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08-17-2007, 06:13 AM
| | Member | | Join Date: Aug 2007
Posts: 10
| | | 2- person party?? Hello everyone. First of all i couldnt find any posts regarding a 2 person party... so here it goes.
I would like te try my next round of BG2 SOA+TOB to limit my part to 2 persons. I'm not really experienced with smaller party's. I always played with standard kits and the NPC's up to six.
I would like to try a kensai/mage and maybe a Sorcerer dualing to.. ???? (any suggestions?) Or should i choose a healer of some kind to fill in the gap?
with regards deekay | 
08-17-2007, 09:33 AM
| | Exalted Member | | Join Date: Apr 2007 Location: The Netherlands
Posts: 221
| | | Well I played Icewind dale ones with a Fighter/thief and a Cleric/mage. This went pretty well. The Fi/Th went up front and pick out all the traps and the Cl/Ma followed to give backup.
I think the best way to do this in BG2 is to create a Fighter/thief and pick up Aerie. You could also do a multiplayer game | 
08-17-2007, 12:57 PM
|  | Exalted Member | | Join Date: Nov 2006 Location: South London, UK
Posts: 1,395
| | Quote:
Originally Posted by Grombag Well I played Icewind dale ones with a Fighter/thief and a Cleric/mage. This went pretty well. The Fi/Th went up front and pick out all the traps and the Cl/Ma followed to give backup.
I think the best way to do this in BG2 is to create a Fighter/thief and pick up Aerie. You could also do a multiplayer game | That's exactly what I'm doing right now, except I picked up Imoen in spellhold. My PC and Aerie slaughtered all the quests prior to going to Spellhold. The only downside is it's a little too easy, really don't need Imoen, once we get back to the surface she's on her own. | 
08-17-2007, 03:34 PM
| | Exalted Member | | Join Date: Aug 2006
Posts: 97
| | I think smaller parties level up too quickly. Doing something like this would be a challenge if you used something like SimDingo's XP fixer. | 
08-17-2007, 07:22 PM
|  | Exalted Member | | Join Date: Mar 2001 Location: USA
Posts: 3,106
| | I played all the way through BG1, BG2:SoA, and BG2:ToB with a Cleric/Ranger and Imoen. I dualled Imoen to a Conjurer at 9th Level in BG1, and I used ShadowKeeper to edit her for continuity in BG2, but I suppose she would have been almost as powerful if I had left her as she was in BG2. I recruited other NPCs as "hirelings" temporarily (in true D&D spirit) when I needed their skills. For example, I recruited Coran in BG1 to assist with Durlag's Tower when Imoen's thieving skills were not available because she was leveling up in her second class; I recruited Keldorn for the Unseeing Eye mission in Chapter Two of SOA; and I recruited Nalia for the Windspear Hills quest (I needed a Thief, and I pretended that Firkraag had been responsible for the assault on Nalia's home). I dismissed them and "soloed" Chapter Three of SOA before recovering Imoen in Chapter Four.
I wasn't using very many mods at the time (it was only about two months after TOB had been released), but I did install the TOB mod known as Ascension. In case you aren't familiar with that mod, it makes alterations to the final battles in TOB. My Cleric/Ranger and Imoen were doing great until I reached the last battle. I don't think I would have had any trouble finishing the game if I had not installed Ascension. However, with Ascension installed, I couldn't win the final battle. So I restarted TOB and recruited Sarevok because I decided that I needed another powerful melee warrior in my party to win the final battle. It turned out great. As an added bonus, it added an interesting theme to my game: my Three Bhaalspawn went to war against The Five. Ascension added an extra twist at the end of the game. SPOILER (highlight to read): At the end of the game thanks to Ascension, one of The Five came over to my side, so it became The Four against The Four.
That might not be what you were looking for, but it was a great adventure for me. Quote:
Originally Posted by galraen That's exactly what I'm doing right now [i.e., playing with a Fighter/Thief and Aerie], except I picked up Imoen in spellhold. My PC and Aerie slaughtered all the quests prior to going to Spellhold. The only downside is it's a little too easy, really don't need Imoen, once we get back to the surface she's on her own. | If I played the game with another two-member party, that's exactly what I would do in SOA: play a Fighter/Thief, recruit Aerie in Chapter Two, rescue Imoen in Chapter Four, and let Imoen go in Chapter Six when we got back to the surface. However, I would still consider adding another melee warrior to my party (possibly Keldorn) if I installed Ascension again.
Last edited by VonDondu; 08-19-2007 at 01:00 PM.
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08-19-2007, 04:38 AM
| | Member | | Join Date: Aug 2007
Posts: 10
| | | thank you all for your responses... I'dd like to make a multiplayer game with 2 characters. My 1st a Kensai/Mage (dual at level 13???) and a Cleric/Thief or Thief cleric... But when to dual??? Or should i choose multiclass for de cl/th??
But i never played sorcerer before so that look nice to.
So what is wisdom?? My PC will be a Kensai/Mage but what skills am i short that i need throuhout the game.. thiefing or healing or...?
And i always played the game without any mods and at a fairly low difficulty level. | 
08-19-2007, 02:28 PM
| | Exalted Member | | Join Date: Sep 2005
Posts: 843
| | | I don't recommend playing a kensai/mage, you'll have equipment restrictions (no gauntlets of extraordinary specialisation for example) and the dualing period will be painful. A multiclass fighter/mage will be superior at the beginning and at the end. You'll still be able to cast high level spells at the highest casting level (it's capped at 20 in ToB) and get far more HLAs. I'd also consider a F/M/T multiclass in order to be able to make the second character a ranger/cleric without loosing the ability to pick locks. A sorcerer will also be more fun than a kensai/mage, very powerful, many have soloed one.
