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  #16 (permalink)  
Old 05-08-2002, 05:18 AM
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I do not agree, Glod.
Speaking about power, you're right, this is not that great difference in ToB.

But it really makes no sense. I'm not strong enough to wield a mace, and with UAI I become suddenly able to wield it...
No sense.

I'm sure they thought all of this was not worth the time for a more
complex coding, so did it the easy way (removing every check, I assume)
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Kensai using good armor  
  #17 (permalink)  
Old 05-08-2002, 02:49 PM
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Quote:
Originally posted by Stilgar


What do you have against that?
You said the same in another thread.
I know it's kinda cheesy using the UAI ability, but that just makes the kensai thief good.
By kensai/thief is curently wielding a holy avenger
There isn't anything wrong with using an ability that is already in the game. I could see if you cheated and then was able to use the armor, but if you are using the use any items ability that one gets with the game, then it's all good.

At least that's what I think.....
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  #18 (permalink)  
Old 05-08-2002, 02:56 PM
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Well I UAI works fairly fine (minus the ability requirements deal) if you are just a thief. Afterall if you put on plate, your thief abilities still disappear. And it works for Thief/Mages, armor still disables spells. Its pretty much just things like Kensais, Wizard Slayers (no magical items), etc Which I can see designers rushing out an expansion missing.
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  #19 (permalink)  
Old 05-08-2002, 05:46 PM
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Hey, they're humans, they make errors.
They have time pressures, they may be lazy....
It's a program code, not a bible.

One can enjoy the thing as it is, or do as I do, trying to make out some sense of my own, so I avoid some of the "actual" possibilities granted by the code.

For the same reason I install those mods that improve the AI where possible.
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  #20 (permalink)  
Old 05-11-2002, 10:37 PM
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UAI is just nonsense from a roleplay perspective even for a single class. The thief can suddently wield carsomyr or the staff of the magi and wear blessed bracers just cause he's had lots of experience as a thief? He can scribe scrolls for himself (which even high level mages can't do)? None of that makes any sense.

I think when they were designing this stuff they just decided "we want to give some cool wildly powerful HLAs so that people will really want the expansion for the gee whiz factor, game balance and roleplay (i.e. the abilities making sense in game context) are secondary". That certainly seems to be overall theme to the HLAs. A F/M/C could have Gr deathblow while he is still a level 12 (or at most 13) fighter -- enabling him to cut down opposing level 12 fighters in a single stroke. That sure doesn't make sense. They wanted multiclasses to get their HLAs right away so they didnt feel cheated in the expansion. Unless there is some really wacky stuff going on in the engine it would have been trivial to exclude, for example, weapons or armor from UAI if that had really been the intent.

This is not to say that people should put armor on their kensai. Like I said last post its just goofy from a roleplay perspective, and, though I haven't yet played a kensai/thief in ToB, I doubt I'd wear armor if I did. IMO the fun to be had from BG is from the roleplay/immersion/characters not from exploiting the millions of holes in game balance or the rather sad enemy AI.
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  #21 (permalink)  
Old 05-12-2002, 06:39 AM
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hum, you have some points here...
we should ask the developers to know for sure!

Anyway, my approach doesn't change!
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