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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

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  #16 (permalink)  
Old 05-02-2002, 02:58 PM
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No I went in and hacked their stats down below that, then when that didnt work I thought maybe it was a static property of the character so I rolled up a PC with all stats 13 or less. Even he still got the 10 percent. Apparently the didn't put in the stat checks and just gave the bonus to everyone.
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  #17 (permalink)  
Old 05-03-2002, 09:31 AM
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cleric lvl 1: doom, doom, doom, a few blessings (about 3-4 for whole party), and maybe cure light. doom is very useful, its -2 to everything after all (THAC0, DMG, saves), no save against it (does not stack tho). 1-2 remove fear, and a sanctuary or 2. maybe command, dunno if its useful.

lvl2: tons of chant, i want one for almost every stinkin fight. its great, even tho it takes long. DUHM for Ano or other fighting clerics, maybe silence? only sucky spells avail for druids .

lvl3: animate dead, miscast magic, dispel magic, 1-2 cure disease for party, and a few summon insects. cure medium to fill up.
i never have problems using my lvl3 or lvl1 slots (and 2 with cleric), but i would trade the lvl2 druid spells for almost anything.
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  #18 (permalink)  
Old 05-03-2002, 05:53 PM
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Xyx Xyx is offline
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Remove Fear has an enormous @$$-saving per buck, so to speak. Plenty of fear caused by various creatures, and a panicked party member often ends up dead.

Armor of Faith is also half-decent for Rangers and Paladins.
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  #19 (permalink)  
Old 05-03-2002, 08:29 PM
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call lighting in nice, specially in tob where more sraps go outside
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