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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

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  #1 (permalink)  
Old 09-09-2001, 01:25 PM
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Post Evil and Good

Is there any way to keep evil character in a good party (one with above 18 rep)?
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Old 09-09-2001, 01:27 PM
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no, unless you knock him/her out and carry them on your back if you consider that to be being part of your party.
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Old 09-09-2001, 01:30 PM
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Or you could just go for the Happy Script which, if I understood correctly, prevents internal fights or any NPC leaving the party.
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Old 09-09-2001, 01:39 PM
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I thought the happy script was for romances?
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Old 09-09-2001, 01:40 PM
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I think there's a download somewhere that combines the romance patch with the party happy thingymabobber patch
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Old 09-09-2001, 01:41 PM
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Well, whenever your party is about to go up in reputation, kick the evil character out just before it happens, tell them to wait around, then pick them up again immediately after going up in reputation. Evil characters will join you if you have 19+ reputation; it's when your reputation is changed in that zone that triggers their departure.
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Old 09-09-2001, 02:03 PM
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Also in one of the other posts, If u manage to have a 25 charisma evil cahracters such as edwin will stay in your party even at 20 reputation.
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Old 09-09-2001, 02:33 PM
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Or why not allow the evil NPC to perform a few evil acts every now and then? Or use the slayer change to keep the rep down while still doing all quests in the good way.
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Old 09-09-2001, 06:06 PM
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I have an evil mixed party, and my char is chaotic good, even if you did all the goody, goody quests, you should be ok. my rep is 14, with viccy and korgy, and thats after doing all the nice endings that raise rep.

It should be 16, still close but ok, but in the buried alive quest I killed the gravekeeper, and lost 2 rep.

And if you read the good faq, and the walkthru, there are good, simple ways to lose rep. like the elf hater in waukeen prominade, or being really a jerk to delon in dearnise stronghold quest, with a little creative knowledge it is no big deal to keep rep in the popular area.

since I am odd to brynlaw soon, no problem, in fact I will have to spend cash to raise rep just to give me some extra slayer transforms.
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Old 09-10-2001, 01:26 AM
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Quote:
Originally posted by Astafas:
<STRONG>Or why not allow the evil NPC to perform a few evil acts every now and then?</STRONG>
A certain 'game' in the upper floor of the Ust Natha tavern comes to mind...
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  #11 (permalink)  
Old 09-10-2001, 06:30 AM
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But how do you prevent departure of two team members who hate each other?
Like Edwin and Minsc for example????
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Old 09-10-2001, 06:36 AM
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Quote:
Originally posted by Last Beetle:
<STRONG>But how do you prevent departure of two team members who hate each other?
Like Edwin and Minsc for example???? </STRONG>
This is the main reason why the Happy Script was created - originally by Sir Kalthorine - to prevent NPCs from fighting each other. With the script there is also a file that will prevent evil NPCs from leaving at high rep, and Neutral and Good NPCs from leaving at low rep. The Multi-Romance was also added to the files within the script - although they are renamed, adding "_2" to the file name.

I used his original script and made an updated version, using files from Baldurdash fix packs, as well as changing the multi-romance files. You can download the patch at my site, link's in my signature. Further details can be found at the site itself.
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Old 09-10-2001, 07:49 AM
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OK THANKS! I'll check it out!!!!
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Old 09-11-2001, 01:36 AM
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Just wonder what's the reason ...
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Old 09-15-2001, 05:57 PM
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Also, I've discovered that I can just have Nalia fumble a theft at some merchant that I will no longer need.
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