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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

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  #1 (permalink)  
Old 11-10-2002, 12:38 PM
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Grade the Character Kits!

If you could give a grade to all the character kits in Baldur's Gate II, what would you give them all?

Not that this is strictly an opinion thread; my grades are not the final authority by any means on what classes are good or bad. Feel free to agree or disagree, and post your own report card.

Explanations would take way too long, so I'm just gonna list the grades. If you need explanations on why I graded certain classes the way I did, ask me and I'll see if I can get around to answering.

Oh, and some kits have such great, legitimate dual-classes that I feel should be mentioned in an indented reference under the kit itself.

So, here we go:

Fighter: B-
Berserker: B+
---Berserker/Mage: A
---Berserker/Cleric: A-
---Berserker/Druid: A-
Wizard Slayer: D
Kensai: B-
---(not listing kensai combos because they are cheesy and make no role-playing sense)

Barbarian: B

Paladin: B+
Cavalier: A
Inquisitor: A+
Undead Hunter: B

Ranger: B
---Ranger/Cleric: A+
Archer: A-
Stalker: A
Beastmaster: D
---Beastmaster/Cleric: B+

Monk: A

Mage: B-
Wild Mage: B+
Abjurer: C
Conjurer: A-
Diviner: D-
Enchanter: C
Invoker: B-
Illusionist: B-
Necromancer: B
Transmuter: F

Sorceror: A

Cleric: C
Various Kits of Cleric (alignment specific): B+

Druid: C
Shapeshifter: C+
Totamic Druid: C-
Avenger: C+

Thief: C
Assassin: C+
---Assassin/Fighter: A+
---Assassin/Mage: B-
Bounty Hunter: C+
Swashbuckler: B+
---Swashbuckler/Fighter: A-
---Swashbuckler/Mage: A

Bard: D+
Blade: B+/A-
Jester: D
Skald: B+

Last edited by Impaler987; 11-10-2002 at 12:50 PM.
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Old 11-10-2002, 03:21 PM
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I'd give barbarian and kensai an A-, both are extremely powerful, one can take hits because of his increased hp and the other can hurt like no other melee.
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Old 11-10-2002, 03:54 PM
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id give the undead hunter and chav a higher rating that inquisitor, since you get draw on holy might....turns a pally into a pure killer....inq dispell and true sight are great, but potion swapping with a spell trigger scroll allows multiple hits with cleric dispell, which is a good substitute...

sorcs rate a++

and the shapeshifter moves to a- when you add wes's shapeshifter rebalance mod....

ive heard jesters are fun, since bard song is map range, so cast clones, and confuse everyone in map, let them kill each other off....

wild mages should rate higher, if you dont install sola mod, you can stack impr chaos shield and set all surges to 100, cast normally, so a wild mage becomes a super sorc...

no surprise from me about the cheesy exploits..hehheheh....

kensai mage should rate around a++++++++++++++
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Old 11-10-2002, 11:34 PM
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Stalker A-
Wild Mage A-
Barbarian B+
Jester B
Assassin B-
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  #5 (permalink)  
Old 11-11-2002, 02:06 AM
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Quote:
---(not listing kensai combos because they are cheesy and make no role-playing sense)
To each their own.
I say the same as you, if you want explanations about why I think you are
wrong, I can give 'em.
Besides, berserker/mages are WAY more powerful/cheesy and make WAY less
roleplaying sense than kensai/mages.
(magery needs training not rage)

Speaking about cheese then, did you know that in PnP, 2nd edition,
Ranger/Clerics could cast druidic spells only up to the 3rd level?
In truth, this is the only cheesy class in your list.
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Old 11-11-2002, 04:26 AM
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Quote:
Originally posted by Littiz
Besides, berserker/mages are WAY more powerful/cheesy and make WAY less
roleplaying sense than kensai/mages.
(magery needs training not rage)
If you read the kit description of the berserker, you'll notice that it says, "Berserkers tend to be barbarian-like in nature, but not always. Sometimes it is a conscious choice that the warrior-in-training makes." So not all berserkers are stupid or irrational or out-of-control. The fact that, unlike barbarians, they can grandmaster weapons reflects their discipline and their seriousness toward training. Thus, some berserkers do have the mind and the discipline to turn to wizardry. However, they are not totally devoted body and soul to the art of fighting the way kensai are. So if your argument on why a kensai would be legitimate consists solely of the discipline factor, your argument is weak because a kensai literally devotes his entire life to training with his sword; in Oriental Adventures PnP the kensai devotes his entire life to the utter mastery of just ONE weapon, so it's even more restrictive there. It makes absolutely no sense for a warrior so dedicated to all of a sudden switch to wizardry.

Quote:
Speaking about cheese then, did you know that in PnP, 2nd edition,
Ranger/Clerics could cast druidic spells only up to the 3rd level?
In truth, this is the only cheesy class in your list.
Which is why I play a Ranger/Cleric honestly. I use his stealth the way a ranger would when it's called for, and at spell levels beyond level 3 I make sure to pick only cleric spells.

Last edited by Impaler987; 11-11-2002 at 04:28 AM.
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Old 11-11-2002, 06:20 AM
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You're speaking to a guy who played immediately as a berserker/mage.
It's easy to justify, in truth, any character you want (go see the
Chrysta NPC in development, assassin/druid....)
especially with the Blood of Bhaal in your veins.
That's why I said Ranger/Clerics are the only cheesy class, they're
implemented wrongly.

