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01-15-2005, 08:30 AM
| | Member | | Join Date: Jan 2005
Posts: 9
| | | Romance I've read a lot in this forum about it in the game, but never read how you start one. Is it something you download or do or say in the game. | 
01-15-2005, 10:01 AM
|  | Exalted Member | | Join Date: Aug 2001 Location: The Netherlands
Posts: 2,104
| | | Spoilers ahead:
The romances start sort of naturally. There are only a few npc's in the (vanilla)game that you can romance and they have to be in your party for the romance to take place. Also, there are racial restrictions. For instance, gnomes can only romance Aerie. Some races don't get any lovin'.
You don't have to download anything but there are some romance mods out there you can get.
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She says: Lou, it's the Beginning of a Great Adventure
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01-15-2005, 11:44 AM
|  | Exalted Member | | Join Date: Jul 2004 Location: The floor?
Posts: 1,952
| | | Like Coot said, the romances just "pop up" if you keep certain characters in your party long enough, starting out innocently enough at first. Oh, and, just a heads up, you can only romance members of the OPPOSITE gender, so, even if you have NPC "x" in your party, they won't initiate the dialogue with a member of the same sex.
__________________ I sincerely wish we could re-consider this plan from a perspective that involved pants. | 
01-15-2005, 12:25 PM
|  | Exalted Member | | Join Date: Nov 2003 Location: Sigil
Posts: 616
| | | Just some quickie FAQs... (Vanilla version)
Gnomes can only romance Aerie
Elves can not romance Viconia
Half-Orcs and Dwarfs can't romance anyone.
__________________ Tact is for people not witty enough to be sarcastic | 
01-15-2005, 05:15 PM
|  | Banned | | Join Date: Nov 2002 Location: Phoenix
Posts: 923
| | | Big question, I've had for servral days now. Possible spoiler AHEAD
What is the CluaConsole code for romance progression?? Creates banter chatter. | 
01-16-2005, 12:17 PM
|  | Exalted Member | | Join Date: Nov 2003 Location: Sigil
Posts: 616
| | | As far as I know it doesn't exist... you can only set the variables for romance. It is however possible to cause the next banter chatter to appear with SK.
__________________ Tact is for people not witty enough to be sarcastic | 
01-16-2005, 10:28 PM
|  | Banned | | Join Date: Nov 2002 Location: Phoenix
Posts: 923
| | | @Ekental how with SK? Change global variables?? | 
01-17-2005, 09:19 AM
| | Exalted Member | | Join Date: Apr 2002
Posts: 427
| | | SetGlobal("XXXXXRomance","GLOBAL",1)
sets the romance timer to expire. But this won't guarantee that the next LT will fire because it may have other conditions.
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"[i]t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK
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01-18-2005, 01:49 AM
|  | Banned | | Join Date: Nov 2002 Location: Phoenix
Posts: 923
| | | S P O I L E R A H E A D A H O Y
Here is what I've Unvailed with Clua-console-codes regarding romances Active Romance
Code 0=Never started/ 1=Progressing/ 2=Lives,Loved/ 3=Dead
Reconize Active Code.... <{reveals currant active code}> [Xxxx=Char-name]
CLUAConsole:GetGlobal("XxxxRomanceActive","Global" )
Set Active Code..... <{set currant active code}> [Line end Xx=Code Above]
CLUAConsole:SetGlobal("XxxxRomanceActive",Global", "Xx") Love Talk
Code Jaheira=70/ Aerie=48/ Vicona=76/ Anomen=36/, {#'s are Code Maxed}
Place Mouse Pointer over Charactor and type Clua-code={Entered}
CLUAConsole:GetGlobal("LoveTalk","Locals") /// ,Reveals currant code.
CLUAConsole:SetGlobal("LoveTalk",Locals","Xx") ,Set code---Xx=#'s above Romance Time Expires
CLUAConsole:SetGlobal("XxxxRomance","Global","1") ////
Romance time expires, (pending other variables)/ Xxxxx=charactors name | 
01-18-2005, 02:01 AM
|  | Banned | | Join Date: Nov 2002 Location: Phoenix
Posts: 923
| | | Priority 1
My question on my addministration of the codes is thus,
I have Ease of use installed, Multipale Romances
My Aerie romance was active and at 2 and talk code at 49.
My Jaheira Romance was at 3 and talk code at 29.
With regards to Jaheira, (who I want to romance also)
I set my Active code to 2 and my talk code to 55.
I then Put up the code for Romance timer to banter.
Should this be good enough to work or should I set her talk code to max at 70 or 71. Or should I set her active code at 1 as progressing. Priority 2
Are there any other romances, without additonal npcs installed.
I have ascention, redemption, unfinished business, expanded thiefs stronghold, and ease of use (most or all of), and few minor mods for banter or items. I thought I could romance Imoen somewhere, though I have'nt got there yet? What about Nalia?
Humbly yours
Patrick of Amn the BG Fan | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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