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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

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  #1 (permalink)  
Old 05-16-2004, 09:42 AM
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Valygar

You need him to get inside the Planar Sphere. Now, I don't really want to add him to my current (6-member) party, and killing him just seems, well... not suited to my goody two-shoes approach to the game. Is there any other way? Or am I forced to temporarily kick someone out?
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Old 05-16-2004, 09:59 AM
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Well..

You could just summon his body, Item code MISC7L with CLUA or SK.
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Old 05-16-2004, 10:21 AM
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By the way, is killing him considered an evil act by the game? Are there party members responding badly to it? As in, Mazzy, Jaheira, Minsc, Viconia, or Yoshimo? Mazzy or Jaheira seem the most likely candidates. If not, I'll probably kick out Mazzy for a while.

Also, do you need him to enter or to open the Sphere? What I mean is, can you have him in your party, enter, exit, kick him out, and come back with your regular party? Now that I think of it, if you need him every time you want to enter, I'm probably going to have to keep him around forever if I want my stronghold. I guess that would make Mazzy's time travelling with me extremely short-lived.
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Old 05-16-2004, 11:07 AM
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Quote:
Originally posted by Incertainty
By the way, is killing him considered an evil act by the game? Are there party members responding badly to it? As in, Mazzy, Jaheira, Minsc, Viconia, or Yoshimo? Mazzy or Jaheira seem the most likely candidates. If not, I'll probably kick out Mazzy for a while.

Also, do you need him to enter or to open the Sphere? What I mean is, can you have him in your party, enter, exit, kick him out, and come back with your regular party? Now that I think of it, if you need him every time you want to enter, I'm probably going to have to keep him around forever if I want my stronghold. I guess that would make Mazzy's time travelling with me extremely short-lived.
Yes, I think Mazzy will leave your party forever if you kill him. But don't worry, you only need him to open the sphere when you enter it for the first time, then you can kick him out and take whoever you left behind back in.
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Old 05-16-2004, 11:16 AM
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Ok, thnx. I guess it will make for a lot of travelling though... Amn-Umar Hills-Amn-Umar Hills-Amn
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Old 05-16-2004, 02:19 PM
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Quote:
Originally posted by Incertainty
Ok, thnx. I guess it will make for a lot of travelling though... Amn-Umar Hills-Amn-Umar Hills-Amn
Why don't you temporarily kick out Minsc or Yoshi? Both are fetchable at CC...
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  #7 (permalink)  
Old 05-16-2004, 05:05 PM
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Ok, explain this to me thoroughly... who do I kick out, where can I retrieve them, etc...
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Old 05-16-2004, 07:05 PM
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Start your journey by asking Minsc or Yoshi to leave, then tell thim to go to the Copper Coronet and wait for you.

Travel directly to Umar Hills and pick up Valgyar, then return directly to the Slums.

Open the Sphere-door with Valgyar, enter it and ask him to leave. Since your inside he won't return to his Cabin in Umar but wait for you inside the sphere forever. This saves you some travel-time if you need him later.

Now exit and enter the Copper Coronet. Minsc or Yoshi will be there waiting for you as you asked. Bingo.

This should take less than 2 minutes in real time, and you also has access to Valgyar from the Slums.

I fact all Npc's will stay inside the Sphere forever if dropped inside, so you could add everyone and drop them all in the sphere so you have access to them all from one place.

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Old 05-16-2004, 08:53 PM
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Be careful about who you kick out. If you don't have any other Thief with you, especially if they don't have as many points in 'Detect/Disarm Trap' and 'Open Lock' as Yoshimo, then definitely keep take out Minsc. Valygar can just about cover Minsc's role. Vally can backstab almost as good as Yoshimo, but he can't handle traps or locks, which the former will be a nasty problem. Sure, a cleric can detect traps, but someone's got to be able to disarm them.

BTW, what is your character, Incertainty.
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Old 05-17-2004, 08:48 AM
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Quote:
Originally posted by Galuf the Dwarf
Be careful about who you kick out. If you don't have any other Thief with you, especially if they don't have as many points in 'Detect/Disarm Trap' and 'Open Lock' as Yoshimo, then definitely keep take out Minsc. Valygar can just about cover Minsc's role. Vally can backstab almost as good as Yoshimo, but he can't handle traps or locks, which the former will be a nasty problem. Sure, a cleric can detect traps, but someone's got to be able to disarm them.

BTW, what is your character, Incertainty.
You're missing the point here, he will only have Valygar for the travel from Umar to the Sphere. Once the door is opened, he can kick Valygar out and fetch Yoshi or Minsc at CC before enetering the Sphere.

There is actually no need to travel with an incomplete party from Atkathla to Umar either - it's possible to ask either Minsch or Yoshi to go to CC when you're adding Valygar to the group.
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  #11 (permalink)  
Old 05-17-2004, 10:29 AM
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Quote:
Originally posted by Incertainty
By the way, is killing him considered an evil act by the game? Are there party members responding badly to it?
Uh, yes, it's considered an evil act whether you are inside or outside the game. In the game, your Reputation won't suffer for it since Valygar is "officially" an outlaw, but any character who kills him can be considered evil (or gullible if he or she really believes the Cowled Wizards' side of the story).

And yes, several NPCs in your party will "react badly" to it. I don't remember all of the reactions. Your character's Charisma and Reputation might have an effect. But I do know that Mazzy and Keldorn will attack you if you try to kill Valygar. I think Nalia will leave the party. Minsc and Aerie will question your decision, but they put blind faith in your character because they are so naive and they will help you kill Valygar if you assure them it's the right thing to do. I'm not sure about Jaheira; I think she might attack you, too. If I recall correctly, Anomen calls Valygar a liar and agrees to help you kill him.

I learned those things by looking at the dialogue files with Infinity Explorer. Unfortunately, I don't have the game installed at the moment so I can't check them again.
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  #12 (permalink)  
Old 05-17-2004, 10:44 AM
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My character? Kensai dualled to mage yet to recover abilities (7/9)
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  #13 (permalink)  
Old 05-19-2004, 12:59 AM
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Question: If you only use Valygar to enter the sphere and then kick him out, will you still be able to fight Tolgerias inside? Also, I've been thinking... which do you think is best - Mazzy or Valygar?
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Old 05-19-2004, 01:14 AM
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Quote:
Originally posted by Incertainty
Question: If you only use Valygar to enter the sphere and then kick him out, will you still be able to fight Tolgerias inside? Also, I've been thinking... which do you think is best - Mazzy or Valygar?
You can open the door then kick him out...you don't even have to enter the place with him. The encounters are all the same except for some dialogue if he's in the group or not.

As for Valy or Mazzy, with the right gear they're both very effective characters, but then again so is everybody. Depends on your style of play really, Val for stealth and backstabs whereas Maz is custom built to be a ranged attack expert. If you had both, Val gets a few more (slightly) interesting dialogues than he would normally.
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  #15 (permalink)  
Old 05-19-2004, 06:08 PM
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Or Anomen? Thing is, I need a good (as in not evil) fighter to fill out my current party. I now have Mazzy in this role, but I'm still having doubts.
Current party: Kensai/Mage, Jaheira, Minsc, Viconia, Yoshimo (will be replaced by Imoen), Mazzy
I was thinking Mazzy, Valygar or Anomen. Keldorn is impossible because of Viconia.
What do you say?
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