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05-23-2001, 02:13 PM
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| | Demogorgon stats Every preview of ToB based on the E3 release talked about the super villain Demogorgon, the prince of demons. All the previews said he is really powerful and how a 30th level party only lasted two or three rounds against him. Does anybody know his stats?
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The Church could use someone like that.
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05-23-2001, 02:52 PM
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| | Also, does anyone know what profiency Saervok will have?
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05-23-2001, 03:55 PM
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| | I have a copy of ad&d first edition monster manual and it is safe to say that he is incredibly powerful. However my favourite demon is Graz'zt. I hope we meet him in ToB.
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05-23-2001, 08:40 PM
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| | Hey,let's SEE those stats for the Demogorgon!! Give us (without any books) a hint here.
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05-24-2001, 02:40 AM
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| | Okay okay, I'll try and write it down for you.
Demogorgon( Prince of Demons)
Frequency: very rare
no. appearing: 1
AC -8
move 15"
Hit dice: 200hps
%in lair: 50%
no of attacks: 3
damage/attack: all special
special attacks: see below
special defenses: +2 or better weapons to hit
magic resistance: 95%
intelligence: supra genius
alignment: chaotic evil
size: L(18' tall)
psionic ability: 150/head
attacks/defense modes: all/all
Rivalry between demon lords is great, but the enmity between demogorgonn and orcus is immense and unending. Demogorgon is a terrible opponent. First, he possesses great powers in his two heads. Should he fix the gaze of both upon his enemies he is able to hypnotize. This hypnosis will affect from 10-100 creatures of 1-3 hit dice, from 5-4+ with 4-6 hd, from 3-24 with 7-9 hd, 2-12 with 10-12 hd, and from 1-4 with 13 or more hd. Those over 15 hd save vs magic, all others are automatically hypnotized. This hypnosis of the mass sort is limited in that the victims are only under its influence for 1 turn, but during this time will follow most instructions absolutely( self destruction would not be heeded) and from 1-6 turns afterwards will tend to believe or carry out the residual of the hypnosis. Demogorgon's left head has a gaze which has the effect of a rod of beguiling, and the gaze of his right head causes insanity for from 1-6 turns. When used independently inn this manner the potential victim or victims save vs magic to determine whether or not to avoid they eyes.
Second Demogorgon is able to lash his forked tail, striking with it as a whip-like weapon. Its touch causes energy drain from one to four levels, the tail striking as a flail fro hit determination.
Third his tentacles are also deadly weapons. each causing 1-6 hit points of damage to any opponent, but those opponents which are of lesser stature (particularly those hailing from the material plane such as humans, dwarves and eleves etc) will be subject to rot -- a limb becomes useless in 6 melee rounds and drops off in another six; the body sustains which permanently removes 25% of the persons hit points in 6 melee rounds, cumulative per hit. A cure disease made within the 6 melee round time limit will save the member so that it will heal inn 1 to 4 weaks, and body hits will be restored entirely with the cure if made within the 6 melee rounds after the hit.
Whenever desiring to do so, Demogorgon uses any of the following powers: Cast continual darkness, charm person, create illusion(as an illusion wand), cause fear(as a wand), levitate(as a 16th level magic user), detect magic, read magic, read languages, detect invisible objects,ESP, dispel magic, clairvoy, use clairaudience, suggest, water breathe, polymorf self, wall of ice, charm monster, telekinese 7000 gold piece weight with each of his two heads, cast a feeblemind spell once per day, project an image, use power word stun once per day, use any symbol once per day, turn sticks to snakes and gate in other demons, 85% chance of success: 50% chance for a type 1-IV, 50% chance of gating in a type V or VI.
Description: It is contended by some that this demon prince is supreme and in any event he is awesome in his power. This gigantic demon is 18' tall and reptilian. Demogorgon has two heads which bear the visages of evil baboons or perhaps mandrills with the hideous coloration of the latter named beasts. His blue-green skin is plated with snake like scales, his body an legs are those of a giant lizard, his twin necks resemble snakes, and his thick tail is forked. Rather than having arms, he has great tentacles. His appearance testifies to his command of cold-blooded things such as serpennts, reptiles and octopi.
This is from official advanced dungeons and dragons monster manual.
I haven't seen him in 3rd edition monster manual.
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05-24-2001, 03:30 AM
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| | BAH....+2 or better weapon to hit is not so incredible.....but the rest is.... 
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05-24-2001, 04:55 AM
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| | Remember that theese are his first edition stats, I believe his 3rd stats would be a great deal better. For first edition theese stats are awesome.
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05-24-2001, 07:01 AM
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| | OK...i imagined that seeing the +2 to hit.... keep me/us informed if you'll have more infos....
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Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
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05-24-2001, 08:02 AM
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| | I saw a typical battle between him and a strong party at E3. He mopped up the floor with the party in almost no time, and makes a demi-lich or dragon seem less threatening than a kobold.
Fortunately, the battle is not required in any quest. It's optional, and only an optimized, high level party with a host of the new skills and spells stands much of a chance of winning.
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05-24-2001, 09:07 AM
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| | A great wyrm in 3rd edition is a hell of alot stronger than any dragon in bg2, the way dragons should be I think. They are even tougher than the tarrasque.
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05-24-2001, 08:41 PM
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| | @Bruce Lee - Thanks for writing all that down.
Maybe I DON'T want to fight one of these guys . . . well, yes I do. Thanks again.
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05-24-2001, 10:29 PM
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05-24-2001, 10:38 PM
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| | Quote:
Originally posted by fable:
<STRONG>Fortunately, the battle is not required in any quest. It's optional, and only an optimized, high level party with a host of the new skills and spells stands much of a chance of winning.</STRONG>
| ...that is, until someone finds the cheese.  | 
05-25-2001, 02:31 AM
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Posts: 930
| | mmmmm......i think that battle will remind me of my first meeting with firekraag....i went to windspear hills, talked to him and said myself:"I'm not so powerful....now. Laugh you dragon...i'll check back with you later...."
I went back later....what a fun...
The incredible sense of power you have when you're an high lvl character... 
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Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
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