If you want a cleric/thief as second character make him multiclass because of the HLAs.
PS: Playing small parties or soloing can often be easier than playing a party of 6. | 
08-20-2007, 01:41 AM
| | Member | | Join Date: Aug 2007
Posts: 10
| | | Ok thank you. I think this is it:
1 Multiclass F/M/T
2 Multiclass Ranger Cleric
3.. open temporarily for quests where i need an NPC for.
BTW if i choose F/M/T won't the levels be to low??? Cuz it has to be divided by three?
But i have a couple of questions about multiclassing. i couldnt find the info while searching the forum.
For the ranger/cleric am i only to use blunt weapons?
For the f/m/t can i use armor while spellcasting?
Or are the most restricted options in place??
Last edited by DeeKay; 08-20-2007 at 02:22 AM.
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08-20-2007, 02:30 AM
| | Exalted Member | | Join Date: Apr 2007 Location: The Netherlands
Posts: 221
| | Quote:
Originally Posted by DeeKay For the ranger/cleric am i only to use blunt weapons? | yes Quote: |
Originally Posted by DeeKay For the f/m/t can i use armor while spellcasting? | In general no, but there are some available that do allow spelcasting. But don't expect super ac from them | 
08-20-2007, 03:09 AM
| | Member | | Join Date: Jun 2007
Posts: 13
| | Quote:
Originally Posted by kmonster I don't recommend playing a kensai/mage, you'll have equipment restrictions (no gauntlets of extraordinary specialisation for example) and the dualing period will be painful. A multiclass fighter/mage will be superior at the beginning and at the end. You'll still be able to cast high level spells at the highest casting level (it's capped at 20 in ToB) and get far more HLAs. I'd also consider a F/M/T multiclass in order to be able to make the second character a ranger/cleric without loosing the ability to pick locks. A sorcerer will also be more fun than a kensai/mage, very powerful, many have soloed one.
If you want a cleric/thief as second character make him multiclass because of the HLAs.
PS: Playing small parties or soloing can often be easier than playing a party of 6. |
Or beserker/mage is pretty damn good too. Since beserking makes you immune to a lot of magical effects and cant be dispelled. | 
08-20-2007, 03:28 AM
| | Member | | Join Date: Aug 2007
Posts: 10
| | | So how does this sound?
1 Fighter / Mage multiclass (i'll try to open chests with Cleric with DuHM). I'm afraid when i also add Thief de progress wil be to slow.
Race: Elf
Allignment: dont know yet. Was thinking about some in the good. Dont know wich one yet
2 Ranger / Cleric multiclass
Race: Half Elf
Allignment: Also good maybe Chaotic Good.
I was thinking of adding a 3rd partymember... something i never tried before. Like some specialiced kit of the druid or bard. What do you think about that?
with regards DeeKay
Last edited by DeeKay; 08-20-2007 at 03:53 AM.
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08-20-2007, 05:23 AM
|  | Exalted Member | | Join Date: Mar 2001 Location: USA
Posts: 3,106
| | | If you want a three-member party, I recommend:
Fighter/Thief (take advantage of backstabbing, medium-weight armor, and Use Any Item)
Cleric/Ranger (take advantage of Ironskin, Turn Undead, Stealth, and all sorts of spells)
Sorcerer or specialized Mage (there are all sorts of strategies to use)
Spell combinations like Greater Malison + Glitterdust + Emotion can really soften up enemy parties, which really helps at lower levels, and at higher levels, Time Stop + Improved Alacrity + Horrid Wilting x 3 or Dragons' Breath can wipe out many of them before they can even lift a finger. For melee-intensive battles with magic-resistant opponents, all options are on the table--backstabbing, traps, summoned monsters, Lower Resistance, Whirlwind Attack, etc. It might be more fun than a two-person party. | 
08-20-2007, 02:58 PM
| | Exalted Member | | Join Date: Mar 2005
Posts: 733
| | Quote:
Originally Posted by DeeKay Hello everyone. First of all i couldnt find any posts regarding a 2 person party... so here it goes.
I would like te try my next round of BG2 SOA+TOB to limit my part to 2 persons. I'm not really experienced with smaller party's. I always played with standard kits and the NPC's up to six.
I would like to try a kensai/mage and maybe a Sorcerer dualing to.. ???? (any suggestions?) Or should i choose a healer of some kind to fill in the gap?
with regards deekay | I would personally go for a kensai and a cler15>mage. Maybe not the most powerful combination, but having a cler/mage boost you with CC, Imp haste, Imp invis, Pro-Elem, Spirit Armor, Regen and being able to instantly cont you with Heal, Imp Invis and Imp Haste or something similar is just kind of sexy for a full-level kensai with ravager.
Most powerful combination would probably be a kensai>mage+cler>mage or something similar. | 
08-22-2007, 06:32 AM
| | Member | | Join Date: Aug 2007
Posts: 10
| | | Ok i'm gonna stick with the 2 person party. But what weapons t o choose. btw i like to daul wield. what to use in SOA en what to use in TOB.
regards DeeKay | 
08-22-2007, 06:57 AM
| | Exalted Member | | Join Date: Apr 2007 Location: The Netherlands
Posts: 221
| | | What kind of party did you decide to take after all the advice you got? There have been quite a few advises and your choise will be desisive in your prefered equipment. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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