Register Lost Password?  Cookie?
  The time now is 01:37 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > RPGs > Baldur's Gate II: Shadows of Amn

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 05-17-2008, 12:42 PM
Member
 
Join Date: Jan 2008
Posts: 10
self created party in multiplayer

This might just be a weird technical problem but I thought I'd just post the question in case. I am attempting to start a game with all the characters created by me. This is what I was doing:
1.)Click multiplayer from the main menu.
2.)pregenerate 4 characters and export each.
3.)Click connect manually
4.)click create game
5.) Enter random session and player name
6.)Click new game
The problem is that when I click that final step absolutely nothing happens.

Any advice would be really helpful!
Reply With Quote
  #2 (permalink)  
Old 05-17-2008, 01:22 PM
Exalted Member
 
Join Date: Jan 2007
Posts: 176
Did you enter a name for the game (and you)?
__________________
Baldur's Gate Series Gamers Wiki.

Looking for exploits? A list of many custom kits? Everything about Iron Golems? Look no further!
Reply With Quote
  #3 (permalink)  
Old 05-17-2008, 05:48 PM
Member
 
Join Date: May 2008
Posts: 29
and did you make sure the game was TCP/IP before you created it? as well did you list one of the starting characters as your prog?
Reply With Quote
  #4 (permalink)  
Old 05-19-2008, 01:29 AM
wise grimwald's Avatar
Exalted Member
 
Join Date: Aug 2006
Posts: 611
The way I do this is to go into multiplayer mode. Start new game. I then import or create the characters. There are some bugs around which make playing in multiplayer mode a problem. I have sometimes had eveything working perfectly, then windows updates my system and messes everything up. If you are having this problem, I have found this work round. Reinstall the game. Create your multiplayer game. Copy it into your single player folder and play it in single player mode. i.e. Use multiplayer mode only for importing characters. It's a bit of a chore but works. I suspect that in my case it is something to do with the system thinking that the software is American not English.
Reply With Quote
  #5 (permalink)  
Old 05-19-2008, 06:49 PM
Member
 
Join Date: Jan 2008
Posts: 10
I must have done something wrong because I tried it again with your advice and it worked fine. Thanks for the help!
Reply With Quote
  #6 (permalink)  
Old 05-20-2008, 04:24 AM
Celacena's Avatar
Exalted Member
 
Join Date: Jan 2005
Location: within a corporeal shell
Posts: 878
Wise

tell us more about that - you can import a multiplayer as a single player?

I take it that what it does is just allow the non-scripted NPCs to be used as if modded NPCs. I like that idea - when I'm playing multiplayer, the load game part is a bit time-consuming AND characters lose things sometimes (especially if you leave characters out of the party and re-import them at a later point).

if I understand correctly, you move a multi-player save game into the single player folder and the rest is smooth as silk?
__________________
"All the world's a stage and all the men and women merely players"
Reply With Quote
  #7 (permalink)  
Old 05-20-2008, 09:23 AM
galraen's Avatar
Exalted Member
 
Join Date: Nov 2006
Location: South London, UK
Posts: 1,395
Quote:
Originally Posted by Celacena View Post
if I understand correctly, you move a multi-player save game into the single player folder and the rest is smooth as silk?
Correct, I've done just that and had no problems at all. I've always done it immediately after the start though.

PS I've always copied the folder, not moved it, so that I always had a fall back position.
__________________
"Football isn't a matter of life and death ..... It's more important than that." - Bill Shankly

Last edited by galraen; 05-20-2008 at 09:24 AM. Reason: PS
Reply With Quote
  #8 (permalink)  
Old 05-22-2008, 05:05 AM
wise grimwald's Avatar
Exalted Member
 
Join Date: Aug 2006
Posts: 611
Quote:
Originally Posted by Celacena View Post
Wise

tell us more about that - you can import a multiplayer as a single player?

I take it that what it does is just allow the non-scripted NPCs to be used as if modded NPCs. I like that idea - when I'm playing multiplayer, the load game part is a bit time-consuming AND characters lose things sometimes (especially if you leave characters out of the party and re-import them at a later point).

if I understand correctly, you move a multi-player save game into the single player folder and the rest is smooth as silk?
Warning if you get a character to leave your party, he will disappear and you will have to re-import in multiplayer mode. So firstly export the character before getting him to leave. You could still get the problem of losing equipment so I deposit the equipment in a chest beforehand.
The reopening of games is indeed a big timesaver and the game is FAR more stable.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



 
      Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0 RC7
© 2000-2008 GameBanshee.com