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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Throne of Bhaal

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  #1 (permalink)  
Old 03-28-2006, 01:48 AM
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Posting a "perfect party"

How do I add a "perfect party" to the list on this site?

For any interested, the party is:
Inquisitor
Ranger->Cleric
Kensai->Thief
Kensai->Mage
Swashbuckler->Mage (protagonist)
Blade
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  #2 (permalink)  
Old 03-28-2006, 01:57 AM
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I'm not sure I follow. Where, exactly, do you want to post your perfect party?

Ohh, and there's a flaw. Every 'perfect party' needs a Sorcerer, or two.
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  #3 (permalink)  
Old 03-29-2006, 05:26 AM
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Quote:
Originally Posted by Sytze
Edit: @Schu, I never saw that part of this site, so thanks. Good thing I asked.
So can anyone actually help me? How do I post one?
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  #4 (permalink)  
Old 03-29-2006, 06:33 AM
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Spam removed. Guys, his question is:

How do I add a "perfect party" to the list on this site?

It's not, "What would make a perfect party," though you did answer a question along these lines in one of your posts, Schu, which might have confused folks. If you mean a perfect party as it's presented in the strategy information on our BG2 page, I suggest you contact the site owner, Buck Satan. Send him a PM (personal message), though you'll have to explain why you think your party is perfect. And if the strategy material is by one author, chances are you'll be told you need to write up your own guide, then.
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Old 03-29-2006, 07:19 AM
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Thumbs up

Quote:
Originally Posted by fable
And if the strategy material is by one author, chances are you'll be told you need to write up your own guide, then.
I'm not sure I understand that.

Thank you by the way!!!
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  #6 (permalink)  
Old 03-30-2006, 07:55 AM
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Only one Divine Spell Caster in your party perfect party and dualclassed at that. Or is that a multi classed Cleric/Ranger? I am not so sure why did you say it was a perfect party?
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  #7 (permalink)  
Old 03-30-2006, 09:37 PM
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Quote:
Originally Posted by Jordoo
Only one Divine Spell Caster in your party perfect party and dualclassed at that. Or is that a multi classed Cleric/Ranger? I am not so sure why did you say it was a perfect party?
You should note that Fable was deleting posts like this before. I think it's OK now though, because my question has been answered now

In my opinion, one divine caster is enough. More than enough in fact. I made it a dual-class because Ranger->Clerics get the HP and most of the thac0 and proficiencies of a Ranger, and ALL of the divine spells (yes, druid too).

As for all the deleted posts about Sorcerers, Sure they're nice and all, but all they can do is cast magic. You'll notice nearly everyone is my party has more than one use. The closest thing I have to a pure tank is the Inquisitor, and even he has other responsibilities (leader, dispelling, detect/protect from evil etc).

I prefer all of my party members to have some use in every situation.

That being said, I'm seriously considering replacing the Kensai->Thief with a Bounty Hunter, which is about as specialist as it gets....

Inquisitor, Ranger (or maybe Stalker) dualled to Cleric and Blade are set in stone though.

Last edited by Schu; 03-30-2006 at 09:40 PM.
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  #8 (permalink)  
Old 03-31-2006, 09:46 AM
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balance - thief optional?

I don't usually bother with single-class thieves - rangers or invisible characters can have point duty/scouting the enemy and wizards can unlock or remove traps with "knock".

you need a fighter - but they can dual or multi with another class
can be monk, ranger or fighter

you need a magic spellcaster - Nalia and Aerie are god examples as Nalia has fundamental thief skills and Aerie is also cleric.

you need a healer/divine spellcaster - can be multi/dual.

with higher level encounters it is often advisable to have 2 spellcasters so multiclass or dualled are good to cover that back up.

(my present party has casting characters with levels over 20 and that represents some power - not that things are a cake walk - with the powerful enemies the game puts up, you may find the battles do-able, but that doesn't make them easy. saying that, the black dragon was a bit easier than expected and fell to a melee-based group attack yesterday)
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Old 03-31-2006, 04:22 PM
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Quote:
Originally Posted by Schu
As for all the deleted posts about Sorcerers, Sure they're nice and all, but all they can do is cast magic...
Once I stop giggling about what you just wrote, I would like to suggest that perhaps you are underestimating the power and versatility of magic.

