Register Lost Password?  Cookie?
  The time now is 11:57 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 09-11-2001, 10:34 PM
Exalted Member
 
Join Date: Nov 2000
Location: Wellington, New Zealand
Posts: 79
Post enchanter or diviner?

I want to solo a mage. Which would be the bigger challenge: enchanter or diviner?

My first thought is that the enchanter would be harder-- no evocation means no fireball, no melf's, no mordenkanein's.

What does everyone think?
__________________
I don't need this, I've got a masters degree in folklore and mythology
Reply With Quote
  #2 (permalink)  
Old 09-12-2001, 01:22 AM
UserUnfriendly's Avatar
Exalted Member
 
Join Date: Aug 2001
Location: Sluggy Zone
Posts: 4,109
Post

enchanter...
no necromancy spells! Evokation are nice, but

Hasted skellys are as good as m swords or better, cannot be held, and no abu dahzim, thus dragons are a lot tougher.

can't live without my abu dahzim!
__________________
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
Reply With Quote
  #3 (permalink)  
Old 09-12-2001, 02:18 AM
Astafas's Avatar
Exalted Member
 
Join Date: Jan 2001
Location: Stockholm, Sweden
Posts: 2,290
Post

A Diviner won't get any familiar and those ertra HPs and skills sure would have been good if soloing.
__________________
Proud SLURRite Vampiric Lawyer of the Rolling Thunder (TM) - Visitors WELCOME !!!
(Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )

Life seems short considering how long you will be dead.
Reply With Quote
  #4 (permalink)  
Old 09-12-2001, 08:14 AM
Xyx's Avatar
Xyx Xyx is offline
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands
Posts: 3,125
Post

That's about the only thing Diviners miss out on, besides cheap summons (good summons aren't Conjuration/Summoning) and Planetars. Not bad for 9 extra spells.
__________________
The Land of Argyle: Core D&D3.5 rules NWN roleplaying server.
Return To Windspear: The coming mod. ETA 2005.
Baldur's Gate 2 Spells Reference: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com