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01-22-2001, 01:12 PM
| | Exalted Member | | Join Date: Jan 2001 Location: GWM IN SEARCH OF "FULFILLMENT" & "FRIENDSHIP" POSSIBLY MORE, CALL DP
Posts: 560
| | -PAUSE- What auto-pause setting is it best to play?
With it on "pause on every turn", you lose the smoothness, but with no pausing it seems difficult to control everyone's actions. Maybe I don't know how to optimize the character scripts so they think on their own more...Any thoughts? | 
01-22-2001, 01:16 PM
| | Exalted Member | | Join Date: Jan 2001 Location: San Antonio, TX, USA
Posts: 1,799
| | just use the space bar a lot, if soemthign isn't going the way you like, hit the space bar, assign everyoen their jobs, and hit it again | 
01-22-2001, 01:17 PM
| | Exalted Member | | Join Date: Dec 2000 Location: Greece
Posts: 1,035
| | Pause when character is hit, when enemy gone, when weapon unusable. That is what I use and it works fine for me. Not every turn, it becomes quite tiresome... | 
01-22-2001, 02:27 PM
| | Exalted Member | | Join Date: Jan 2001 Location: Bude,Cornwall,England
Posts: 64
| | I just hit the spacebar. | 
01-22-2001, 02:39 PM
|  | Exalted Member | | Join Date: Jan 2001 Location: Valinor
Posts: 3,863
| | Here's what I do: autopause on target gone (can't have anyone standing around doing nothing) other than that, no pause except for spacebar (alway use for spells, for obvious reasons.) I also am prone to mico-managing my party to victory. | 
01-22-2001, 02:45 PM
| | Exalted Member | | Join Date: Dec 2000 Location: Boulder, CO, USA
Posts: 185
| | I do the same as Ubik, but I also have auto pause when an enemy is sighted. I usually have an invisible M/T running point, so the auto pause keeps the rest of my visible party from stumbling into view.
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Drow in Sunglasses,
Jhareth of house Noquar | 
01-22-2001, 02:50 PM
| | Exalted Member | | Join Date: Jan 2001
Posts: 117
| | Spacebar only for me. | 
01-22-2001, 09:09 PM
| | Exalted Member | | Join Date: Dec 2000 Location: Somewhere beyond the sea
Posts: 4,984
| | Only when enemy is sighted. I rely on space bar most of the time. | 
01-23-2001, 01:36 AM
| | Exalted Member | | Join Date: Dec 2000 Location: South Africa
Posts: 58
| | I use enemy sighted, enemy gone and trap detected | 
01-23-2001, 03:12 AM
| | Exalted Member | | Join Date: Dec 2000 Location: Denmark (and Slvenia and England (gibraltar)))
Posts: 1,020
| | when enemy is sighted. no need for more I think and you can drink your warm coffee nice and calm without flying to the spacebar because you see a monster and risking a 3. burn in the lap. | 
01-23-2001, 03:31 AM
|  | Exalted Member | | Join Date: Jan 2001 Location: Stockholm, Sweden
Posts: 2,292
| | Trap detected is a very good option. That way, you don't accidently take that last fatal step before hitting the spacebar. Also, I like the ennemy sighted. If you play in 600x800 resolution, it can be hard to see some of the foes before they've already come up close, especially if one of your characters have boots of speed or is hasted and your following that one. Otherwise I rely on the spacebar. | 
01-23-2001, 05:49 AM
| | Exalted Member | | Join Date: Oct 2000 Location: Holland
Posts: 758
| | I only auto-pause on trap detection (which has led to a few "wow!" experiences, as one more toe would have sufficed to trigger the trap), not on anything else - I use the spacebar for that. I found the others to bother me more than they benefitted me. | 
01-23-2001, 06:31 AM
| | Exalted Member | | Join Date: Dec 2000 Location: MIA in TURKEY
Posts: 219
| | one of my friend finished baldurs gate 1
without using space bar. He claims he dont know that. I wait to take Cds very long time. | 
01-23-2001, 09:18 AM
| | Exalted Member | | Join Date: Jan 2001 Location: Toronto, Canada
Posts: 167
| | I manually paused my way through my first game (a must with spells like Spell Immunity, I feel) and the AI off. I'm poking my way through a second game using some cool scripts - making the repeat a lot faster to play.
Any opinions on the best scripts out there? The find traps one (Thief - Adventurer) is pretty useful for absent-minded thugs like me. I tried the scout script as well, but got fed up trying to heal my backstabber.
Back to pausing - how does that work in Multiplayer? Is it just the leader that can pause or what? | 
01-23-2001, 09:20 AM
| | Exalted Member | | Join Date: Nov 2000
Posts: 169
| | I use the auto pause setting for spell casting. I think that is by far the most important setting since you know when your mage/cleric has cast their spell so you can follow it up with another, or have them start firing arrows.
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