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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

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  #1 (permalink)  
Old 09-10-2001, 09:03 AM
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Post Why Does Drizzt,Irenicus, and Artemis Entreri only have a strength of 13?

I find that it is a little strange that Drizzt, Irenicus, And Artemis Entreri only have a strength of 13.I Know that they are elves, but it just sems a little low. Why do you think this is?
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Old 09-10-2001, 09:25 AM
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I don't quite remember where Entreri shows up. Could you remind me plz?
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Old 09-10-2001, 09:37 AM
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Doesn't
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Old 09-10-2001, 09:43 AM
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Johnny, Entreri is not in the game, he's in a crappy series of fantasy books written by R.A. Salvatore. I've read them all. Shame on me.

Concluder, Entreri is not an elf. And why all of them have strength 13? Drizzt and Artemis are some of the best warriors in the realms because they cannot be hit because of their dual-wielding skill, very light armor and superb dexterity. Irenicus is a mage, so why should his str be any higher?
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Old 09-10-2001, 12:40 PM
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I was just saying that Mazzy, Jaheira have strength of 15, Nalia has a strength of 14, I was just saying that Drizzt and Artemis, and Irenicus strength seem low.

Tram:
I never read the books, but someone had posted stats on Artemis, and stated that he was an Elf, and could be brought in by
CLUAconsole:CreateCreature("artemis") and he will come out of the shadows and kick your the crap out of you.
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Old 09-10-2001, 01:07 PM
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I guess they were just born that way!!

No, seriously. The mentioned characters are based on the pnp version of ad&d and frankly, everything about baldurs gate has been exagerated quite a bit. I mean, how many clerics or mages should be running around with way above average (8) strength. In SOA and probably TOB (havent played it) a party of six has the accumulated magic items of tens if not hundreds of standard ad&d parties at their disposal. I realize the programmers had to satisfy every odd party constelation but the game balance is bordering the ridiculous (BG1 was bad enough by itself).

The point is for this kind of game their stats should have been improved but for a standard game they are just very high level npcs´ and very powerful because of their high experience and great skill, not their tremendous strenght.

Artemis "should" be a great challenge, even for the mortal son of a god!
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Old 09-10-2001, 01:11 PM
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Hey Classic (Tuborg, måske...?) hvor i kbh er du fra? Spiller du stadig? PnP altså. Jeg selv er fra Albertslund.

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Old 09-10-2001, 01:45 PM
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Where'd you get the stats for Drizzt?
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Old 09-10-2001, 02:00 PM
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Disco Stew:

the website is http:/members.nbci.com/drowranger/
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Old 09-10-2001, 03:50 PM
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Artemis is human, but he was Drizzt's equal in battle. It makes sense that his str would be the same as Drizzt. However, it was hinted that he was higher level than Drizzt (only way to make up for Drizzt's insane Dex).

I agree that other mages would/should have "normal" str. 13 is even a little on the high side but doesn't confer bonuses, so for BG/BG2 purposes, who cares?

As for the RA Salvatore series being 'crappy' it didn't start out that way. In fact, the first 6-8 books are a very fun read. The last few have been predictable, boring, and quite lame. If you want to know more about Drizzt, read the first trilogy. If you want to know about Artemis Entreri, read the second series, the Realms of Infamy, and one other... can't remember.
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Old 09-10-2001, 05:30 PM
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Irenicus looks pretty muscular for an Elven Mage...

Quote:
Originally posted by tram:
<STRONG>Drizzt and Artemis are some of the best warriors in the realms because they cannot be hit because of their dual-wielding skill, very light armor and superb dexterity.</STRONG>
Superb Dex, OK, but how do dual-wielding and light armor make you harder to hit? I thought (with the way D&D works) shields and heavy armor were the way to go if you want to be the Human Wall.
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Old 09-10-2001, 05:43 PM
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Even in D&D, light armor (read magical) provides superior protection without encumbering movement. If you read the advanced 2nd rules and 3rd too I think, normal plate caps your dex so you basically don't get a dex adjustment for AC.

Having magical leather or elven chain is much better (especially when you have an elf's racial max dex) for being harder to hit.

For D&D rules, yes, shield or spec in single weapon is better but for story-telling, dual weapons is why Drizzt is feared.
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Old 09-10-2001, 11:24 PM
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Nayl, the first trilogy (Dark Elf) might *just* be worth reading. The rest of the series, especially the Icewind Dale trilogy, is simple, predictable and devoid of all thought. It's mind-numbing entertainment. Which is definitely not what I'm looking for in a good book.
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Old 09-11-2001, 03:25 AM
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Quote:
Originally posted by Nayl:
<STRONG>Even in D&D, light armor (read magical) provides superior protection without encumbering movement. If you read the advanced 2nd rules and 3rd too I think, normal plate caps your dex so you basically don't get a dex adjustment for AC.</STRONG>
Ah, yes, AD&D does have some funny rules that give you a Dex penalty for heavy armor, but that penalty does not apply for AC purposes! That would make heavy armor slightly redundant. This is in D&D3.
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Old 09-11-2001, 08:48 AM
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Nope, no AC penalty for heavy armor in 2´nd edition either.

With various proficieny rules you can be pretty hard to hit even without armor. With dual-wielding you have more attacks to use for blocking/parrying. This is not implemented in the computergames but in pnp you can direct an attack towads an enemy´s attack. If you hit some odd calculation (can´t remember) you have parried his blow. Hence more attacks - more parries!

In any case, Drizzt and Artemis are powerful in the books ´cause they are capable of parrying attacks. This is not how ad&d works, so they don´t translate too well to the game.

Silvanerian: Jeg sidder i centrum og drikker tuborg! Nej jeg er sgu blevet lidt for gammel (28) til pnp. Jeg var DM men jeg har ikke tid mere pga. studie og fuldtidsjob.
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