| | | Advertisement |  | | | |  | GameBanshee Forums
| | 
10-02-2001, 12:03 PM
| | Exalted Member | | Join Date: Mar 2001 Location: Lund, Skane, Sweden
Posts: 1,714
| | Why do people just stand around in Faerun? Everyone you meet in the game just stands around doing nothing. It is as if there was a global feeblemind. Wouldn't it be cool if parties you came across were busy doing something?
I would also like for kobolds and goblins to run away in fear when they see me. Their morale is really high considering how weak they are. Talk about self confidence.
I tried to scare them once by shapechanging into an Iron Golem but hey, they still attacked.
Back to the topic. I would like to run in on some illegal activity where they flee when I find them, kinda like Reijek I guess.
What do you think?
__________________
You can't handle the truth!
| 
10-02-2001, 12:31 PM
|  | Temporarily on Leave | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,399
| | What you're proposing about peripherals characters *doing* something is planned for Bioware's 3D Star Wars CRPG. The trailer I saw at E3 moved your character into a broad, open space between a hanger and a wall, where many operations were occuring, and various characters were in conversation. As we watched, some conversations ended, and the characters left. We were told that you could hear snippets of conversation if you approached, and that if you waited too long, you might not get a chance to speak these figures--or new ones might emerge. You might even be drawn into a conversation if sighted while passing by.
I'll be curious to see the implementation. Right now, I'm still very skeptical of 3D CRPGs, even if Star Wars, unlike NWN, still allows me to pause the game and give individual orders to my party members.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
10-02-2001, 01:45 PM
|  | Exalted Member | | Join Date: Jun 2001 Location: The Netherlands
Posts: 3,125
| | I've messed around some with the "default" AI scripts to let creatures much weaker than the party try to run from the party.
It'll be part of a large, general AI improvement, though I cannot promise I'll finish it any time soon... | 
10-02-2001, 01:55 PM
|  | Exalted Member | | Join Date: Aug 2001 Location: The Netherlands
Posts: 2,104
| | Some of the people in Faerun aren't just standing around. Has anyone noticed a lot of them scratch their backs a lot, specially the men? Or at least I thinkit's their backs they're scratching. 
__________________
She says: Lou, it's the Beginning of a Great Adventure
| 
10-02-2001, 06:09 PM
| | Exalted Member | | Join Date: May 2001 Location: Heaven
Posts: 221
| |
__________________
I saved Suldanesellar from destruction, and all I got was this stupid amulet.
| 
10-02-2001, 06:11 PM
| | Exalted Member | | Join Date: Mar 2001 Location: Lund, Skane, Sweden
Posts: 1,714
| | Xyx that sounds really cool! What program do you use? Infinity explorer?
Fable, is NWN going to be 3D? I hope not.
__________________
You can't handle the truth!
| 
10-03-2001, 02:32 AM
|  | Exalted Member | | Join Date: Aug 2001 Location: Sluggy Zone
Posts: 4,109
| | boy, you're right, they sure scratch themselves a lot
i've noticed some people scratching their nose too.... 
__________________
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
| 
10-03-2001, 04:04 AM
|  | Exalted Member | | Join Date: Oct 2000 Location: Dead End Street
Posts: 11,275
| | Did anyone play No One Lives Forever. That had these fantastic scenes where one could overhear the conversations the guards were having. You would come across these guards talking about alcohol and how it could be the cause of poverty or merely a release from the terrible depression of poverty.
These guys were having really interesting conversations, i spent most of the game listening to them, only to turn round the corner and shoot them. I felt bad about it, there were quite a few of them i would have happily let live if only they didn't start shooting at me.
There is one hilarious conversation about decorating.
The reason i mention this is that when the superfulous characters are personalised then one changes your feelings about them. I don't even notice most of the people of Faerun, but having superfulous conversaitons would add a certain personality to the game.
