Register Lost Password?  Cookie?
  The time now is 12:07 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 04-18-2005, 02:07 PM
Member
 
Join Date: Oct 2004
Posts: 2
Lightbulb 6 bards

Alright, me and my ideas, I have been through the game a couple times and Ive even solo'd a couple times (3) but now iwant to try something a little different . . .

A party of 6 bards.

I figure if i have 5 bards singing (2 of the jesters and 3 skalds) my 6th bard, a blade (the one who will be dealing the damage) will be insane! All the while the enemies will be confused (nothin can save enough to stand 2 jesters lol)

The question is will the bard song effects of the skalds stack?

will the jester's?

will any of them stack with the blade's offensive spin?

PS think of the possibilities . . .
Reply With Quote
  #2 (permalink)  
Old 04-18-2005, 03:11 PM
Exalted Member
 
Join Date: Jul 2004
Posts: 572
Quote:
Originally Posted by Sneezer
Alright, me and my ideas, I have been through the game a couple times and Ive even solo'd a couple times (3) but now iwant to try something a little different . . .

A party of 6 bards.

I figure if i have 5 bards singing (2 of the jesters and 3 skalds) my 6th bard, a blade (the one who will be dealing the damage) will be insane! All the while the enemies will be confused (nothin can save enough to stand 2 jesters lol)

The question is will the bard song effects of the skalds stack?

will the jester's?

will any of them stack with the blade's offensive spin?

PS think of the possibilities . . .
Good Idea... but it's not a new one. I've actually tried something like this (3 Skalds, Haer'Dalis, Keto (Bard SKed to a Skald) and a Blade PC).

It works pretty well in the beggining, since your Thac0/AC are low. 3 Skalds will give you AC and Thac0, wich is helpful in the beggining. Howerver, by the end of SoA, a though fighter will have a lower AC and a better Thac0 than a Blade (that's obvious!).

After having done my "bard-theme" party, I've conclued that the following party would work better :

- Berserker/Cleric (Or Dual/Multi Fighter/Cleric... you'll need a few buffs like Negative Plane Protection and Chaotic Command sometimes!)
- Kensai/Thief or Swashbuckler/Fighter (Good Fightning skills, thievery!)
- Kensai/Mage, Monk, Paladin... whatever fits you, but must be a damage dealer. An archer could be great. A 4th Skald could also be an option.
- Skald
- Skald
- Skald

Jester's Songs are pretty useless... unless you use the Invisibility/Song cheese... wich is a bit stupid! (C'mon... you can't sing/play music while invisible without being noticed!)

"Jester song does not help allies, it affects all opponents within 30 feet and they must Save vs. Magic at +4 once per round or be Confused"

A save at +4 isn't great... Greater Malison could bring it back to 0, but still, by the end of SoA, most enemies will be immune or almost (always saves) against your Song.

------------

If you want challenge, then do not use any cleric/druidic classes... the game will be ALOT harder. BTW, a Bard with 16 Con (Highest bonus for Non-Fighters) can have crazy HP once they have access to Tenser's Transformation (Double HP!). Keto, in my game, had a whooping 230 HP when using Tenser's Transformation.
Reply With Quote
  #3 (permalink)  
Old 04-18-2005, 08:08 PM
Exalted Member
 
Join Date: Feb 2005
Location: The Spine of the World
Posts: 720
Six bards sounds somewhat overkill, but from a role-playing perspective your party could be a travelling troupe of performers. I'd go with two blades for the extra oompf offensively. Try two of each, maybe? Two blades, two skalds, two jesters?
__________________
Any man who asks for greater authority does not deserve to have it.
--Tercero Xavier Harkonnen, to the Salusan Militia

The Council of Four Perverts: (1) Magrus (2) Darth Zenemij (3) Erenor (4) Luis Antonio
Quote:
Washing your hands is important if you cook your breakfast.
Reply With Quote
  #4 (permalink)  
Old 04-18-2005, 08:48 PM
Galuf the Dwarf's Avatar
Exalted Member
 
Join Date: May 2003
Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,155
Yeah, I'd definitely suggest two for all the Bard kits. For strategies in use, I'd suggest you go like this, with some credit to Erenor.

Blade 1 - Main Melee

Blade 2 - Melee and Spellcasting

Skald 1 - Identifier and Singer

Skald 2 - Melee or Ranged & Spellcasting

Jester 1 - Singer

Jester 2 - Pocket-Picker & Spellcasting
__________________
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Reply With Quote
  #5 (permalink)  
Old 04-18-2005, 09:24 PM
fable's Avatar
Temporarily on Leave
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,399
I think it's a great idea. Forces you to find new ways of dealing with old problems--and there are at least two excellent bards, one in the game and one from a mod, to consider, too.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #6 (permalink)  
Old 04-19-2005, 11:05 AM
Exalted Member
 
Join Date: Jul 2004
Posts: 572
Yeah, as fable said :

Haer'Dalis is good with Short Swords (Since he hacked the game to have 2 profiencies in this weapon).

