SK is designed for SoA, but, since there's the same engine, formats of files and so on, it properly works on ToB as well. Even a wild mage class is accessible. Since, or so i understand, it uses game's files instead ones of it's own, the lists of spells, items and creatures are quite right. It seems to be not quite possible for kits, however, so you cannot use custom kits, say, in TDD, if you do not know the exact code. ToB kits altogether work quite right. The last version even allows to set innate spells according to kit and level or remove them (at least one minor error exists, though - IIRC, Avenger gets his wizard spells as innate instead of having them in regular spell pages). Extra high level abilities are in the list of spells (Whirlwind Attack as lvl 1 innate ability, say).
[ 12-13-2001: Message edited by: Loredweller ]
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Loredweller
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...for tomorrow never comes ...
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