see how this adds to his character)
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  #139 (permalink)  
Old 11-06-2005, 02:18 AM
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I agree. I like the personal quests, they add to texture of the game, as well as the exp count.
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  #140 (permalink)  
Old 11-06-2005, 09:32 AM
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I enjoy the chracter quests but only because they seem to flesh the characters themselves out more, not because I truly enjoyed them.

I also agree JCDenton here that were they to create a BGIII (which I bet they won't) I would like it to be somewhere else (and please, for the love of God nowhere up north... between Neverwinter Nights, the Icewind Dales and the Drizzt books I'm thoroughly sick of Faerun's northern provinces). BGI detailed Baldur's Gate, SOA went to Amn, and TOB did Tethyr so it's natural they'd place this somewhere else; what worries me is that it'd be along the Sword Coast too. For anyone out there who's familiar with the Realms at all (whether via books, games, D&D, etc.) it is a colossal world and i know I'd like to see alot more of it. Cormyr would be an awesome setting, or just anywhere along the Sea of Falling Stars for example, as I too am sick of the Sword Coast.

The characters? I don't mind if a few return, but they'd have to take in account the endings they wrote for all the characters in TOB and I find it unlikely you could incorporate any of them too well. I'd like completely new ones, with maybe a Minsc or Jan cameo (once again, assuming they'd fit the TOB endings).
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  #141 (permalink)  
Old 11-17-2005, 12:01 PM
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I know I`m repeating myself but..

As Tony mentioned Faerun is HUGE, and mostly very detailed in the novels, in the campaign map and i the "Forgotten Realms Campaign Setting" -book (Read it, it`s a must for FR and BG lovers), so there are endless possibilties. I could post a map of Faerun, but I`m kinda worried about the wizards of the coast copyright thing...

Personally I agree with those that prefer a completely new story with completely new characters, some other place than the Sword Coast, at least not Icewind Dale. But the setting is another discussion..
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  #142 (permalink)  
Old 11-19-2005, 10:46 AM
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Go ahead and post it, I don't think they'll mind
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  #143 (permalink)  
Old 12-28-2005, 12:45 AM
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What new NPC's to Baldurs Gate III

If people want a game that has nothing to do with 1 and 2 then they should play a completely new game. I played 2 because it was based on 1. You cannot do 3 without Minsc. Aerie and Jahiera should be mentioned at the begining, but I can do with out jahiera. Also Imoen should be in it too.
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  #144 (permalink)  
Old 12-29-2005, 06:12 PM
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Well, as much as I loved the games, I must agree that a third BG would just be bleeding the turnip patch dry. As an old D&D player from the late 70's until WotC took over TSR, I will say this....there is no shortage of settings for another game. They could do Sea of Fallen Stars, Moonshaes, Cormyr, or even a (non-drow) Underdark game. They could base it in Waterdeep, Hillsfar, Zhentil keep, Westgate....yadda yadda. They could even do a Dragonlance game (they ruined Temple of Elemental Evil and Pool of Radiance in my honest opinion).

Baldurs Gate should be left alone. The characters are of stupidly high level and I think it gets a bit unimaginative at those levels. And since it is supposed to be a prequel, I don't think any but the old & decrepit NPCs should get a cameo and they should refrain from using Elminster and Drizzt in every game....I never cared much for Drizzt to be honest with you .
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  #145 (permalink)  
Old 12-31-2005, 05:11 AM
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I think they should keep a few of the main charachters from BGI and II like jaheira minsc and imoen. After all they went through asll the bhaalspawn saga with you and now what? also neebers 3rd brother and drizzt is a must(no new companions for drizzt...hes way cooler in BGI massacaring gnolls )
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  #146 (permalink)  
Old 01-04-2006, 05:03 PM
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personally, I don't think there should be any returning NPCs in BG3. it would be cool if they made the setting something other than the sword coast. I really don't even think there should be a baldurs gate 3. a really cool game would be one that took place in the underdark without being drow. or without there even being drow in the game. there could maybe be mention of drow, but other races live in the underdark as well. mind flayers, duergar, svirfneblin, all sorts of creatures.
for example, they could have a storyline going something like this:

"Gerbash the duergar was at work mining when the announcement came. illithids of the Tlindhet Citadel were moving across the Lightdrinkeer Abyss and marching against the duergar city of Deepburrow. an all-out war against the mind flayers would be disastrous for the duergar, for the illithids mind control abilities would turn the duergar against themselves, against their families, against their own city. they would need more force to defeat the illithids, more force and a grand plan. the only other city in all of Great Bhaerynden that was close enough to arrive with aid before the illithids attacked is Llurth Dreir, but the drow of that city, or of any city for that matter, could not be trusted.
there was a chance that a small group of dwarves could travel across the Spawning Deep and reach the sorcerous duergar city of Cloakerhaven before the illithids attacked, but the chances were slim. once alerted of Deepburrow's plight, the sorcerors of Cloakerhaven would teleport reinforcements back to Deepburrow. the problem was getting to Cloakerhaven in time. crossing the Spawning Deep and the Darklands would take time, and Deepburrow could not afford to have valuable soldiers away if the mind flayers attacked.
so it was decided that a group of four miners would be outfitted with fighting equipment and travel to the city of Cloakerhaven to request reinforcements. "

later on in the game, Cloakerhaven could refuse to send reinforcements because of a grudge against the town for stealing mining space, but offers to teleport the adventurers to the lowerdark city of Earth's End, where they could amass a large force and attack the illithid's from behind.
other developments could ensue, and many twists in the plot could be made.
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  #147 (permalink)  
Old 01-31-2006, 01:46 PM
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Let's see... Anomen, Jaheira, Imoen, Minsc & Boo, Keldorn, Edwin, Sarevok. Yeah, all from Baldur's Gate 1 to Baldur's Gate 2: SOA and TOB... except Anomen and Keldorn werent in Baldur's Gate 1, but Baldur's Gate 2 SOA and TOB.

And it's nothing without them.

Last edited by Terencus; 02-04-2006 at 12:38 AM.
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  #148 (permalink)  
Old 02-07-2006, 05:18 AM
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I don't think I want to see any of them. They belong to the first games, I don't think it would feel right to see them in BG III.

Edit:Typo
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  #149 (permalink)  
Old 03-02-2006, 12:13 AM
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I'm thinking follow on from a single BGI/II character, and have a sort of Gorion face-off like in the beginning of BG I, with the old character ending up dying.

BG III should definately be set somewhere else, I am thinking The Moonshaes would be a great setting.

Also, i think this should be a fresh game, so it should not be called BG III, like Dark Forces it should have a subtle name change to better suit the change in setting/story.
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  #150 (permalink)  
Old 03-03-2006, 04:47 AM
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Insanely Powerful?

It would be better for the new game to start people afresh with cameo appearances from the previous high-level ones - if they stayed alive, you would expect the major characters to go their different ways - Jaheira to mind a grove, Aerie to be high priestess of a healing temple, with Minsc (and Boo) as her chief bodyguards - and so on. the PC from the previous series could be set up as a ruler of some state somewhere or retire.

it would be much more challenging for the PC to start out - not as a child of bhaal but as something less exotic and nothing like as powerful. back to the point where a couple of orcs were quite frightening and an ogre was something you ran from rather than summoned as decoy/cannon fodder.

it is good to have a mixture of city and wilderness - quests in a city are quite realistic in scale, but for a good running battle wilderness and terrain add interest.

the depth of quests and good plotting are essential to making the game entertaining - without them, it is like playing a randomly-spawned dungeon - a quick fix rather than something satisfying.
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