| Let's see, this has been a while, but I believe I can at least tell the basics.
I first make a character with the same classes, mostly to see what affects they get, but that comes later.
Most honest would be to set her hitpoints to what you think is appropriate, depending on the first levels of her new classes. I don't know if thac0 and attacks per round reset on their own, so maybe change those as well (basic is thac0 20 and 1 attack, I believe). Set the levels of her current classes to 0 (It's curious to note that some npcs like Jaheira and Minsc seem to have levels in classes they don't have, while others like Viconia don't have this. I'd leave those levels as they are).
The next tab is characteristics. Only things of concern here are the class (set this to cleric/ranger in you case) the kit (you can even let one of her classes be a kit, like a cleric/stalker). In some cases, alignment and racial enemy are important as well.
Spells are changed automaticaly as you level, so you don't have to worry about those, and I believe that so are saving throws. Some classes have innate abilities, however. Add those by clicking the kit button on the innate tab, and select the right kit and level.
You will have to change the proficiencies as well. I believe that when you set their level to 0, you can even choose the initial proficiencies, so you should set those all to 0 for now (though I'm not sure).
The hardest are the affects. These are things like the paladin's fear resistance and the kensai's improved armor class. That's why I suggested to start a new character, just copy its affects to Jaheira.
Complicated, and rather chaotic, but I hope at least a few things are clear. Just experimenting with it is fun as well, btw. ^^ |