Normally, magic resistance kicks in with every spell (even healing). However, there are situations that bypass the resistance:
- spells cast by allied wizards/priests: your character can choose to lower his resistance when spells are cast by his allies. Note that in PnP this means that a mage could trick you, by casting another spell than the one he told you he would complete (you still get a save if the spell allows one, you just don't have your resistance kick in). There are still some exceptions to this, but those rarely come up.
- spells that negate magic resistance: a few spells, such as Breach, completely negate the target's magic resistance.
Hope it helps,
Geert
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