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07-19-2004, 06:44 AM
|  | Exalted Member | | Join Date: May 2004 Location: Denmark
Posts: 91
| | | Fighter/Illusionist solo i am starting a new solo game with this character, but i dont know which profisiences to go for, and which weapons and spells is the best to use? Anyone have some good advices ?
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07-19-2004, 08:23 AM
| | Banned | | Join Date: Jun 2004
Posts: 123
| | | In my opinion you should put dual wield***,long sword** simply because you find lots of long sword at the beggining........than go for war hammer and flail to use crom fayer and flail of the ages..........I would use simulacrum ,mislead,fire ball,stone skin,true strike(if you have Tdd),mirror image,knock,magic missle,blur,spider spawn +web(I love that),time stop is very good if yuo have greater whirlwind .............put in quick item one time stop than use simulacrum from the heml and lets your clone time stop and hack away..........have fun with your gnome hehehheeh......... | 
07-19-2004, 10:21 AM
| | Exalted Member | | Join Date: Feb 2004
Posts: 437
| | | dude, staff are the way to go here. SotM man! | 
07-19-2004, 01:52 PM
|  | Exalted Member | | Join Date: Jan 2002 Location: Long Island
Posts: 1,070
| | | Yea, go for Staves. It'll be a while before you meet up with that special someone, so in the mean time go for some bows if for no other reason than to extinguish fallen trolls with a few fire arrows and to keep your enemies at a good distance. | 
07-24-2004, 02:01 AM
| | Member | | Join Date: Jul 2004
Posts: 6
| | | No no no! Fighter/Mage combos rely heavily on melee to do damage. Do yourself a favor and put 3 pips in two weapon fighting, 2 in flail, and 2 in whatever (like scimitar, or katana). Then immediately get either Flail of Ages or Celestial Fury, and dual wield that with Belm. That's 4.5 attacks per round, 9 with Improved Haste, of which 3.5 and 8 respectively are with the main hand weapon.
Staff is mostly for pure mages. Really, to use Staff of the Magi's abilities requires no staff proficiency, and furthurmore its biggest bonus, invisibility at will, is negated when you are hitting people in melee with it (which would presumably be the reason for putting proficiencies in it).
As for spells, concentrate on ones which help you in melee. Blur, Mirror Image, Stoneskin, Spirit Armor, Improved Haste (owns Whirlwind), Protection from Magical Weapons. It helps to toss in some good offense too, like Magic Missile, Flame Arrow, Melf's Minute Meteors (incredible spell, especially with a F/M's thac0). Pro. from Fire/Cold lets you toss around Fireballs and Cones of Cold without worrying about harming yourself. Spider Spawn makes a good distraction. In later parts of the game, the Project Image/Simulacrum + Spell Trap combo lets you recharge your spells, since spells cast by Image/Simmy don't use up your own spells. | 
07-24-2004, 12:54 PM
| | Exalted Member | | Join Date: Jul 2004
Posts: 572
| | | I would go for Staves too. There's alot of great staff you can acquire really quickly and they are really useful :
- Staff of Fire : Summon 20 Fire Elementals + Insta-Lill Fire Elementals
- Staff of Air : Summon 1 Air Elemental/day + Insta-Kill Air Elementals
- Staff of the Rynn : Really great staff
- Staff of Curing (Is it Cleric/Druid only?) +2 AC, +3 Thac0/Dmg
- Etc.
For the spells, get a few (powerful) summons.
- Animate Dead and Mordaiken Sword are great ones. With Haste (Or even Imp. Haste) they can basically kill everything.
- Spiderspawn & Web can be really useful too.
- I would take Feeblemind for major battles : It can save your life.
- Maybe Polymorph Self, for those annoying liches.
- And every dispel-protection spell : Breach, Pierce Magic, etc. | 
07-24-2004, 06:56 PM
| | Member | | Join Date: Jul 2004
Posts: 6
| | | Yeah, but you don't need staff proficiency in order to use those staves' abilities, and for combat there are much better items (i.e. just get Celestial Fury at beginning). | 
07-24-2004, 07:24 PM
|  | Exalted Member | | Join Date: Nov 2002
Posts: 566
| | Quote: |
Originally Posted by SP101
- Animate Dead and Mordaiken Sword are great ones. With Haste (Or even Imp. Haste) they can basically kill everything. | Since he's playing a Fighter/Illusionist (btw, gnomes rock  ) he won't be able to use necromancy spells, so no hasted skeleton warriors unfortunately  | 
07-24-2004, 10:14 PM
| | Exalted Member | | Join Date: Jul 2004
Posts: 572
| | | Aww... forgot. Just change the Skeletons for Invisible Stalker (They doesn't have 90% Magic Resistance, but they got alot of immunities). | 
07-25-2004, 01:27 AM
| | Member | | Join Date: Jul 2004
Posts: 6
| | | Also, while the various dispels can be useful, you probably shouldn't have all of them memorized at the same time, or at the least learn which ones to use.
I.e.: use Breach vs Stoneskin, Mantle, Pro Magic Weapons, etc. Use Secret Word vs. low level spell protections, Ruby Ray vs all spell protections, and Pierce Magic / Pierce Shield vs. dragons. But, if you aren't going to use spell attacks, you only need Breach. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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