Keto is a good bard, but doesn't have the stats of a frontliner. Use her with bows/crossbows... or whatever ranged weapon suits you, and use her as a singer/pickpocketer/spellcaster/identifier. She has the maximum consitution to have the higher HP bonus for bards (16), so she'll end the game with more than 100 HP! (That's great... add a str-enhancing item and a Tenser's Transformation (double HP!), and she'll become a great tank!).

Get these spells early : Stoneskin, Fireshields, Lower Resist, Tenser Transformation, Improved Haste
Reply With Quote
  #7 (permalink)  
Old 04-19-2005, 04:48 PM
JackOfClubs's Avatar
Exalted Member
 
Join Date: Apr 2002
Location: California, USA
Posts: 818
I think I would go with 5 skalds and 1 fighter/thief. Or maybe a barbarian, if you want a really ironic twist.
__________________
Resistance to Tyrants is Service to God.
Reply With Quote
  #8 (permalink)  
Old 04-20-2005, 01:44 AM
Exalted Member
 
Join Date: Apr 2005
Location: Red Russia
Posts: 128
Bards are not very good at casting spells.
So, on which level will they get an access to 9 level spells?
Reply With Quote
  #9 (permalink)  
Old 04-20-2005, 04:27 AM
Exalted Member
 
Join Date: Jul 2001
Posts: 197
They don't, bards reach a max of level 6 spells and no further.

They're a backup or support character, the description is very true "A jack of all trades but a master of none."

It's an interesting idea really, might look into it myself.
__________________
I killed a rabid rabbit! I'm experienced now!
Reply With Quote
  #10 (permalink)  
Old 04-20-2005, 05:00 PM
Luis Antonio's Avatar
Banned
 
Join Date: Oct 2003
Location: In the home of the demoted.
Posts: 9,103
Send a message via ICQ to Luis Antonio Send a message via MSN to Luis Antonio
OK, Bard party:

Main slashers:

Blade - Dual short swords, arbane off hand, main hand your choice.

Blade - Main hand Crom, second hand shield of the lost/harmony

Skald - Main Celestial F, offhand Darkon zerth

Suporters:

Plain - Main bow (tuigan)

Jester - Sling (everard)

Spells are: Mislead, mislead, mislead, mislead, magic missile, mislead, have I mentioned mislead? Death spell is good too, along with some of the others.
Reply With Quote
  #11 (permalink)  
Old 04-20-2005, 08:39 PM
Galuf the Dwarf's Avatar
Exalted Member
 
Join Date: May 2003
Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,155
Quote:
Originally Posted by Luis Antonio
Blade - Main hand Crom, second hand shield of the lost/harmony

Skald - Main Celestial F, offhand Darkon zerth
Hey, Luis, I thought that Skalds could only get 1 rank in skills like 2-Weapon Fighting.
__________________
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Reply With Quote
  #12 (permalink)  
Old 04-20-2005, 11:52 PM
Exalted Member
 
Join Date: Jul 2001
Posts: 197
***Minor Spoilers***

Damn BG2 I can't help myself :P

I've started a game with 1 Swashbucker as my main character, a blade as a 2nd offensive melee character and 4 Skalds for spells/singing/ranged weapons.

Does anybody know of some good bard AI scripts? I'm after one so that my skalds immediately start singing as soon as an enemy is sighted. I did a quick search via google but wasn't able to find exactly what I wanted.

Update: It seems the ring of regen which I "borrowed" from Ribald doesn't work when I've got more than one bard singing. However when I've got the 4 Skalds singing my swashie's armour class is fantastic The blade and swashie had absolutely no problems cleaning out the slavers from the CC tavern. They barely ever get hit and have no problems dealing out damage.
__________________
I killed a rabid rabbit! I'm experienced now!

Last edited by Arch_Angel; 04-21-2005 at 12:46 AM.
Reply With Quote
  #13 (permalink)  
Old 04-21-2005, 01:00 AM
Exalted Member
 
Join Date: Apr 2005
Location: Red Russia
Posts: 128
I'm just curious what does normal bard's and blade's songs do? Couldn't find it in the game
Reply With Quote
  #14 (permalink)  
Old 04-21-2005, 09:57 AM
Luis Antonio's Avatar
Banned
 
Join Date: Oct 2003
Location: In the home of the demoted.
Posts: 9,103
Send a message via ICQ to Luis Antonio Send a message via MSN to Luis Antonio
Quote:
Originally Posted by Galuf the Dwarf
Hey, Luis, I thought that Skalds could only get 1 rank in skills like 2-Weapon Fighting.
Well, they do, but they get +1 to hit and to damage bonuses that apply to the off hand as well. I'll dual them because thats what I prefer with bards - always dual them. But, if you prefer, and thats what I think when I see your quote, swap the weapons from blade to skald. But think about that skald as the one who's gonna be behind waiting to atack, and casting spells (darkon zerth extra spells)
Reply With Quote
  #15 (permalink)  
Old 04-21-2005, 11:08 AM
mbz's Avatar
mbz mbz is offline
Exalted Member
 
Join Date: Jun 2004
Posts: 134
Make the bard cast Misleads. The effects of their bard songs stack up, giving your main fighter insane damage!
__________________
"To die is nothing, but to live defeated is to die every day."
-Napoleon Bonaparte
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com