Register Lost Password?  Cookie?
  The time now is 12:57 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 04-09-2001, 06:34 PM
Member
 
Join Date: Jan 2001
Posts: 37
Send a message via ICQ to gymscat
Question Kill Valygar?

I accepted this quest but I have recently heard great things about Valygar. What is the outcome of keeping him in my party?
Currently my char. is a thief+ Minsc, Jaheira,Imoen,Nalia, and Anomen. I am starting Chap. 6. Should I hang on to Valgar and forget turning him in?
Thx
G.
Reply With Quote
  #2 (permalink)  
Old 04-09-2001, 06:41 PM
Member
 
Join Date: Apr 2001
Posts: 47
Send a message via AIM to Yacobod
Post

I wouldnt recommend killing valygar for the coweled wizards. you need valygar to do the planar sphere quest, he is the key you need to get in. You get the gauntlets of ogre power in there (part of crom faeyr) and i belive the wave shaft (part of the halbred wave). These are some kick ass weapons, so you will want to do the quest. And the quest offers some nice experience points.

And valgyar in my opinion is one of the better NPCs, because of his back-stabbing ability, arm him with the celestial fury, and maybe the daystar or equalizer and you have quite a force on your team. celestial fury dishes out like 20 damage plus stunning.

plus when you are in the sphere, you get to kill that coweled wizard anyways
__________________
TIAX RULES ALL
Reply With Quote
  #3 (permalink)  
Old 04-09-2001, 06:45 PM
fable's Avatar
Temporarily on Leave
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,399
Post

For what it's worth, I suggest keeping Valygar only long enough to enter the Planar Sphere. (He's the key that gains you entry.) Once inside, you can leave again, dismiss him, and get back whomever you've let go previously.

He's not bad, but I don't find him as useful as Minsc in a neutral/good party, and he's useless in a netural/evil one.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #4 (permalink)  
Old 04-09-2001, 07:17 PM
Member
 
Join Date: Jan 2001
Posts: 37
Send a message via ICQ to gymscat
Post

Thanks. Btw where is he?
Reply With Quote
  #5 (permalink)  
Old 04-09-2001, 07:32 PM
Member
 
Join Date: Apr 2001
Posts: 47
Send a message via AIM to Yacobod
Post

go to Umar Hills, he is in the cabin to the north of the map
__________________
TIAX RULES ALL
Reply With Quote
  #6 (permalink)  
Old 04-09-2001, 07:36 PM
Member
 
Join Date: Jan 2001
Posts: 37
Send a message via ICQ to gymscat
Post

thx
Reply With Quote
  #7 (permalink)  
Old 04-09-2001, 07:44 PM
Exalted Member
 
Join Date: Dec 2000
Location: Vancouver,BC,Canada
Posts: 250
Post

and by the way, you get the wave shaft in the Astral Prison, not the Planar Sphere.
__________________
Nick_Dude is a proud member of the Shadow Mages. All who stand in Shadow Mages' way will fall!!
Reply With Quote
  #8 (permalink)  
Old 04-09-2001, 08:43 PM
Exalted Member
 
Join Date: Jan 2001
Location: San Antonio, TX, USA
Posts: 1,799
Post

just kill him, he's useless, but don't take his body to the cowled wizards, take the body to the planar sphere and it'll open up for you.
__________________
I would be a serial killer if i didn't have such a strong distaste for manual labor
Reply With Quote
  #9 (permalink)  
Old 04-09-2001, 08:44 PM
Member
 
Join Date: Apr 2001
Location: Santa Rosa, CA, USA
Posts: 1
Send a message via AIM to Bubba the Tortoise
Lightbulb

I say just kill the fool and use his body to get into the sphere. That's how I did it anyway, worked like a charm and was fun to boot.
__________________
Diplomacy: The act of distracting one's opponent while you look for a bigger stick.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com