Register Lost Password?  Cookie?
  The time now is 01:20 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 02-14-2007, 09:37 AM
Member
 
Join Date: Apr 2004
Posts: 15
Need help tweaking with the game files (SK)

Hello. I just installed the game with the following patches and mods in the order displayed:

BG2:SoA
BG2:ToB
BG2:ToB Official latest patch
G3 BG2 Fixpack
G3 BG2 Tweaks

I noticed a bug early in the game: if Jaheira transforms to any of her innate ability's creatures and then back to human, the weapons aren't changed back with her. In other words, she's left with bear paws / wolf claws, and I can't change any of her weapons slots ("Magical weapon in use"). The bear paws appear in the F2/F3 weapon slot, and actually blink between the wolf and bear weapons slowly.

The question is, can I change it back manually with Shadow Keeper, and if I can, how? I can't find the correct thing to modify...the inventory tab seems ok, I tried deleting *everything* from "affects" -tab and none of the others seem useful. Any ideas? Or should I just stay away from the G3 mods? I've played BG2 vanilla through way too many times, but the BG2 mods' compatibility seems to be a mess, I can't figure out what I can install and what I can't

Thanks for your time.
Reply With Quote
  #2 (permalink)  
Old 02-19-2007, 10:37 AM
Member
 
Join Date: Jan 2007
Posts: 48
i am not sure, try!
try SKing it from the inventory page and assign a weapon to the hand slot.
this might mean however that you won't be able to remove the weapon then...
just try it...
Reply With Quote
  #3 (permalink)  
Old 02-19-2007, 11:36 AM
Exalted Member
 
Join Date: Aug 2006
Posts: 97
All you should need to do in SK is remove anything in the slots labelled Weapon1,2,3 and 4.

The magical weapons that "stick" in hands are set to "stick" in the item itself. Removing the item should put you back as you were before.

Check with the guys at G3 if they are aware of this in case it is not in the most recent release or a known issue for the next one.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com