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05-23-2001, 08:36 PM
| | Exalted Member | | Join Date: Apr 2001 Location: PA
Posts: 83
| | What's the deal with Vecna?!! After playing through the game and reading countless posts here at Gamebanshee, I'm always hearing about "Vecna" who, from what I gathered, was a Lich. But not just any Lich, he was some crazy powerful Lich who's freakin' CLOTHES are now enchanted. Anyway, if any of you care to post (or know of a link), could I get the background on ol' Vecna here? If he had stats, that'd be crazy to know, but just some background be fine. I mean, how do you stop a guy who makes clothes enchanted just by wearing them!! Thanks.
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05-23-2001, 09:48 PM
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Posts: 622
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I mean, how do you stop a guy who makes clothes enchanted just by wearing them!!
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You set traps out of his line of sight and them lead him into them. Or you keep casting feeblemind and reloading till he dosent make the save...oh wait thats Firkagg...well I guess cheese tactics would work against Vecna as well... | 
05-23-2001, 10:02 PM
| | Exalted Member | | Join Date: Feb 2001 Location: Pizza Place
Posts: 3,490
| | Quote:
Originally posted by KensaiRyu:
<STRONG>You set traps out of his line of sight and them lead him into them.</STRONG>
| How is that a cheese tactic? That's what a trap is all about. It's designed for the person to get into, but not out of. You don't see Robin saying to Batman "look out Batman, it's a trap" and then having Batman say "Oh those blasted villians, always using cheese tactics" now do you?
No, I dind't think so...
Note1: The author of this comment is well aware of the cheesy nature of the show 'Batman and Robin' and does not accept any correlation on this part.
Note2: The author apologises for quick to anger temperment, but is a little cheesed off about people jumping on the bandwagon about any use of a trap being cheesy. 
__________________ Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
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05-23-2001, 10:19 PM
|  | Temporarily on Leave | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,399
| | I think the cheesy part about traps is doing it in full view of the monster, who just watches. Fortunately, even if you don't get the player patches for BG2, ToB fixes dragons in the same fashion. No more sitting there: if you do any spell that can be considered threatening in the slightest--even powering up--that dragon comes after you with a full head of steam.
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05-23-2001, 10:38 PM
| | Exalted Member | | Join Date: Feb 2001
Posts: 622
| | O its not cheese if you dont lay down ten of them, but if you tried to set a trap in a dragons lair you think he would be happy?
Hey whats that guy doing in the corner there with all those wires and spikes?
Hey hes putting another one of those spiked things down...
There he goes again, just placed some more wires on the ground...
A dragon is supposed to be able to hear someone breathe in his lair, you think he would know what you are doing 10 feet away from him...
If you like to use tactics like that than by all means do so, dont let my opinion dissaude you, its my opinion and thats it.
If it increases your enjoyment of the game than that is all that matters.
Fable my BG2 SOA dragons will be like that when I finish their scripts.
I am pretty sure they will actually be smarter than the TOB dragons, but we will see... | 
05-23-2001, 11:03 PM
| | Exalted Member | | Join Date: May 2001 Location: Melbourne, Australia
Posts: 184
| | IIRC the Vecna artifacts date all the way back to 1st edition AD&D. He was mythical even then. Or I might be way off. I just remember the Hand of Vecna ringing a bell the first time I came across it; it could only have come from the 1st DM's guide.
I never did go much for the Artifacts & Relics list. There was always some nasty side effect.
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05-24-2001, 12:35 AM
| | Exalted Member | | Join Date: Feb 2001 Location: Pizza Place
Posts: 3,490
| | Quote:
Originally posted by KensaiRyu:
<STRONG>O its not cheese if you dont lay down ten of them, but if you tried to set a trap in a dragons lair you think he would be happy?
Hey whats that guy doing in the corner there with all those wires and spikes?
Hey hes putting another one of those spiked things down...
There he goes again, just placed some more wires on the ground...
A dragon is supposed to be able to hear someone breathe in his lair, you think he would know what you are doing 10 feet away from him...
If you like to use tactics like that than by all means do so, dont let my opinion dissaude you, its my opinion and thats it.
If it increases your enjoyment of the game than that is all that matters.
Fable my BG2 SOA dragons will be like that when I finish their scripts.
I am pretty sure they will actually be smarter than the TOB dragons, but we will see...</STRONG>
| Hey, I agree with that, but you stated that you were doing it out of the sight of the creature. Therefore, that's not cheese, thats setting yourself up. Yea, if you do it in front of him, that's kinda stupid IMO.
Don't get me wrong, I'm one of the first to proclaim cheese at anyones abusive tactics, but the way you had said it was actually negating any possible use of a trap without it being cheesy. That's all
Personally, I've never used a cheesy tactic against dragons, ie cloudkill, multiple traps/rest. I prefer beating the crap out of the buggers with swords and missiles any day! Much more rewarding and ultimately satisfying! 
