| | | Advertisement |  | | | |  | GameBanshee Forums
| | 
10-16-2007, 06:45 PM
|  | Member | | Join Date: Sep 2007
Posts: 30
| | | werewolves hands (paws?) if i turn into a werewolf or greater werewolf are my hands/paws considered magic with regard to hitting creatures affected only by magical weapons or would i be a useless wolf in that aspect? | 
10-16-2007, 08:28 PM
|  | Exalted Member | | Join Date: Mar 2006
Posts: 1,176
| | | I believe they count as +3 weapons.
SPOILER (Highlight to read): These claws can also be dispelled, so you can use your normal weapon and receive bonuses from it AND your new form.
__________________ "Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing." | 
10-17-2007, 12:48 AM
|  | Member | | Join Date: Sep 2007
Posts: 30
| | | +3? wow! that's awesome. how do you "dispel" the paws? | 
10-17-2007, 05:42 AM
|  | Exalted Member | | Join Date: Mar 2006
Posts: 1,176
| | | Just wait until Watcher's Keep and mid expansion. You won't be able to hit anything with them.
__________________ "Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing." | 
10-17-2007, 11:44 AM
|  | Member | | Join Date: Sep 2007
Posts: 30
| | | why is that? | 
10-17-2007, 01:13 PM
|  | Exalted Member | | Join Date: Aug 2001 Location: The Netherlands
Posts: 2,079
| | | Most enemies are so powerful in that phase of the game that +3 weapons aren't a big deal anymore.
__________________
She says: Lou, it's the Beginning of a Great Adventure
| 
10-17-2007, 02:05 PM
|  | Exalted Member | | Join Date: Mar 2006
Posts: 1,176
| | | Yep. You'll be using +5 and +6 weapons anyway. You could always take advantage of what I posted though.
I have a fighter/shapeshifter and wow, that character is powerful.
__________________ "Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing." | 
10-17-2007, 03:53 PM
|  | Member | | Join Date: Sep 2007
Posts: 30
| | Quote:
Originally Posted by Crenshinibon You could always take advantage of what I posted though. | how do i "dispel" them? | 
10-17-2007, 04:09 PM
|  | Exalted Member | | Join Date: Mar 2006
Posts: 1,176
| | | You have someone cast the spell called "Dispel Magic" on you while you're in werewolf form. If you haven't started the character yet, I suggest you be a shapeshifter until the fifteenth level and the dual class into a fighter so you are more potent in melee. The level fifteen is so that you can summon a Deva to dispel your claws. If you put five points into scimitars, you'll have nice damage and do five attacks per round and by end game you'll have a constant AC of -24 and resistances at around 70. At that point you CAN use scale armor as well as Valygar's armor, which I recommend as it gives you resistance to magic damage.
__________________ "Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing." | 
10-19-2007, 05:05 PM
|  | Exalted Member | | Join Date: Dec 2006 Location: Myth
Posts: 109
| | | This combination has always been something i wanted to try. But why scimitars? | 
10-19-2007, 06:47 PM
|  | Exalted Member | | Join Date: Mar 2006
Posts: 1,176
| | | Oh, well it doesn't have to be. At first I used two scimitars, until I got a shield, then I used either a scimitar/shield combo or a certain staff. It's all a matter of whether you need the extra AC and resistance boost or not. But the scimitar's frost damage goes through most protections, so it's nice against spellcasters too.
You have to follow the druid restrictions in regards to weapons.
__________________ "Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing." | 
10-20-2007, 07:02 AM
|  | Exalted Member | | Join Date: Dec 2006 Location: Myth
Posts: 109
| | Right forgot about that  But still i would prefer the Staff of the Ram. | 
10-20-2007, 09:41 AM
|  | Exalted Member | | Join Date: Mar 2006
Posts: 1,176
| | | That's what I used for most of the game, but you'd be surprised at how often you need the scimitar/shield combo later on.
__________________ "Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing." | 
10-20-2007, 11:32 AM
|  | Member | | Join Date: Sep 2007
Posts: 30
| | Quote:
Originally Posted by Crenshinibon But the scimitar's frost damage goes through most protections, so it's nice against spellcasters too. | where did you find that?  | 
10-20-2007, 01:12 PM
|  | Exalted Member | | Join Date: Mar 2006
Posts: 1,176
| | | SPOILER: You have to win it in a card game from the COnrugon at level three of Watcher's Keep. At that point it's a +4 weapon, but later on, in Sendai's Enclave, in the room with the lich, there's an item called the "Lich's Skull". So if you have those two items and the gold, you can go to Cespenar and he'll create the Spectral Brand +5.
__________________ "Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing." | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | | |