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View Poll Results: Which Stronghold should I pick / Which Stronghold do you or did you prefer? | |
the de'Arnise Keep
|    | 14 | 93.33% | |
the Mae'Var's Guildhall
|    | 1 | 6.67% |  | GameBanshee Forums
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01-03-2007, 02:53 PM
| | Exalted Member | | Join Date: Sep 2006
Posts: 120
| | | Need help choosing a Stronghold For those that have played with one of these two strongholds-
the keep
the guildhouse
I need help deciding which one I should get.
My own opinions right now are:
keep- the good--> about to complete the quest, lots of space, nice map... but the problem is it is 8 hours away from the main city maps
guildhouse- the good---> close to city maps (need for shops and such), only theives can get this (monk, fighters, ranger, barbarian can get keep, more chance of getting it with other classes) and right next to cromwell, but problem is i know nothing else about it.
thanks for your opinion. | 
01-03-2007, 03:04 PM
|  | Exalted Member | | Join Date: Dec 2006
Posts: 248
| | | I much prefer the Castle.
The thieve's guild brings quite a lot of trouble, only one small sidequest (with no bonus xp from it), annoying people to deal with, and, very important to me, is not prepared to sleep in. I was delighted to see, every time I rested in the keep, that picture of two beds you get in the tavern...
It makes you feel at home there. The guild does not offer that, you can only sleep on second floor, and that's because of some kind of error, I think. Still, my oppinion only.
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01-03-2007, 03:22 PM
|  | Exalted Member | | Join Date: Dec 2005 Location: West Virginia
Posts: 471
| | | I like the Keep. I am doing the Guildhall now and am a bit annoyed with it...no real reason. The Paladin one isn't bad, either...right next to a map exit which I like.
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01-03-2007, 03:32 PM
|  | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 17,866
| | | Definitely the Keep!
The quests are much better, plenty of storage capacity, and has already been pointed out, you can sleep anywhere in it and get little cinematic of the beds.
__________________ testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. testingtest12.......All those moments ... will be lost ... in time ... like tears in rain. | 
01-03-2007, 03:37 PM
| | Exalted Member | | Join Date: Sep 2006
Posts: 120
| | | does.. the "bed movie" mean something? (i thought it was just a movie that plays if you rested in inn... does it doe something too?) | 
01-03-2007, 03:48 PM
|  | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 17,866
| | Quote:
Originally Posted by probe53 does.. the "bed movie" mean something? (i thought it was just a movie that plays if you rested in inn... does it doe something too?) | It's just a roleplaying thing, makes it feel more realistic 
More critical, maybe, is that you can rest *anywhere* in the keep, which is not the case with the Guildhall.
__________________ testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. testingtest12.......All those moments ... will be lost ... in time ... like tears in rain. | 
01-03-2007, 08:33 PM
| | Exalted Member | | Join Date: Jan 2007
Posts: 201
| | | The D'Arnise Keep has more quests and gives more XP, though it also costs you quite a bit of money. More space to store your stuff, an in-house priest, the possibility to execute a bunch of people... and you get besieged too.
The Thief Guildhall has only 3 quests that gives less XP and some money. Sure, it's in Athkathla itself, but that's only a minor advantage at best. The Keep is closer to Suldanesselar and the two dragons, and all that travelling helps pass some time for quests to kick in. | 
01-03-2007, 10:05 PM
|  | Exalted Member | | Join Date: Mar 2001 Location: USA
Posts: 3,114
| | | Of the two you listed in the poll, I prefer the Keep. However, it is not my overall favorite. There are other strongholds I like even better: in ascending order, the Planar Sphere (very entertaining but too cold and lonely to be my overall favorite), the Cleric stronghold (simple quests but a bit more interactive than the Keep), the Ranger stronghold (little touches like the gifts the people of Imnesvale leave in your cabin and the grateful comments they make really help me feel at home there), and the Playhouse (the most intellectually challenging and the most interesting roleplaying experience of them all). | 
01-03-2007, 10:25 PM
| | Exalted Member | | Join Date: Sep 2006
Posts: 120
| | | erm, a bit out of place but...
the things you throw in your stronghold .. crates... tables... chest... cracks... statues.. potty-holes...
they will NEVER disapear right?
...basicly.. your stronghold never gets robbed or raided does it?
(also, how much stuff can one container hold? INFINITE?<--- what is feels like so far...) | 
01-03-2007, 11:08 PM
|  | Exalted Member | | Join Date: Apr 2006 Location: Cookeville, TN USA
Posts: 473
| | | The Keep is definitely the better choice.
The guild is way too much trouble for what little bit of money you get from it.
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01-05-2007, 05:56 AM
| | Exalted Member | | Join Date: Jan 2007
Posts: 201
| | Quote:
Originally Posted by probe53 erm, a bit out of place but...
the things you throw in your stronghold .. crates... tables... chest... cracks... statues.. potty-holes...
they will NEVER disapear right?
...basicly.. your stronghold never gets robbed or raided does it?
(also, how much stuff can one container hold? INFINITE?<--- what is feels like so far...) | Stuff on the ground will probably disappear, it even does in the Pocket Plane. Stuff put in containters never disappears for as far as i know, no matter where it is. Obvious exception: When you liberate the keep it gets cleaned out. Everything gets whiped and they somehow even manage to get rid of that Iron Golem.  | 
01-05-2007, 06:18 AM
|  | Exalted Member | | Join Date: Jan 2005 Location: within a corporeal shell
Posts: 894
| | Quote:
Originally Posted by anarchistica they somehow even manage to get rid of that Iron Golem.  | you mean it regenerates?
I like getting the XP for killing it - can be difficult, but I think I used the staff of rhyn to bludgeon it to a heap of rust last time through. can take a lot of damage clearing it out, but the satisfaction of cleaning up after yourself and de-infesting the castle is good.
I ought to check on what weapons are needed for the golems etc - as I waste a lot of effort at times.
the planar sphere can be a real casualty ward.
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01-05-2007, 04:28 PM
|  | Exalted Member | | Join Date: Dec 2006 Location: Myth
Posts: 109
| | | Umm, you could get both you know? Anywy it's an exploit in the game as far as i'm concerned. Just dual your kensai to a thief before getting the reward from Nalia, go do the thief guild and then come back to the keep. Mind you that the creators of the game never intended it for anyone to have 2 keeps, it's just an oversight on their part. But if you need help to decide... I personally would go for the Keep, for all the reasons stated above.
Oh, and for me the easiest way to defeat the iron golem in the De'Arnise hold is just casting Polymorph Self: Flind on Nalia (she has the spell by default unless you removed it from her spell book yourself. But why in the hells would you do that?) and whack away when the thing jams on the small door.
Last edited by Sator; 01-06-2007 at 06:56 AM.
Reason: Umm my bad, the golem is immune to the fire damage. You just smash it :)
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01-05-2007, 06:35 PM
| | Exalted Member | | Join Date: Jan 2007
Posts: 201
| | Quote:
Originally Posted by Celacena you mean it regenerates? | No, it's gone, along with the magical items in those alcoves. It's quite amazing they can't get rid of some puny Trolls but can dispose of an Iron Golem... Quote:
Originally Posted by Celacena I ought to check on what weapons are needed for the golems etc - as I waste a lot of effort at times. | +3 Quote:
Originally Posted by Celacena the planar sphere can be a real casualty ward. | Buy Firetooth from Sister Galena at the top of Watcher's Keep. It's a +4 crossbow that automatically fires +2 fire bolts. It can kill all Iron and Stone Golems, just takes some time. Also, for some reason Jan's Bruiser Bolts can stun Iron Golems, making them easy to take out. Finally, get a +3 weapon with reach (two handed) and the amulet that makes you immune to poison. You can strike from a distance and his Cloudkill won't affect you. Quote:
Originally Posted by Sator Oh, and for me the easiest way to defeat the iron golem in the De'Arnise hold is just casting Polymorph Self: Flind on Nalia (she has the spell by default unless you removed it from her spell book yourself. But why in the hells would you do that?) and whack away when the thing jams on the small door. You will damage it with the fire damage that the gnoll's halberd has. | Doesn't it count as a +3 weapon (too?)? | 
01-05-2007, 11:12 PM
| | Exalted Member | | Join Date: Sep 2006
Posts: 120
| | well, the reason i asked was because i left a whole bunch of composite bows and 2-handed swords in one of the crates... and yes it got cleaned out..
as for the iron golem, i cleaned it out already....
flesh and stone gone down easy. clay lasted longer due to my weapon types.
then iron used the flail that i made and came back and flailed it to death with my main + anomen's "anti-giant hammer" + both had oil of speed...
super easy once i was ready (just make sure to run away form his fart).
i got everything important, just some extra $ lost in those previous crates...
oh well.
btw. iron golems a lot easier with a mage if you dont have the good weapons... memorize "enchanted weapon" for your warriors....
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