Register Lost Password?  Cookie?
  The time now is 01:41 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > RPGs > Baldur's Gate II: Throne of Bhaal

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 10-16-2007, 12:16 PM
akridian's Avatar
Member
 
Join Date: Sep 2007
Posts: 30
are familiars worth having & what do they do?

sorry if this has been answered. i looked around and havn't seen an answer to my questions so i ask them now:

1) is a familiar worth summoning? what does it do? is it useful besides extra HP?

2) how do i know which familiar does what? meaning how do i find out what the abilities of each familiar are? need this help to help decide my alignment
Reply With Quote
  #2 (permalink)  
Old 10-16-2007, 12:32 PM
Crenshinibon's Avatar
Exalted Member
 
Join Date: Mar 2006
Posts: 1,176
Sure. Some are useful at the start while others have their moments throughout the game.

Some familiars like the fairy dragon are great for invisibility while the ferret (my favorite) is great for pickpocketing and item storage.

You can find out what each one does by looking at the spell description when you're about to pick out spells.
__________________
"Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing."
Reply With Quote
  #3 (permalink)  
Old 10-16-2007, 01:18 PM
akridian's Avatar
Member
 
Join Date: Sep 2007
Posts: 30
are the familiars that can pickpocket the only ones that can carry stuff? i am assuming yes but want to make sure. might just get me a ferret
Reply With Quote
  #4 (permalink)  
Old 10-16-2007, 01:42 PM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,398
They're the only ones, yes.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #5 (permalink)  
Old 10-17-2007, 04:28 AM
Exalted Member
 
Join Date: Mar 2005
Posts: 733
I tend to not use any familiars due to the con loss you get for having one. Sure, they're great for RP, but apart from that they always end up hugging a spot in my inventory. :P

But it's a matter of gameplay I suppose.
Reply With Quote
  #6 (permalink)  
Old 10-17-2007, 05:44 AM
Crenshinibon's Avatar
Exalted Member
 
Join Date: Mar 2006
Posts: 1,176
They only provide Con loss if you let them die. While familiars DO take up one slot, those with pickpocket provide an additional sixteen which sis helpful early on. Later it doesn't matter as you have almost [it can get full] limitless storage space.
__________________
"Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing."
Reply With Quote
  #7 (permalink)  
Old 10-17-2007, 01:20 PM
Exalted Member
 
Join Date: Mar 2005
Posts: 733
True, but having them outside of your pocket usually ends up in having them death. They're so fragile pretty much every AoE spell kills them. It would be another thing if they grew in strenght with each level of the summoner or something...
Reply With Quote
  #8 (permalink)  
Old 10-17-2007, 02:04 PM
Crenshinibon's Avatar
Exalted Member
 
Join Date: Mar 2006
Posts: 1,176
Why would you have a thief type familiar out in combat anyway? I use it for goodies and storage. The only familiar that has ever fought beside me is the imp. And that's only inside the dungeon with goblins... some ten years ago.
__________________
"Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing."
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



 
      Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0 RC7
© 2000-2008 GameBanshee.com