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Originally Posted by Redrake For divine spells I would suggest a half-elf ranger/cleric. Is the ultimate divine spellcaster and dual-wielding Crom Faeyr and Flail of Ages makes it a very though tank. |
That is an excellent idea as well to replace the fighter character, though I'd say with the caveats that the other spots would be filled by a sorceror and probably a single-classed thief: since the main tactical advantage to having a limited-number party is fast levelling, I would be opposed to having more than one multi-class character.
Since you bring up particular weapons, one advantage I can point out to my suggested Kensai(or Berserker)-thief/Blade/Sorceror (or mage-cleric) combination is having two characters with UAI. The Blade, for example, would equally be able to dual Crom and FoA, with offensive spins, for comparable effectiveness--or for that matter, Carsomyr. It would have fewer hit points but would also have the added protection--in combination with stoneskins--of being able to use protection from magic weapons. Moreover, if you don't find it overly cheesy to have singing clones, the Blade and Fighter-Thief can be made overpowering in melee combat when the Blade is capable of Enhanced Bard Song--though, again, it is necessary to restrict multi-classing so that UAI and Enhanced Bard song become available as soon as possible, preferably in mid-SoA. While the Fighter-thief will presumably want to stay with weapons capable of backstabbing, that character would otherwise be equally versatile in terms of weapons, and would eventually be able to use stoneskins and Prot-MW via scrolls when needed. Yet another good thing about UAI, particularly with tactics installed, is that it would be quite possible to make at least one of those characters 100%+ resistant to magic, at least by ToB. It may even be possible to have both if one of them is carrying Carsomyr.
That said, I would still recommend multiclassing a mage to replace the sorceror, *if* you find divine spells a necessity. I typically don't, especially with a limited party. You will have more than enough loot to pay for temple healing on only 3 characters if needed; rods of resurrection should be all you need in battle; you will level up fast enough that you will be able to run over any undead with relative ease; and, in my view, the thief HLAs are far superior to the cleric ones.