Concerining your general philosophy, I prefer a party of characters who specialize in one skill who are great at what they do instead of having a party of jack-of-all-trades who are mediocre at everything they do. Why would I ever want to be in a position where my Sorcerer had to fight an enemy with a melee weapon? That's my opinion, anyway.
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Old 04-01-2006, 07:46 AM
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Quote:
Originally Posted by VonDondu
Once I stop giggling about what you just wrote, I would like to suggest that perhaps you are underestimating the power and versatility of magic.
I am not, otherwise I wouldn't have 2 mages (so what if they're dual-classed, they still reach the top mage level in the end) and a blade.

Quote:
Originally Posted by VonDondu
Concerining your general philosophy, I prefer a party of characters who specialize in one skill who are great at what they do instead of having a party of jack-of-all-trades who are mediocre at everything they do. Why would I ever want to be in a position where my Sorcerer had to fight an enemy with a melee weapon? That's my opinion, anyway.
They are certainly not mediocre at anything. The Inquisitor is a very good tank and a brilliant dispeller, the Ranger->Cleric is a fantastic priest and a capable tank, the Kensai->Thief (if I use that) is a perfect backstabber and excellent fighter, and if I use the Bounty Hunter, he's the most expert trapper possible.

The Kensai->Mage is a good mage and fantastic fighter especially when using mage buffs, the Swashbuckler->Mage is the only member even approaching a jack-of-all-trades-master-of-none, and he's still a good mage, perfectly fine utlilty thief and a decent fighter. The Blade is an expert singer (read up on enhacnced bard song and you'll realise how good it is), and just happens to be able to fight, identify, pickpocket and fight.

I understand what you mean by "Why would I ever want to be in a position where my Sorcerer had to fight an enemy with a melee weapon?", but I'd rather not waste precious spells against some measly orcs, so in that case, I get them (my mages) to fight. In the important fights, obviously they cast the **** out of the enemy (and maybe help mop up afterwards with a bit of melee).

Most important of all is that the Kensai-Mage can wear elven chain mail, has +2 AC and has 1-10 HP/level for the first 9 levels, and the Swash.->Mage has a few more hitpoints, +4 AC (I dual at level 15) and can wear elven chain mail.

I know you'll say that wizards don't need to fight, but I love the peace of mind of being able to know that my mages will survive direct combat. It also saves many spell castings, meaning more important spells can be cast instead. Also, it means less spells are interrupted because you are hit.

Don't get me wrong, sorcerers are fantastic. For solo, Sorcerers would be my top choice, but there's just no space for them on my party.
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  #11 (permalink)  
Old 04-01-2006, 11:36 AM
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Quote:
Originally Posted by Schu
Most important of all is that the Kensai-Mage can wear elven chain mail, has +2 AC and has 1-10 HP/level for the first 9 levels, and the Swash.->Mage has a few more hitpoints, +4 AC (I dual at level 15) and can wear elven chain mail.
Kensai -> Mage cant wear elven chain mail. he cannot wear any armor beside robe.
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Old 04-01-2006, 09:33 PM
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Quote:
Originally Posted by BG_DaDDy
Kensai -> Mage cant wear elven chain mail. he cannot wear any armor beside robe.
You are right of course. What I was thinking of was the Robe of Vecna, which is better than elven chain mail.
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Old 04-03-2006, 06:16 AM
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"Spell Protections Removed"

sound familiar?

It's the result of Staff of the Magi being used as a weapon to clobber magically protected enemies - in fact, that function is so good, I team up my fighter along with that mage and go in as a tag team - with breach being cast from behind the rope by Imoen/Aerie - soon starts denting the confidence of most enemies.

the Staff is so good that you need to take on the Twisted Rune as soon as you can stand a chance.
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Old 04-03-2006, 01:43 PM
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What effect does the staff of the Magi have on magic again? I usually leave Shangolar 'till after the Underdark.
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  #15 (permalink)  
Old 04-03-2006, 11:10 PM
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OK guys are you posting in the right thread.....?

It's been pointed out to me that the stalker can't dual to a cleric because of its special spells. So it'll have to be a Ranger->Cleric, which is just as well because there are too many great full plate mails not to have 2 people wearing them.

Also, Bounty Hunters have to be the choice. They are so cheesey. At level 21, they can throw (yes, literally throw) a trap that mazes every target within range (no save, no spell resistance allowed).

This breaks the game so far open that some battles are a joke. Eveeryone unmazes at different times based on their intelligence and the random throw they make, so you can just take on a few at a time.

Actually, I consider this too cheesey, and I won't use it (how in hell is a thief meant to be able to make a trap that sends multiple enemies to some funky plane maze anyway?) so I'll use the Kensai->Thief, but I'd suggest if you want the best party to go for a Bounty Hunter.
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