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08-26-2001, 03:09 PM
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Ah! Shadow, it's a long story: people concider K/T cheese (for more info ask our Cheesemaster: UserUndfrendly  ). Use the search here to find out more about this. 
--RA
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08-26-2001, 03:11 PM
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Oh Iīm sorry... you still canīt put proficencyslots in missileweapons and sword-and-shield style... but except that what? tell me!!!
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08-26-2001, 03:15 PM
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It's ok, shadow...
A kensai is this good because he's trained to fight without encumbrance. That's the whole idea. If you put an armor on him, he must loose his bonuses.
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08-26-2001, 03:15 PM
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Cheese? I guess a characters far to superior?
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08-26-2001, 03:18 PM
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Then the Wizars Slayer/Mage should be the cheesier snack  Or a cleric stalking you all the way home to then cure you OH NO!!! hahahaha
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08-26-2001, 03:21 PM
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No one said that the WS/T is not cheesier...
Honestly, I don't play dual class character now: I made myself a good Stalker.
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08-26-2001, 03:23 PM
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How flattering, Raven!
I am not the true cheese master, that title belongs to others in the cheese guild thread. So far, except the tactic of fighter/cleric , I have yet to come up with any wholly by myself. I hope to have one soon, got an interesting idea involving fireseeds...
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08-26-2001, 03:25 PM
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LOL! just kidding... actually I think it should be cheese if youīre a Monk and having a romance  Stalkers are cool thanks to backsab ability... and actually stalkers may wear white dragon scale even tough its scale mail
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08-26-2001, 04:02 PM
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If you wont use bugs like multiple armor of faith or ranger/cleric it is different. But a dualclassed class is very overpowered, nothing can compare to it really. and with the thiefs insane ability use any item a dualclassed kensaythief or wizardslayer thief would beat anything else. Or the old kensai mage of course.
Might be poor roleplaying, but the power!
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08-26-2001, 04:59 PM
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08-26-2001, 06:13 PM
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k/t @ start of ch3:
Base AC -11
THAC0 -15 w/ 3 attacks/round for carsomyr
All saves <= 0
75% resis. to magic
50% magic damage resis.
regens at 1hp/0.75sec
Except against spells like maze (curse them!), he is somewhat unstoppable.
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08-26-2001, 06:28 PM
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His Magic Resistance should stop Maze
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08-27-2001, 01:36 AM
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I wonder if thereīs a possibilty to get a really powerful multi-class character instead of the usual dual-classed? Too bad you canīt have kits multiclassed...
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08-27-2001, 01:57 AM
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Shadow, I think that the real rulers of Tob are the multiclasses. Because you can get picks from both the quest pools of both classes. This makes the classes you want way too powerful. Dual classes you can only get picks from the second class, unless you dual very late.
In my estimation, the best stuff for any class lies in the quest abilities, especailly the mage super spells and warrior greater whirlwind.
Summon planetar is the ultimate summon, and greater whirlwind +vorpal weapon is just obscene. A fighter mage dual, for example, has one of the classes capped at a lower level than the second class. so is it better to make your char someone with a few lower level abilities is one class, and very powerful in the second? This is very powerful and quite a nasty char to fight, however, multi the same char, and you have twp quest pools to pick from. now with the new patch you only have to hit 3 million xp to start getting them. takes a while but watchers keep is I think around 1.5 all by itself.
USing shadowkeeper create a multiclass, and on the second tab, after the first page you'll see class and kit.
Say you want a monk cleric. Create a fighter cleric and pick the monk kit in the kit selection instead of the true class designation.
Cleric conjurors are possible, more spells than cleric mage becasue you're choosing a specialist class, and guess what? YOu love divination school including true sight and farsight, but you get them as a cleric!!!
The obvious kensai mage multi and exotocs like wizard slayer thief can be yours. you can't choose more than one kit, and you cant multi some classes. I tried to make sorc kensai but could not do it. sigh.
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08-27-2001, 02:49 AM
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I agree to some and Iīm fully aware of it too... but then there are drawbacks like less attacks/round, a multi-mage or cleric will never get good spells until the end of the game... unless you use shadowkeep to raise the experience... but I wonder if you make Monk/CLeric or Monk multi-classed at all will all abilites be avaialable? or do I have to use shadowkeep to put in those palms? And will the fists work properly as well as immunities%resistances?
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