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Originally posted by Raumoheru i dont know how exactly it works but fighters usually get 3 hp per level and mages a lot of time dont get any
constitution has nothing to do with getting more hp per level, it adds on to hp after everything is added from classes. |
You're wrong, all classes have a hit die, wich is different for each class:
Wizard/Sorcerors: 1d4 + con bonus (max +2) per level
Thief/Bard: 1d6 + con bouns (max +2)
Cleric/Druid/Monk: 1d8 + con bouns (max +2) per level
Warrior: 1d10 + con bonus per level
Barbarian: 1d12 + con bonus per level
After a certain level the HP progression stops working that way and goes on with a fixed number (I think +3 for Warriors/Barbarians, +1 for Wiazrds/Sorcerors and +2 for the rest). Dual classes stop gaining HPs until they have a higher level in their second class than in their "starting" class.