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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

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  #16 (permalink)  
Old 01-12-2004, 01:56 PM
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Quote:
Originally posted by Galmar
Just seems a shame to me that a few bad apples can ruin the barrel. At least with tabletop the other person is in striking range.
Basic flaw in multiplayer gaming on the Web, isn't it? Out of sight, out of reach. Well, not really, but difficult enough to take much of the fun out of gaming when you have to ensure that the idiot who screwed your game or party over can't do it, again.

A good table-top RPG among friends can be a great experience. Barring that, I tend to think the best fun comes from a singleplayer game like BG2 or PS:T, where the NPC party members actually simulate both personality and a degree of self-willed behavior. Sure, it's fake. But it seems real at the time, it adds to the flavor of the game, and you're not about to be blown away at any time by some guy who's just bent on giving everybody a hassle because his dad's told him he has to quit playing online.
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  #17 (permalink)  
Old 01-12-2004, 02:15 PM
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Exactly, who needs RL friends when you have keldorn?
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  #18 (permalink)  
Old 01-12-2004, 02:25 PM
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Quote:
Originally posted by Galmar
Exactly, who needs RL friends when you have keldorn?
So you think your Gamespy multiplayer groups constituted reallife? Hell, reallife has to be better than that. And since when does reallife enter gaming, in any case? Finding out what a person's like has far more to do with shared experiences based on a broad variety of experiential inputs, rather than simply encountering a few monsters and rolling dice.

As for experience reallife itself, that's where gaming limits come into play. 1-2 hours per day, plenty of time left over for peer groups, love interests, family interactions, etc.
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Last edited by fable; 01-12-2004 at 02:31 PM.
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  #19 (permalink)  
Old 01-12-2004, 02:32 PM
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experience... ok get the cap remover, i understand.
Peer groups? ok no more mixed alignments.
romances? ok ill get the flirt packs as well? family interactions???? i hate the government district.
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  #20 (permalink)  
Old 01-12-2004, 02:34 PM
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Quote:
Originally posted by Galmar
experience... ok get the cap remover, i understand.
Peer groups? ok no more mixed alignments.
romances? ok ill get the flirt packs as well? family interactions???? i hate the government district.
LOL! Personally, I'm still searching for an adequate user's manual. Or better yet, a DM's one.
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  #21 (permalink)  
Old 01-12-2004, 02:37 PM
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Quote:
Originally posted by fable
LOL! Personally, I'm still searching for an adequate user's manual. Or better yet, a DM's one.
yeah, but you probably have to quit the game to bring up the dm or user's manual on your computer...
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  #22 (permalink)  
Old 01-12-2004, 02:42 PM
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Have you ever heard of IEEP?

Some people are so narrow minded... they really dont open up thier eyes to the world. All it takes is a little editing of the dialog.tk file..
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  #23 (permalink)  
Old 01-12-2004, 03:00 PM
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here is some more information on check the bodies...

scroll down

http://www.teambg.net/~checkbod/checkthebodies.htm

all i can say is wow...that's a lot of new quests...wow...
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  #24 (permalink)  
Old 01-12-2004, 05:06 PM
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Yes, it is. That's very impressive. I may just try it.
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  #25 (permalink)  
Old 01-13-2004, 03:35 AM
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Work on Return to Windspear has been picked up and is now back at full speed. Almost everything is in place now. It won't be long before we start testing, teaking and fiddling with details. We're aiming for a summer release (a goal we consider realistic based on years of experience ).
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  #26 (permalink)  
Old 01-13-2004, 05:58 AM
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I've recently enrolled as an additional/humble co-helper/co-coder for RtW, so I had the chance to be *impressed* by the work of these guys.
Surely, they've been slow, but wait to see the mod.
(I think Xyx is right in calling it The mod...)

hmm, @Xyx, frankly from Quitch's reports it seemed to me there's still a significant amount of dialogue for him to do.
I hope I won't slow the work in coding that then, since I'll have REALLY SERIOUS time troubles in the following 3 or 4 months

Anyway there are other interesting projects, even though I have to say I'm following only the WeiDU developments.
Speaking about quests mods, Nightmare was working on an cool Expanded Underdark if I'm not mistaken.
There are also a lot of NPCs in the making (I'm also very interested in the Delainy mod UU was talking about).
Sure, Fable correctly said once that BG2 was never meant for modding like NWN was, but still I think the community is fairly active and productive.
Yet some mods don't seem to have enough "promotion" in this board.
Has anyone tried Sim's Virtue mod, for instance (a must imho)?
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  #27 (permalink)  
Old 01-13-2004, 07:25 AM
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Well, I just started a new game with the Virtue Mod installed. Any great things youd like to point out by any chance??

And Nightmare is indeed working with an expanded Underdark. But hes also busy with Kivan, some other paladin NPC I believe...and many other side projects....
So unfortunatly, im not expecting any Mod releases from him soon.
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  #28 (permalink)  
Old 01-13-2004, 08:53 AM
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just to know if there's some interest...what about a NPC thief or simething in that direction? In the first place it would be in german, but it shouldn't be that difficult to find someone for the translation. I'd do it myself, but I guess I need more proficiency in my english-skill...
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  #29 (permalink)  
Old 01-13-2004, 09:17 AM
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But do we need another NPC thief, @Monolith? There are already several in BG2. With respect, I think that new NPCs should either have some intrinsically distinctive dialog and character, and/or possess a profession that is poorly represented among NPCs. Thus, a monk, a wildmage, a paladin (different kit than Keldorn), or some unusual multi-/dual class would seem more interesting and useful at this point.
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  #30 (permalink)  
Old 01-13-2004, 09:29 AM
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Re: Is there modding life in the BG2 engine yet?

Quote:
Originally posted by fable
But given newer games that have drawn attention away from it, are we likely to see major mod efforts in the future, in your opinion?
I keep saying it's basically all about the user base, as expressed by download counts. The mod that gets just 200 downloads, is my last one.
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