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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

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  #1 (permalink)  
Old 05-19-2004, 04:59 PM
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Location: Marin County, CA
Posts: 263
Shadowkeeper effects codes?

Is there a list of the special abilities/effects codes out there anywhere for SK? When you look in Shadowkeeper, you have no idea what does what.

The reason is in my current game, I installed a lot of mods. For the most part they all work well, but I have run into some snags. The current issue is I tweaked my PC so that he is a multi-class Generic archer/Thief. Generic archer is a new class from the tactics mod. So I had some problems along the way and had to reinstall everything a bunch of times. Now, my PC has become an Anti-Paladin/Thief. Anti-Paladin is a class also with Tactics so I'm thinking this overwrote the Archer class of my character when I reinstalled. I'm not really complaining because my character is pretty bad-ass now. Archer abilities up to about 10th level, 5 levels of Anti-Paladin, plus thief skills! Imagine an Anti-Paladin wielding Carsomyr!!!

I'm only asking because when I created the character I pictured him as an Archer-thief and want to know what special abilities are applied to the Generic archer. These are extra THACO for missle and called shots. If anyone has a list of SK effects codes and what they do, please point me in the right direction.
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Old 05-19-2004, 06:28 PM
nephtu's Avatar
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Location: Bellevue, WA
Posts: 989
Well..

The easiest way to find the specifics you're looking for is to gen up a character of the class & level you want and match the ability code lines by cutting & pasting. I don't know of a master list for anything other than CLUA codes, sorry.
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  #3 (permalink)  
Old 05-19-2004, 07:05 PM
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Location: Sluggy Zone
Posts: 4,109
Time Stop Immunity
Type: 0x00000136
Param1: 0
Param2: 1
Flags: 0x00000001
Time: 0
Prob: 100
Target: 0x00000002

Permanent Spell Turning (all follow the above format, BTW)
0x000000C7
10
0
0x00000001
0
100
0x00000002

(Second affect, must be added for the grand finale)
0x000000CB
0
10
0x00000001
0
100
0x00000002

Permanent Improved Alacrity
0x000000BC
0
1
0x00000001
0
100
0x00000002

Permanent Mantle (all four are different affects)
0x00000078
0
2
0x00000001
0
100
0x00000002

0x00000078
1
1
0x00000001
0
100
0x00000002

0x00000078
2
1
0x00000001
0
100
0x00000002

0x00000078
3
1
0x00000001
0
100
0x00000002

Effects Immunities (Here's the general affect, long list after)
0x00000065
0
# (put #'s from list here, for specific affects)
0x00000001
0
100
0x00000001

5 is Charm Specific Creature,
13 is Death,
24 is Horror,
25 is Poison,
38 is Silence,
40 is Slow,
45 is Stun,
55 is Slay Creature,
60 is Miscast Magic,
71 is Sex Change,
74 is Blindness,
76 is Feeblemindedness,
78 is Disease,
80 is (Deafness),
106 is Fail Morale,
109 is Hold,
114 is Can't Cast Spells,
128 is Confusion/Rigid Thinking/Fear,
134 is Petrification,
144 is Disable Buttons,
145 is Disable Spell Casting Abilities,
146 is Cast Spell (Mage/Cleric/etc.),
147 is Learn Spell,
148 is Cast Spell (Like Scrolls),
175 is Hold Creature Type,
209 is Kill 60HP,
210 is Stun 90HP,
211 is Imprisonment,
213 is Maze,
216 is Level Drain,
217 is Unconsciousness 20 HP,
221 is Remove Spell Protections,
230 is Remove Magical Protections,
231 is Time Stop,
235 is Wing Buffet,
238 is Disintegrate,
240 is Remove Physical Protections,
241 is Control Creature,
244 is Drain Wizard Spell,
263 is Backstab (this actually resets backstab to x1),
264 is Drop Weapons in Panic,
272 is Summon Insects/Insect Plague/Creeping Doom,

this is all i know...aside from experiments using the technique nephtu described....
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  #4 (permalink)  
Old 05-21-2004, 08:52 AM
Kaitsuburi's Avatar
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Location: Hard-Boiled Wonderland
Posts: 440
Wow, this is some hardcore BG2 hacking! Loving it though Thanks!

-kaitsuburi
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Old 09-28-2008, 10:20 PM
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Join Date: Sep 2008
Posts: 1
Some more affect info

You might think it a little odd for me to be posting this 4 years after the last post (lol), but I was playing BG2 again and started messing with different affects. I figured that posting my findings was the only decent thing to do, so here's a bit more info to add to the list for affect editing.


SPELL MEMORIZATION AFFECTS -------------------------------------------

Type: (0x0000002A for mage, 0x0000003E for cleric)
Param 1: (Number of extra spells)
Param 2: **(Spellbook level to edit)
Flags: 0x00000009
Time: 0
Probability: 100
Target: 0x00000002
Leave resources blank

** NOte: For parameter 2, the spell levels are determined as follows:
Level 1: 1
Level 2: 2
Level 3: 4
Level 4: 8
Level 5: 16
Level 6: 32
Level 7: 64
Level 8: 128
Level 9: 256

ALL Spell levels Effected CLERIC: 127
ALL Spell Levels Effected MAGE: 511

Notice a pattern yet?

Here's the deal. The parameter for each spell level is equal to 2^(Spell level - 1) Therefore, to edit level 9 spells, the paramter is 256, which = 2^(9 - 1) or 2^8. Setting the parameter to 1 LESS than that required for a particular spell level, will cause ALL SPELL LEVELS BELOW IT to be affected.
For instance: Inputting 255, would effect spell levels 1 through 8, but not spell level 9.
Every parameter value is mapped to different spell levels. There is a particular pattern to it, but for practical purposes, if you want each spell level to have a different number of bonus memorization slots, you'll need 9 different affects, one with each 2^(spell level - 1) parameter.
I don't feel like explaining the pattern they used, this should be enough for your spell memorization needs.

Note: Cleric spells only go up to level 7, thus putting in 256 obviously won't work if you're making a cleric spell affect.


SAVING THROWS -------------------------------------------

Type: 0x000000XX (see values for XX below)
Param 1: (Amount of bonus)
Param 2: 0
Flags: 0x00000009
Time: 0
Probability: 100
Target: 0x00000002

XX values:
21 = save vs death
22 = save vs wands
23 = save vs pollymorph
24 = save vs breath
25 = save vs spells


THAC0 -------------------------------------------

Type: 0x00000116
Param 1: (Amount of bonus)
Param 2: 0
Flags: 0x00000009
Time: 0
Probability: 100
Target: 0x00000002


Speed Factor (I think, but don't quote me on this. . .) ----------------

Type: 0x000000BE
Param 1: (Amount of bonus)
Param 2: 0
Flags: 0x00000009
Time: 0
Probability: 100
Target: 0x00000002


AC -------------------------------------------

Type: 0x00000000
Param 1: (Amount of bonus)
Param 2: 0
Flags: 0x00000009
Time: 0
Probability: 100
Target: 0x00000002


Anyway, that's about it for now. I hope somebody finds this helpful.
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