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Go Back   GameBanshee Forums > Forum Categories > RPGs > Baldur's Gate III

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  #31 (permalink)  
Old 05-02-2007, 03:03 PM
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I don't think any sequel would measure up to the original, especially if it is "home-made". Even if all legal and financial questions would be answered positively, and several talented people would find time to do the work, there is no guarantee that the result (in three years???) would satisfy anybody, creators included.
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  #32 (permalink)  
Old 05-02-2007, 03:12 PM
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Bah! I'm such a helpless pessimist in these things! xD

If there'd be any community BG 3'ish project I'd be in. In fact if all goes well I'll be starting a college education in Gamedesign (focused mostly on the programming side) starting September.
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  #33 (permalink)  
Old 05-02-2007, 04:53 PM
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Originally Posted by AvatarOfLight View Post
Bah! I'm such a helpless pessimist in these things! xD
lol!
I tend to think that realism is probably the best route to go
There is a lot of collective talent on these boards, and I have little doubt we could create a first-rate game.
The potential pitfalls, IMO, are the fact that this would require three or four years of commitment, all of which would be volunteered time, and the clincher would be somehow maintaining steam so that people are unlikely to drop out. The other issue is that seeing as this would be a collaborative effort, steps would need to be taken to absolutely minimise possible conflicts.
This, amongst other things, requires a subtle balancing act between ensuring people feel they have say in decision making while simultaneously, having something of a structure and hierarchy in place that accomplishes said decision making. In other words, flavours need to be subtle and well placed, while bearing in mind that 'too many cooks can spoil the broth.'

I hope that makes sense...
I have some experience in collective efforts, both recreational and professional, so I know of what I speak
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  #34 (permalink)  
Old 05-06-2007, 05:21 AM
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It's just a matter of time :S
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  #35 (permalink)  
Old 05-13-2007, 03:51 AM
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Baldur's Gate I and II are my favourite games ever - they have elements in such great detail that other games don't - the personality/storyline, the intricate art/music, the capturing storyline...

If a BG III was made, it would seriously change my life, provided that it was made up to standard. The NWN series is great, but it isn't as magical as the BG series and is of a fairly different style IMO.

I'm doing a degree in software engineering and to be able to work as a game programmer on BGIII would be my dream job.
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  #36 (permalink)  
Old 05-13-2007, 03:57 AM
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Since I've been writing for easily 7 years, along with text-based roleplays, I guess I can come up with a proper storyline. You know, one that's not like Halo 2's. If everybody gets to have a say in the story, you might as well stop developing because it's going to suck.

That being said, I know there's indeed plenty of talent (even though I just joined, I've been lurking for years) out on these boards. I say we should actually buy, borrow, leech, steal or otherwise acquire the rights to BG3 and get cracking!
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  #37 (permalink)  
Old 05-31-2007, 06:38 PM
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Uh, as i tried to explain before, we don't need the rights to the game per se.. What we need is a written letter of consent by the current holders of said rights, stating that we are allowed to make a *free* tribute game. Having the rights would effectively mean we are allowed to make a profit, and believe me if they were for sale, a big hungry shark like Microsoft or EA would gobble them up in nanoseconds, because even a turnip (maybe especially a turnip) knows that BG3 3 would be a goldmine. We don't have truckloads of money to pay for the full rights. Furthermore i completely agree with DW, in that having people commit wholeheartedly to the project will be the major issue. However, once we actually see a story outline, a few concept art sketches or even a render, we'll get exited enough.