Nice thread 
__________________
I'd have to get drunk every night and talk about virility...And those Pink elephants I'd see.
| 
10-03-2001, 06:05 AM
|  | Exalted Member | | Join Date: Jan 2001 Location: Surrey, England
Posts: 806
| | Fable, is NWN going to be 3D? I hope not.
Yes it is, didn't you watch the NWN trailer that comes with the game??
Frankly I'm an anti-3D person most of the time, but I think it makes sense to head in that direction. I've had too many battles where I couldn't quite see what was going on because of other characters, or the scenery.
I didn't know you wouldn't be able to pause, which disturbs me. If you are going to handle more than one character, and can't pause, then it turns into a click fest, not a tactical battle. No fun IMO. | 
10-03-2001, 06:29 AM
|  | Temporarily on Leave | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,399
| | Quote:
Originally posted by Quitch:
<STRONG>Fable, is NWN going to be 3D? I hope not.
Yes it is, didn't you watch the NWN trailer that comes with the game??
Frankly I'm an anti-3D person most of the time, but I think it makes sense to head in that direction. I've had too many battles where I couldn't quite see what was going on because of other characters, or the scenery.
I didn't know you wouldn't be able to pause, which disturbs me. If you are going to handle more than one character, and can't pause, then it turns into a click fest, not a tactical battle. No fun IMO.</STRONG>
| Exactly my opinion. I still remember the general outcry when Ultima VIII didn't let you pause while examining inventory. Since you cast spell scrolls from it, that aspect of the game was an unmitigated disaster--actually, one of several. I really can't see controlling a party in a realtime battle, particularly if you have to select spells for your party members.
Now, TORN was going to use the NWN engine but add-on a pause function; so it clearly is possible. I'm afraid I don't understand why NWN itself won't include this. Possibly they're afraid the enemy AI isn't going to be as adept in handling 3D strategies, so they're compensating by forcing you to act in realtime.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
10-03-2001, 06:45 AM
|  | Exalted Member | | Join Date: May 2001 Location: Australia
Posts: 741
| | Quote:
Originally posted by Bruce Lee: Everyone you meet in the game just stands around doing nothing. It is as if there was a global feeblemind. Wouldn't it be cool if parties you came across were busy doing something? | It would make it hard to click on a person to talk to when they won't stand still. 
__________________ No signature at this point in time | 
10-03-2001, 07:16 AM
|  | Moderator | | Join Date: Sep 2001 Location: Mindlessly floating around.
Posts: 4,215
| | Quote:
Originally posted by Quitch:
<STRONG>I didn't know you wouldn't be able to pause, which disturbs me. If you are going to handle more than one character, and can't pause, then it turns into a click fest, not a tactical battle. No fun IMO.</STRONG>
|
you are only going to handle one character in NWN and bioware have promised that the game will not become a click fest, its up to you to belive them or not but i dont have any doubts it will be a great game. Quote:
Originally posted by fable:
<STRONG>Now, TORN was going to use the NWN engine but add-on a pause function; so it clearly is possible. I'm afraid I don't understand why NWN itself won't include this. Possibly they're afraid the enemy AI isn't going to be as adept in handling 3D strategies, so they're compensating by forcing you to act in realtime.</STRONG>
|
The reason for removing the pause function in NWN is probably that the game is supposed to focus on multiplayer where a pause function will cause serious problems.
[ 10-03-2001: Message edited by: Dottie ]
__________________ While others climb the mountains High, beneath the tree I love to lie
And watch the snails go whizzing by, It's foolish but it's fun | 
10-03-2001, 11:29 AM
|  | Exalted Member | | Join Date: Jun 2001 Location: The Netherlands
Posts: 3,125
| | Quote:
Originally posted by Dottie:
<STRONG>The reason for removing the pause function in NWN is probably that the game is supposed to focus on multiplayer where a pause function will cause serious problems.</STRONG>
| Yep. The DM can pause, though.
I really hope I'll be able to write my own AI scripts for the NPCs... Even if the AI scripts that ship with the game are ten times better than the BG ones, they'd still be pretty horrible. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | | |