Register Lost Password?  Cookie?
  The time now is 03:33 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Throne of Bhaal

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 10-24-2005, 04:40 PM
Exalted Member
 
Join Date: Nov 2004
Posts: 257
Ideas for 6th Man on MP team (locks and traps)

Ok I beat SoA and now I'm onto bigger and better things Also I got tired of the dialogues and wanted to design my own team.

So Here it is...

note: I edited with shadowkeeper...I am no purist; I just want to have fun

1) Undead Hunter X

Role: lots of HP and damage dealing plus Carsomyr and the Leader/Bhaalspawn

2) Fighter/Cleric X/Y (Dwarven so multiclass)

Role: Punish people with Crom Faeyr and FoA; Cleric and Backup Healer

3) Kensai 9/ Druid X

Role: Walks around with auto barkskin Staff of Woodlands; Wis 18 so lots of spells; Can jump in and cast bark plus iron skins and enter melee too; Healer and Summoner. Uses Belm or other scimitar when buffed

* I intend to use shadow keeper to give him shapeshift werewolf powers just for fun!

4) Fighter 9 / Assassin X Dual class Human (ala shadow keeper)

Role: kind of an experiment... Sets Traps, Scouts, GM longbow, Backstabs, Ring of Gaxx for extra attacks during assassination, Vhailors Helm for fun
Uses Katana's

5) Sorceror. Project Image plus the other goodies. I figured out real quick that if the rest of the team can protect this guy in time to get a project image on the table and protected vs. div/abj the enemy is hosed at the cost of one 7th level spell. Robes of Vecna & staff of magi

6) Backup Mage plus lockpicks and traps...


HERES MY PROBLEM what would be best for # 6? Monk? Swash/Mage? F/M/T


myrophine
Reply With Quote
  #2 (permalink)  
Old 10-24-2005, 06:30 PM
krunchyfrogg's Avatar
Exalted Member
 
Join Date: Apr 2004
Location: NY
Posts: 542
Send a message via AIM to krunchyfrogg
Blade or Stalker. Or leave blank for NPC sidequests and extra XP (when travelling with only 5)

BTW, if you're powergaming, I'd suggest going to level 13 with those fighters before dualclassing. The extra attacks are worth the wait, esp. since you have ToB.
__________________
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
Reply With Quote
  #3 (permalink)  
Old 10-24-2005, 08:09 PM
Exalted Member
 
Join Date: Jun 2004
Location: Near Dallas, Texas
Posts: 767
Swashbuckler/mage human dual class for the fast leveling (swashbuckler) then fast leveling (mage) as fighters level up very slowly. If I were you I'd go long swords because noone else in your party is going longswords and there is the great blackrazor.
__________________
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
Reply With Quote
  #4 (permalink)  
Old 10-25-2005, 01:40 AM
VonDondu's Avatar
Exalted Member
 
Join Date: Mar 2001
Location: USA
Posts: 3,123
Quote:
Originally Posted by myrophine
HERES MY PROBLEM what would be best for # 6? Monk? Swash/Mage? F/M/T
I don't really consider that to be a "problem". You just need to decide what you want and make some choices, and you'll get exactly what you want.


Quote:
Originally Posted by myrophine
4) Fighter 9 / Assassin X Dual class Human (ala shadow keeper)

Role: kind of an experiment... Sets Traps, Scouts, GM longbow, Backstabs, Ring of Gaxx for extra attacks during assassination, Vhailors Helm for fun
Uses Katana's

6) Backup Mage plus lockpicks and traps...
You will definitely need a Thief who can pick locks and find traps, since your Fighter/Assassin will not have those abilities. Keep in mind that Assassins only get 15 thieving points per level, so it will take a while before your Fighter/Assassin will be able to backstab AND set traps successfully. Personally, I'd rather have a multi-class Fighter/Thief when I play TOB, since the Fighter High Level Abilities are so powerful. For example, a backstab combined with Critical Strike is better than a 7x backstab.


Quote:
Originally Posted by myrophine
5) Sorceror. Project Image plus the other goodies. I figured out real quick that if the rest of the team can protect this guy in time to get a project image on the table and protected vs. div/abj the enemy is hosed at the cost of one 7th level spell. Robes of Vecna & staff of magi
If your Thief/Mage is a "backup" Mage, then I guess you consider your Sorcerer to be your "Primary Mage". I think it's a mistake to look at it that way. A 9th level Thief dualled to a Conjurer (use Shadowkeeper) is every bit as impressive and powerful as a Sorcerer and doesn't take a backseat to anybody when I play. I recommend one for your sixth party member.

BTW, I don't think there's any way for you to get Blackrazor if your party leader is a Paladin, unless you're willing to let him become a fallen Paladin.

Last edited by VonDondu; 01-27-2007 at 12:32 PM.
Reply With Quote
  #5 (permalink)  
Old 10-25-2005, 01:31 PM
Exalted Member
 
Join Date: Jun 2004
Location: Near Dallas, Texas
Posts: 767
Theres been many discussions and solutions to this problem, if you use sk to edit the class, I dont think you will object to stopping this from happening if you really want it.
__________________
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
Reply With Quote
  #6 (permalink)  
Old 10-26-2005, 04:41 AM
Exalted Member
 
Join Date: Dec 2000
Location: Somewhere beyond the sea
Posts: 4,984
Quote:
Originally Posted by myrophine
note: I edited with shadowkeeper...I am no purist; I just want to have fun
I like your attitude...

Well, I agree with VonDondu on Fighter/Thief multi class instead of dual class Fighter->Assassin in ToB. You can also take advantage on the race specific advantage (ie. I like Elven fighter/thief, and use longsword and bows).

For the sixth member, though it depends on your play style, I would say f/m/t is not suitable. One is slow leveling considering you have full party, and also you already have enough muscle power.

If I were creating the party, I take Mage (plain or specialist) /Thief multi. Sorcerer has its disadvantage and the second mage can cover that. And give one thief more assassination specific skills (like hide in shadow), and the other thieving skills (unlock, pick pocket etc).
Some sort of bard is another option, I guess.

Or, you can try something different like monk or even wild mage.

Still, it's your pick.
__________________
"Strength without wisdom falls by its own weight."

A word to the wise is sufficient
Minerva (Semi-retired SYMer)
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com