__________________ Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
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05-24-2001, 12:52 AM
| | Exalted Member | | Join Date: Feb 2001
Posts: 622
| | _____________________________________________
Hey, I agree with that, but you stated that you were doing it out of the sight of the creature. Therefore, that's not cheese, thats setting yourself up. Yea, if you do it in front of him, that's kinda stupid IMO.
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I think I didnt explain.Let me.
The Baldurdash Patch was updated by me to make the dragons go hostile when you set a trap in their lair. Because of the way the scripting language works the range was limited by the sight of the dragon.
Some people that downloaded the patch figured out that you could set the traps where the dragon would not see, and used the rest/return to build up enough traps to kill the dragon as soon as he entered that area. So basically u could hit the dragon to make him hostile then run to the side where he would follow and immediatelty die.
Thats cheese and thats what I was referring to. Not setting up for a battle with some extra traps but the above scenario. | 
05-24-2001, 01:07 AM
| | Exalted Member | | Join Date: Feb 2001 Location: Pizza Place
Posts: 3,490
| | Quote:
Originally posted by KensaiRyu:
<STRONG>Some people that downloaded the patch figured out that you could set the traps where the dragon would not see, and used the rest/return to build up enough traps to kill the dragon as soon as he entered that area. So basically u could hit the dragon to make him hostile then run to the side where he would follow and immediatelty die.
Thats cheese and thats what I was referring to. Not setting up for a battle with some extra traps but the above scenario.</STRONG>
| Well now, that I definitely agree with! Seems I misunderstood your original post somewhat.
Still, I wouldn't mind if they set three traps out of sight... but your example of multiple rest/traps is definitely cheesy material 
__________________ Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
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05-24-2001, 01:10 AM
| | Exalted Member | | Join Date: Apr 2001
Posts: 141
| | It just occurred to me that Vecna is one powerful figure who hasn't entered into the speculation for who ToB's boss might be. Why not? Surely not because he has nothing to do with the plot (where does Demogorgon fit in, after all). Was he destroyed? (As one might guess from his body parts being all over the place. Anyone remember Morte's quip about being the skull of Vecna?)
I will be extremely disappointed with ToB unless we get to fight Elminster, Vecna, a Dracolich, a Tarrasque, AND at least one greater power. All at once. My Jester wants a challenge! | 
05-24-2001, 01:15 AM
| | Exalted Member | | Join Date: Feb 2001 Location: Pizza Place
Posts: 3,490
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__________________ Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
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05-24-2001, 01:26 AM
|  | Exalted Member | | Join Date: May 2001 Location: Here
Posts: 10,553
| | Ok another question to add to the one above, is Vecna in the original game BG2 or part of some patch you guys have come up with and what the heck is he???
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05-24-2001, 01:42 AM
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Posts: 1,714
| | Vecna was indeed destroyed and his left hand and one eye is what remains. They are both very powerful and very evil...good thing robe of vecna is not.
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05-24-2001, 02:07 AM
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| | I could always create a Verna for you to fight if u wanted... kind of a superman of bad guys...Some body come up with a story for his return and I could make a quest out of it... And since hes so evil and powerful I could have him casting level 9 spells all day. He would be harder to beat than TOB's Boss.  . | 
05-24-2001, 03:45 AM
| | Exalted Member | | Join Date: Apr 2001
Posts: 141
| | Quote:
Originally posted by KensaiRyu:
<STRONG>I could always create a Verna for you to fight if u wanted... kind of a superman of bad guys...Some body come up with a story for his return and I could make a quest out of it... And since hes so evil and powerful I could have him casting level 9 spells all day. He would be harder to beat than TOB's Boss. .</STRONG>
| Well, considering the stats of his decaying body parts, I'd imagine so.
Maybe the Twisted Rune resurrects Vecna, ostensibly under their control. This provides the perfect excuse for a simultaneous fight with a Dracolich and Vecna!
Afterwards you grab some body parts and are soon hideously corrupted and consumed by an irrestible urge to kill Elminster with your newfound powers (as if it weren't tempting enough, after he repeatedly blew you off in BGI).
Mystra steps in to save Elminster (albeit too late, distracted by that Tarrasque destroying half the world), and you laugh madly as your Bhaalspawn nature combines with Vecna's powers and spellfire to form a power greater than Ao, whereupon you promptly obliterate Mystra, the Tarrasque, and Ao, remaking the universe in your own corrupted image. Except that you forget a Kobold which promptly attacks you, while your Vecna body parts, sensing your doom, fail to respond to your desperate efforts.
Could you script that? | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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