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  #16 (permalink)  
Old 10-06-2006, 08:20 AM
VonDondu's Avatar
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Join Date: Mar 2001
Location: USA
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Quote:
Originally Posted by CFM View Post
Thanks to everyone for the advise on how to get by Ms. Kiss of Death.

My time thru the game, of course, I had to reload because of this encounter. I then had Jaheira (or maybe it was Imoen or Dynahier, I forget which) talk to Ms. Blue. The rest of it played out, with her being resurrected or whatever (I don't remember the particulars of the encounter, it's been awhile).

...Anybody remember what happens if you turn her down?
If one of your characters talks to her, she will kiss that character, even if you try to refuse. You should then attack her. When she's sorely wounded, she will beg you to stop and tell you that she is being controlled by an ogre mage. She will raise the character she kissed if you order her to. (Be careful--the raised character will only have 1 hit point.) If you volunteer to help her, she gets excited (she's chaotic and she'd love to watch the fight). Then Mr. Ogre Mage appears and asks why she hasn't killed you, and then he attacks you. (He can cast Invisibility and he uses spells that will make your characters run away to places where they might be attacked by sirines or bands of ogres or wolves. Lots of fun.) If you don't force-attack Ms. Blue Chick, she will leave when you have freed her. (If you want to get the full amount of experience for killing her---5000 big ones--you have to make her turn red first.)

I'm actually in the middle of game right now, and I have to admit that my heart isn't really in it since I know the game so well already. At first, I was just trying to see how fast I could level up some custom characters after discussing the "perfect character" with LordTerror (answer: way too fast--it makes the game less challenging), but I got drawn in by the action and the dialogue. (The in-party NPC dialogue isn't that great, but there are hundreds of NPCs you can talk to, and I really enjoy the atmosphere that was lost in BG2.) It's too bad it's not fresh and surprising anymore--this game is really a lot of fun.

Last edited by VonDondu; 10-06-2006 at 08:34 AM.
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  #17 (permalink)  
Old 10-06-2006, 08:24 AM
Klorox's Avatar
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I was playing a Gnome Cleric/Illusionist with the "protect the quarterback" mentality. He didn't come close to combat anytime I could help it, and had awesome saves due to being a gnome.
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Oh, squiggly line in my eye fluid. I see you lurking there on the periphery of my vision. But when I try to look at you, you scurry away. Are you shy, squiggly line? Why only when I ignore you, do you return to the center of my eye? Oh, squiggly line, it's alright, you are forgiven.
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  #18 (permalink)  
Old 10-06-2006, 10:32 AM
CFM CFM is offline
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Join Date: May 2005
Location: Detroit, MI USA
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Quote:
Originally Posted by VonDondu View Post
If one of your characters talks to her, she will kiss that character, even if you try to refuse.
Ah yes that's right, thanks. I now remember trying it a couple of times to see if there was a non-perverted way to handle it, so to speak. It really is an unavoidable reload, unless you happen to have someone else doing the talking, or skip the encounter altogether. Lame, but the rest of it is cool.

Quote:
Originally Posted by VonDondu View Post
I'm actually in the middle of game right now, and I have to admit that my heart isn't really in it since I know the game so well already. At first, I was just trying to see how fast I could level up some custom characters after discussing the "perfect character" with LordTerror (answer: way too fast--it makes the game less challenging), but I got drawn in by the action and the dialogue. (The in-party NPC dialogue isn't that great, but there are hundreds of NPCs you can talk to, and I really enjoy the atmosphere that was lost in BG2.) It's too bad it's not fresh and surprising anymore--this game is really a lot of fun.
Actually... your discoveries and insites about different aspects of the game help keep it fresh and surprising for some of us. How various ingame scripts work, different ingame variables, what happens if-then-else, etc etc... maybe it's the programmer in me, but I find it interesting to hear about the internal goings-on of the BG games. Keep 'em coming!

Quote:
Originally Posted by Klorox
I was playing a Gnome Cleric/Illusionist with the "protect the quarterback" mentality. He didn't come close to combat anytime I could help it, and had awesome saves due to being a gnome.
That's awesome dude, because it doesn't sound like you needed any cheesy tactics to pull it off.

No reloads with tactics without cheese is the spice of life.
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Why is it that whenever I finally get around to playing a new game for the first time,
I feel like playing Baldur's Gate for the second time...

Last edited by CFM; 10-06-2006 at 10:49 AM.
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  #19 (permalink)  
Old 10-06-2006, 01:55 PM
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Join Date: Sep 2005
Posts: 864
@Klorox: Did you use any mods (like maxHP at level up or flawless spell learning) ?
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  #20 (permalink)  
Old 10-06-2006, 04:19 PM
Klorox's Avatar
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I used EoU, but only added in max HP and item stacking.
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Oh, squiggly line in my eye fluid. I see you lurking there on the periphery of my vision. But when I try to look at you, you scurry away. Are you shy, squiggly line? Why only when I ignore you, do you return to the center of my eye? Oh, squiggly line, it's alright, you are forgiven.
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