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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Baldur's Gate II: Shadows of Amn

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  #1 (permalink)  
Old 04-13-2006, 04:05 PM
Nethrindor's Avatar
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Question 2 pcs party

well i have played soa and tob 4 times with full parties so dont mind spoilers.
So now i was thinking it would be fun to make it a bit harder.So i was planing on playing with 2 pc´s(multiplayer).

i have been reading most of the soloing guides here on gamebanshee,the obvius seems to be 2 dualclasses.
my first idea was
1:kensai/mage (suprising?)
2:archer/cleric. but is that even able to do?if not perhaps a figther/cleric for grand mastery in bow for the damage bonuses.but then no druidspells and no sneaking.

the roles of the 2 characters would be
1:tanking/damagedealing
2:ranged support/buffering and acses to the druidspells,there a couple of nice ones ;D

so i would appreciate som tips and corrections of my ideas.

Then i have som questions:
1:when to dual(have tob installed)
2:how the earn exp for activate kensai/archer classes without getting my ass totally whopped all the time.and some easy exp quest in chapter 2.
3:and some tips of weapon combinations.and other equipment i might need.

I am not intrested in any kind och cheating and überexploiting.
and if someone have other tips of classes dont mind giving me some hints.
well thats a good start for a discution i supose..

sorry for my really bad english.(from sweden)
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Old 04-13-2006, 06:43 PM
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After giving a lengthy battle for the pros and cons of a avenger/fighter vs the ranger/cleric in another thread I tried out the R/C for myself.

Archer/Cleric will lose their proficencies in bows and cleric can only use slings and thus the bow would be unavailable to them.

A basic half-elf ranger/cleric seems to be the best option at the moment, with being able to cast every divine spell from the get-go.

Proficienes would be the 'classic' Flail of Ages and Crom Fayer dual-wielding that everyone seems to love. Kensai/Mage (also tried out for myself recently) should wield a katana, Dakkon Zerth's blade in particular will be beneficial and with the 2 stars in single weapon style, this would be beneficial in the early moments of the game were AC and defence is a factor.

Equipment in general doesn't mean squat when you get high enough to cast level 7 divine and level 6 arcane spells. But until then, rely on some easy to gain weapons - Namarra+2, Kondar+1+3vShapeshifters,Staff of Curing etc - basically items that can be gained from poaching or looting vs one enemy.

With the amount of excess equipment, shouldn't be a problem - I stole, found 50k worth of gold so anyone should be able to get to chapter 3 without actual combat.

As for dual-classing - the tables that were supplied should maximum dual-classing levels for kensai and a human ranger or cleric. But if you opt for the half-elf r/c the r/c tables become moot.

XP - don't know go kill a dragon that might help with the xp factor. But as far as that goes I am no help as I tend not to bother about the xp rewards etc as I always end up high enough especially with an unmodded BG2 game.
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Old 04-13-2006, 06:47 PM
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Ranger > Cleric

4200000 for a level 22 ranger and a level 24 cleric.

Cleric > Ranger

2925000 for a level 21 cleric and a level 24 ranger

Kensai > Mage

3250000 for a level 22 kensai and a level 22 mage.
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Old 04-14-2006, 09:11 AM
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hmm sling,, i am really into bow characters any tips on other kick ass bow/duals.?
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Old 04-14-2006, 05:04 PM
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No not really but having a wizardslayer/theif may be useful.

Bow character and if anyone comes in close, or if you backstab a mage, not only will the damage be x5 or something but the miscast spellcasting ability is also applied.
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