I post this topic partly in response of what I read once, I think a message by Xyx, who said that playing solo is easy, just rest a lot and go.
Xyx more often than not gets the point, but this time I disagree (by the way, your smart beholders are killer!!!!Good work! I await for smart mages!!!!!)
First, you could do the same with a full party.
I have a game (currently in ToB) with four mages (including Aerie) and two fighters. You can rest in the plane, always.
And you can have unlimited whirlinds and the like who protect the mages, while they cast always 10 level spells. Isn't this easy?
ToB is difficult in many ways, but if you play like this you can win the battles almost always on the first try.
But try to play SoA solo, avoiding ALL forms af cheese and roleplaying as much as possible.
I mean, rest a lot IS CHEESE!!!!!
Would you (or would your DM permit to) rest wounded, alone,in an hostile dungeon filled with monster?
And consider that if most of the quest are untimed, your char would feel that they are. I think about rescuing Imoen, or
searching Irenicus to recover your soul.
And if you avoid, above all, the greatest of the cheesy ways
(preparations before unexpected battles) you'll find how really can be fun, and difficult, this game.
You'll try to get the maximum even from the puniest of your abilities,and you'll discover that sequencers, triggers and contingencies are there to save your life in unpredicted situations, not for strong attacks.
I have a Fighter/Mage/Thief, I'm currently in the Drow City after
23 days of adventuring. I made before only the slave quest, Nalia's Keep and the Planar Prison.
And the thoughest battles of all were the ambushes between city areas! I was totally unprepared (you're not supposed to cast protective spells beforehand all the time!!), without stoneskin, not allowed to cast spells, sorrounded by bandits!!!
Once I just had to drink health potions and run away for my life!
Then I managed to clean Nalia's keep without rest. I distracted the Umber Hulks, but having killed the boss I realized that I was
hired to clean the place after all, so, I found a way to kill them all with the three spells left: Fireball, lighting and Minor spell turning. The Umber Hulks were allined in the corridor, so I could resist the confusion cast by the first two, double hit them with the bolt, run like hell in the other room and cast fireball.
One of them survived, confused me but I killed him while confused!
This example was to explain the kind of play I make.
Try to make the Planar Prison without resting (I couldn't even think of resting THERE!) with a lonely F/M/T about level 11.
I only allowed myself to make preparations before stepping through the portal (this makes sense to me after all, I could appear everywhere!).
I mean, if you avoid ALL forms of cheese, the game is difficult.
And if you play solo, is very, very fun.
About spells like Cloudkill, sure they can be cheese, but I found in spellhold that Cloudkill can kill instantly Umber Hulks, and
if one survives, he comes to fight you OUT of the cloud, so this spell can still be used. Or you can cast this kind of spells
and remain yourself in the area, this is enough fairplay I think
(but you can always protect yourself someway!!!
Marginal note on roleplaying: I couldn't let Imoen alone, after
rescuing her, I came to free her!!!
(I admit, I can't resist her!)
So, actually I'm not really solo!!!
I let her out of fights 'couse she's much weaker than me, when
I'll be outta Underdark I'll live her in my stronghold!!!
I lose only experience this way....
I know, I'm losing my grip to reality!
