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  #16 (permalink)  
Old 09-02-2004, 03:44 AM
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FALLOUT 3 will be completed by Bethseda as you know. the same could happen with BG3. It's silly don't let the Game continue, so why should no one take the profit from BG3. BG is one of the best RPG's ever. So it cluod continue, thats why I'm asking "WHY NOT"...
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  #17 (permalink)  
Old 09-02-2004, 03:57 AM
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As Story there could be many different paths:

one possible to get rid out the cowleds from Anakhtia.
another claasic option is that Amn goes in to war.

The story line can aslo continue With Gorion (as our friends said) or with some NPC's why not.
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  #18 (permalink)  
Old 09-02-2004, 03:58 AM
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Fallout 3 will be made by Bethesda - yes - I know. But *that* Fallout 3 isn't equvivalent to Van Burren.


But anyways - there are many rumors that BG3 will be made. We just don't know anything about developer yet.


Edit: and please edit your posts instead of posting twice in a row, especially with so short timelapse.
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  #19 (permalink)  
Old 09-02-2004, 07:10 PM
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Okay..we are starting to stray into Fallout3 territory..stop it! lol

Anyway, it REALLY wouldn't be too hard to get a good storyline and all that stuff together for more Baldur's gate games considering there is a whole line of product out there based on the Forgotten Realms setting. Not saying we have to take a campaign directly from a published pencil/paper adventure..I am just saying that there is so much information out there already about pretty much everything on Toril that it shouldn't be hard to have this faction want to get rid of this other faction..or this npc shows up to continue on his quest for dominance from this other land, and all kinds of stuff like that.

It's kinda the same as everything about Starwars..there are tons of books, games, movies, and all that stuff..and they all stick with the same storyline so there is nothing like "but that guy can't be there, because this other book said he died 50 years before this other book took place!" type crap in it.

As long as the information they use doesn't conflict with information that has been released through the official WotC handbooks on FR or authorized FR novels, then all is well.
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  #20 (permalink)  
Old 09-03-2004, 03:52 AM
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Who's Van Burren anywho?
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  #21 (permalink)  
Old 09-03-2004, 03:57 AM
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Van Burren was the codename for the Fallout 3 being developed under Interplay before they killed off Black Isle and the Van Burren project.
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  #22 (permalink)  
Old 09-04-2004, 12:10 AM
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BG3 was also being made by Black Isle under the codenamed "Jefferson", IIRC. But that ended when Black Isle was killed, too.
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  #23 (permalink)  
Old 09-04-2004, 04:12 AM
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Why do they always kill good gaming enterprizes like Black Isle or Westwood? I mean hell, they made millions didn't they? With the Baldur's Gate series, the Icewind Dale series and Planescape: Torment. Just like Westwood with all the Red Alerts. Those are some of the best games ever why the heck to they go under? I just don't get it...
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  #24 (permalink)  
Old 09-04-2004, 04:55 AM
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Because to stay on top you have to constantly be releasing newer and newer material..if you let a month slip by without something new coming out then you tank, lol
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  #25 (permalink)  
Old 09-05-2004, 03:45 AM
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Quote:
Originally Posted by Paranitis
Because to stay on top you have to constantly be releasing newer and newer material..if you let a month slip by without something new coming out then you tank, lol
Ok but... It's not that simple.Or is it?
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  #26 (permalink)  
Old 09-05-2004, 11:18 AM
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Quote:
Originally Posted by Adahn
Why do they always kill good gaming enterprizes like Black Isle or Westwood? I mean hell, they made millions didn't they? With the Baldur's Gate series, the Icewind Dale series and Planescape: Torment. Just like Westwood with all the Red Alerts. Those are some of the best games ever why the heck to they go under? I just don't get it...
Westwood was bought because of the successfuly C&C legacy...why they were liquidated, I don't know.

Black Isle was just the division of Interplay that was the producer for the Baldur's Gate series, and prior to Black Isle/Interplay's downfall, they had a falling out with Bioware.

Black Isle made the first IWD which wasn't as successful as the second, I think. I think the second was also made by someone else... BIS did also make PS:T, but that had poor sales...very unfortunate for being one of the best CRPGs ever.
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  #27 (permalink)  
Old 09-05-2004, 11:50 AM
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PS:T wasn't a failure. It wasn't a howling success either, however, and that's what Interplay was counting upon. PS:T brought in enough money to cover its development and then some, but not enough to be called a popular hit. As a result, no successor was planned, and the team that did it was put on another project that ultimately was shelved. After that, they were understandably a bit disgruntled, so Interplay did the intelligent thing and fired or laid off nearly all of them.
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  #28 (permalink)  
Old 09-06-2004, 08:03 AM
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there is a lott of speculation about the story of BG here.
Many of them have connections to BG related items, Cowled wizards, Lord of Murder, you name 'em. Don't forget that BG plays in the Forgotten Realms, a realm about which countles books have been writen. There are SO many things, so many hooks for a story that speculation almost is a waste of time.
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  #29 (permalink)  
Old 09-06-2004, 09:18 AM
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I'm getting rather tired of fighting dragons, liches, mindflayers, humans, elves, drow, dwarves, abishai, glabrezu, balors and cornugons. In other words, common Faerunian entities (considering that the BG series somehow finds millions of ways to gate the denizens of the Lower Planes to the Prime Material Plane).

Personally I don't see why another CRPG based on the planes can't be produced. After all the relative unpopularity of PST stemmed from its lack of advertisement and a small demographic (i.e. pariah players who actually dare to blaspheme that intelligence and computer games are not mutually exclusive ), and not on the unique setting per se. There's no requirement for the new game to be based so much upon text or philosophical discussions; I would be perfectly happy with unique settings, and interesting situations, characters and items, plus a decent plot. Making a game about the inner planes would be fine by me.

Such an endeavour's probably quite difficult, but that's the challenge, isn't it? After all the BG series and its IE counterparts have a reputation for quality design and extensive effort. I would be exceedingly irritated and disappointed to see the next BG or BGs become commercial udders for the corporate milkman.
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  #30 (permalink)  
Old 09-06-2004, 12:00 PM
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Quote:
Many of them have connections to BG related items, Cowled wizards, Lord of Murder, you name 'em. Don't forget that BG plays in the Forgotten Realms, a realm about which countles books have been writen. There are SO many things, so many hooks for a story that speculation almost is a waste of time.
While this is true..that there are tons of different sources of ideas based on how many FR books are published..BG3 HAS to 100% deal with something about Baldur's Gate..yet stay true to the world. You can't all of a sudden say that the people of Dambrath or Mulhorand are invading the city of Baldur's Gate because there are a lot more places they would need to cross to get to Baldur's Gate.

That being said..you need to somewhat localize where the possible threat is coming from. Now if you have someone BBEG from Mulhorand or Dambrath show up in Baldur's Gate then start to get the local gnome/kobold/goblin/otheruglyrandommidget tribes to attack Baldur's Gate then that is fine..because it deals with the specific setting.

OTHERWISE you would need to change the name from Baldur's Gate to something else..as examples I give you "Icewind Dale", "Neverwinter Nights", and "Pools of Radiance: Ruins of Myth Drannor".

Personally I wouldn't mind seeing a game based in The Vast, The Dragon Coast, The Dalelands, or The Border Kingdoms.
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