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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

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  #31 (permalink)  
Old 04-11-2008, 02:47 AM
VonDondu's Avatar
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Quote:
Originally Posted by Crenshinibon View Post
If you think it's a waste of a spell slot, then don't choose it. It's as simple as that, although I can't possibly think of enough level one spells that you would pick to use. Magic Missle and Protection From Evil, the latter one being used mostly in BG1 are pretty much all you'd need. There are only so many level one spells that you'll end up using, you simply don't need all the slots.
I use Sleep, Grease, and Chromatic Orb (which serves as a stunning spell at higher levels) more often than Magic Missile and Protection from Evil. (Does Tutu alter BG1 spells such as Chromatic Orb?) In fact, at the beginning of the game, I'd rather pick Sleep than Magic Missile if I had to make a choice. Burning Hands is also useful on some occasions. It's nice to be able to use all of them.

But this is a moot discussion.

Last edited by VonDondu; 04-11-2008 at 02:51 AM.
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  #32 (permalink)  
Old 04-11-2008, 10:20 AM
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Quote:
Originally Posted by ktchong View Post
I've already seen couple of objections in this thread. Not to mention those other forum posts and suggestions are also pertinent to Tutu for BG1 and BG2 and came from other BG veterans.
Not a couple, no one in this thread objected that picking the FF spell at the start yields the more powerful sorcerer, actually a couple did recommended picking this spell.
But you've "seen" enough to "know" we're only giving "very, very bad" advice.
I'm even sure there isn't even a single character level when the sorcerer without the FF is as powerful, but since - like vonDondu already wrote - , "this is a moot discussion", to get back on topic:

It's very easy to count the number of HLAs each build can get. Everything you need is in the short ToB manual: the XP cap, when you get HLAs, which HLAs you can choose and the XP tables. You only need to know that for dualclassed characters the XP of the first class doesn't count for deciding when you start getting HLAs.
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  #33 (permalink)  
Old 04-22-2008, 09:11 AM
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Just for the record, the familiars in BGTutu are not as powerful as the ones Crenshinibon described, and the Mage/Sorcerer only receives 6 extra hit points. For example:

Imp: (Normal Form)
AC -2
HP: 12
THAC0: 19
Attacks: 1
To Hit: 0
To Damage: 0

Resistances -
Fire: 100
Cold: 100
Electricity: 100
Magic: 25
Magic Fire: 100
Magic Cold: 100

Ogre Form:
AC: 5
HP: 12
THAC0: 16 (including Strength bonus)
Attacks: 2
To Hit: +3
To Damage: +6

Resistances -
None
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  #34 (permalink)  
Old 04-25-2008, 07:13 PM
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My suggestion is a Halfling Barbarian.

Barbarians are the toughest characters to play, and most enjoy playing tanks (especially if you're a bit inexperienced).

I suggest Halfling for a few reasons:

1)It's unusual and fun
2)They can romance all romance-able NPCs
3)Short dudes are more powerful than the taller races.
4) (going back to the romances) Everybody's the same height laying down
5) It's a lot of fun!
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  #35 (permalink)  
Old 05-04-2008, 03:47 AM
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In my opinion, every class is a powerhouse at the end. Some are slightly more benificial than others, but every class has clear advantages.

In the start of BG1, I typically have trouble with the mage, as they have very few spells to start out with and no fighting ability. But dualling to a mage in BG2 is very possible.

The already mentioned cleric/ranger is my choice for super powered end-game.

My personal favorite is just plain berserker, but that involves teaming up with a couple of evil characters in BG2. Sure there are good versions of the evil characters in BG2 with lots of personality, but the evil ones have a little bit more power.

Anything dualled to a thief is pretty powerful in the end game for the high level abilities and the cheesy traps.

As far as I'm concerned, archery is the best choice of weaponry in the start, but at the end, the melee weapons or spells rule the roost.

So if I were you, I would either choose the half elf cleric/mage or a fighter (subclass doesn't matter) specializing in archery then dual classing to mage in BG2.

But it all depends on just how you want to play it. You could choose any class and have no troubles later on in the game.
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