The rest is opinion.
To me kits are a model to describe character's attitudes.
My PC wouldn't call himself a "Kensai", we're not even in an oriental
environment.
Simply, he study swords, and refuses to equip armors and the like as those
are hindrances. The kensai-kit proves the best "model" for it.
I could just make an identical kit and name it differently.
As for changing "professions"... well I myself had humanistic studies,
then went for engineering.
I studied piano for a while (LONG ago), then went, definitely, for
heavy metal drums (blessed day )

I don't see why someone with the capabilities couldn't switch to something
else, if motivated...
In the BG2 world, where magic *exists* and someone has taken your soul,
you're quite motivated to find adequate answers...
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Old 11-11-2002, 09:38 PM
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Regarding your poor mark on Transmuters:

More likely than not, yes, they aren't particularly wonderful in Baldur's Gate, but I'd like to point out that in 3e PnP, at least, they kick some serious butt. Not so much for the dealing of damage, but they make fights easier. For example, casting Enlarge on an enemy archer's bowstring, Reduce on an enemy fighter's longsword, Enlarge on his helmet, not to mention Rope Trick, Polymorph, Transmute Rock to Mud and vice versa, Disintegrate, and (drum roll) Timestop! Yes, I'm currently playing a Transmuter in DnD. I wanted to see how a mage would be when they DON'T rely on Fireballs and Magic Missiles. It's much fun.
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Old 11-12-2002, 12:39 AM
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Hey Aramant, ingenious use of spells really hehe. Made med think of that mel brooks movie... Lord Helmet anyone? Your schwarz is a s big as mine hehe.
It is always good fun to reag someones grading of characters but have you actually played them all? SInce you have ToB I must point out that the Wizardslayer is alot better now than he used to be...if you bare with him that is...
I think berserker/mage is fine except maybe that rage should disable spellcasting like tensers transformation does.
And kensai/mages are just very stylish.
In ToB all thieves are A++ IMO.
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Old 11-13-2002, 08:03 PM
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Quote:
Originally posted by Impaler987
So if your argument on why a kensai would be legitimate consists solely of the discipline factor, your argument is weak because a kensai literally devotes his entire life to training with his sword; in Oriental Adventures PnP the kensai devotes his entire life to the utter mastery of just ONE weapon, so it's even more restrictive there. It makes absolutely no sense for a warrior so dedicated to all of a sudden switch to wizardry.
I think I'm with Littiz on this. The male lead in Crouching Tiger/Hidden Dragon was essentially a kensai who tried to give up fighting to become a priest but found he was called to take up the sword. This seems to be a pretty good illustration of the dual-class concept (although it would be Kensai-Cleric or Kensai-Monk in his case).

If you use your imagination you can come up with a psychological justification for just about any class combination.
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Old 11-13-2002, 09:17 PM
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Quote:
Originally posted by Littiz
I don't see why someone with the capabilities couldn't switch to something
else, if motivated...
In the BG2 world, where magic *exists* and someone has taken your soul,
you're quite motivated to find adequate answers...
Great point!
Imagine yourself as a Kensai, training between studies in Candlekeep from the fist time you could pick up a wooden sword to when you are abruptly uprooted. After seeing the magically-overdone killing of Gorion you can't tell me you wouldn't--as a Kensai remember--make it a point to investigate magic. Then, when the spell-slinging vilians of the Sword Coast cast spells like charm, hold person, slow, time stop, I for one would try to learn about magic. Remeber, swords don't kill people, people kill people! If you can't move, its pretty hard to dismember a mage, training or no.


PS, @Littiz
you say you "then went for engineering." If you don't mind my asking, what discipline of engineering did you go for? I am curious because I am in pursuit of mechanical engineering.
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Old 11-14-2002, 02:08 AM
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Quote:
I think berserker/mage is fine except maybe that rage should disable spellcasting like tensers transformation does.
That'd be cool and balanced again!! Probably just minor hacking with the innate, pasting something from Tenser... will try when I have some time...

Re: PS
I could call it computer and software engineering..
before they changed the whole universitary system (I'm one of the last ones
bound to finish the old way....), a strange place where you learn theory of
programming without actually programming (almost), and a lot of useless (for us)
stuff like electronics, Z-transforms and transforms of all kind
Sort of I_know_a_bit_of_everythin' "computer bard"

Skooter, you can still change your mind and save your soul!!!
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Last edited by Littiz; 11-14-2002 at 02:13 AM.
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Old 11-14-2002, 03:13 AM
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im in the middle of the cisco professional certs...

ccnp, cisco certified netweenie peon....

tough as nails, and just passed 3 of 5...whew...switching and routing....

i agree with littiz, run for the hills, skooter!!! save yourself...
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Old 11-16-2002, 04:39 PM
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I installed the shapeshifter rebalancing mod yesterday and I have to say that the changes made are good ones. Exactly what I was looking for. Anyone who likes shapeshifters but was annyoed that you didnät get what you bargained for should try it.
I still dont have the greater werewolf form but the normal one is pretty cool too.
Being a shapeshifter makes for some funny dialogues... Mencar calling me a puny human hehe etc.
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Old 11-16-2002, 04:52 PM
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Re: Grade the Character Kits!

Quote:
Originally posted by Impaler987
Kensai: B-
---(not listing kensai combos because they are cheesy and make no role-playing sense)
Wow. You just threw out a whole class of warrior mages in several games, standalone and online, that I've played over the years.

I think it really comes down to the fact that you couldn't find a reasonable modus vivendi for a kensai/mage, and you've (correctly) read people's remarks up here about what a cheesy character can be created from the class. It doesn't logically follow, though, that a roleplaying kensai/mage can't be created, or that it will be played in a cheesy fashion. I've done it, and I'm sure others have. In fact, I see two potential paths for this character, depending upon whether you pursue the mage or kensai options first.

Typically, I've run the kensai first. At a certain point he's dismissed his team, reoriented his thinking to mental exercises that give him greater command of the enviroment and himself. Then, he's undertaken small quests on his own, and eventually looked up all his old pals for further adventures. Trust me: this works.
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