On the side note i was talking with two of my co-students, and we decided to start on a project together (a 1-2 minute CG movie). We were really exited and i know both of them are quite good. I'm sure that i could potentially draft them in our ranks. And we all know that people that actually get work done is what we need i have a bunch of projects to finish before june 15th but i guess after that i can start drawing things that come to mind and see where we get from there. And certainly, the story should be written by one person who's English skills and writing skills are up to the task, but he should take suggestions concerning the plot. That's why i said we need our own dev forum in which to discuss these things. We also would need a project leader, one who directs the flow of information between people and sets the goals we need to achieve. Otherwise everyone will be pulling their own end of the blanket
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  #38 (permalink)  
Old 06-02-2007, 02:50 AM
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This really makes me wish I didn't have another 3.5 years to go in my software eng. degree. I'd love to work on a game like BG3.
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  #39 (permalink)  
Old 06-02-2007, 03:13 AM
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Originally Posted by Lady Dragonfly View Post
I don't think any sequel would measure up to the original, especially if it is "home-made". Even if all legal and financial questions would be answered positively, and several talented people would find time to do the work, there is no guarantee that the result (in three years???) would satisfy anybody, creators included.
Oh, but if anybody should be involved, it's you, fair Lady. I read your little vignettes in the NPC wanted thread, and thought them most exquisite.
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  #40 (permalink)  
Old 06-02-2007, 08:24 AM
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I'm pretty sure that Atari has the rights to the Baldur's Gate Series?
In 2004 they said that they intend to further develop the BG and Neverwinter Nights Series, but whether they still do.
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  #41 (permalink)  
Old 08-24-2007, 06:48 AM
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I see two challenges with a BG3 for whatever company that should make it.
How should the graphics be handeled? My preference would be the classic 2d style, but I know that would never happen. So should they go with the NWN style? I never got a good feeling for those graphics. Ofcourse, pour enough money into it and its bound to feel\look good.

The second is a problem most singleplayer games has today. Piracy. Its the reason we see so few SP games for the PC these days. NWN tried to fix that with modules, but I think it had limited success. I dont think RPGs are suited for online at all. So then there's consoles, witch I think is the most likely alternative.

Im looking forward to how Fallout 3 turns out. I dont think it will have a hard time to be well recieved among fans because of the drastic style change. Then again, maybe they make our jaws drop.

As for possible graphic options, Im looking forward to how Diablo 3 will handle it as they have the same kind of issue there, whenever they decide to make the game.
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  #42 (permalink)  
Old 12-02-2007, 07:18 AM
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Considering the inactivity in this thread, I guess the idea died before it even got started.

It's a pity though, BG3 truly would be a sight.. In fact, I do believe that it would be even better if it was made by fans - for fans, as the big guys only would throw in a bunch of special effects and hack and slash, which goes right home in today's youth.



Actually, when you think of it, it is possible. As I understood it, there were mainly three programmers that made Eschalon book I. Considering every volunteer that signed up here, well, we'd have a game in a few years. I'm surely interested by the way
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  #43 (permalink)  
Old 12-30-2007, 04:20 PM
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Yeah, looks like the enthusiasm was big, but there is no one really driving it forward.
We could start with a project page at least. Ideas, discussions, open letters.
If this would start, I would contribute in whatever way possible. I am a professional tester, and did several other things like community stuff and additional design stuff and content balancing etc.. also know some coding, though I miss practical expertise.
Anyway, the start would be a page, where people rally up, and adress the firms involved by open letters and directly.
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  #44 (permalink)  
Old 01-06-2008, 07:36 AM
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Well,

obviously we have the strength in actually making the game.


Come on people, it's a new year, with new possibilities. I can't believe you have given up already. We need someone, or some people, to take leadership over this and actually make something happen. I would if I had the knowledge and time to, but I don't. I'm just 18 afterall.
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  #45 (permalink)  
Old 01-24-2008, 08:40 PM
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I usually post on other forums, but this particular subject caught my eye. A couple of things did actually.
1. A lot of people here dont wish to see a BG 3 made. Though if it were suddenly created and available, would you buy it? Or would you sit on your throne and say BG is good just the way it is? Im sure that the creators could come up with a good storyline, I think theyre a little creative.

2. It is true that in April of '04 it was announced that BG3 was in the works. I think it is important to keep this in mind: Theyre basically starting from scratch. When the game was originally shut down, they were nearly done with it. Think of all that work and time. You have to spend just as much time and even more with a new company working on it. It doesn't suprise me that a BG game hasnt been released in a while, a major, some say its biggest game was cancelled right before it was finished. If anything we should hear some sort of news within 18 months. Announcing in April 2004 that they were working on it as well as other games, shows that BG3 was not their only priority, however, starting from scratch, this is a 4-5 year project for how big this game truly is. If BG3 is a reality, it will happen in the next year or so. This is my....educated guess.
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