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  #1 (permalink)  
Old 05-13-2005, 12:05 PM
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solo cleric/ranger

any tips for a solo cleric/ranger?

is there any need for charm animal at all? squirrels dont seem to be all that powerful...
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Old 05-13-2005, 12:22 PM
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Charm a bear. Haste da bear. Sic 'im on da squirrel. Yeah!
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Why is it that whenever I finally get around to playing a new game for the first time,
I feel like playing Baldur's Gate for the second time...

Last edited by CFM; 05-13-2005 at 12:26 PM.
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Old 05-13-2005, 04:07 PM
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heh , bears dont seem to be all that common.
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Old 05-14-2005, 08:09 AM
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Not? In BG, most of the things you fight are animals. So, being able to make some of them your allies really isn't something to be turned down. Unless you want to. Doesn't make all that difference, but it's very usefull, just so you know.
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Old 05-14-2005, 01:19 PM
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The cleric/ranger is arguably the most powerful pc. He covers almost all the bases: he can fight, cast, heal and sneak. I soloed a c/r once and it was not very difficult-and therefore not very interesting either.
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Old 05-15-2005, 08:10 PM
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Since he's soloing, I think a F/M/C is better than a C/R, but only in BGI. In BGII, the druid spell "Ironskins" just rocks the casbah.
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Old 05-16-2005, 04:57 PM
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Also a cleric/ranger is able to cast spells both from the cleric spell book and the ranger spell book. i.e He can cast insect plague, summon skellies, and then santuary himself.
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Old 05-16-2005, 08:58 PM
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surely a f/m/c has too much level restriction.. could only get to about level 6 i guess in each class which would give you level 3 spells??
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Old 05-17-2005, 10:39 PM
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Red face

A F/M/C will have 8 total Cleric spells (3rd level being the highest).
A C/R will have 9 total Priest spells (the one extra being a 4th level spell).

The real difference is this: Wisdom affects this number of spells, and the F/M/C will have an additional 8 Mage spells to mess around with.

That's just my personal preference, though. Apologies for hijacking this thread.
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Old 05-18-2005, 02:47 AM
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C/R is much better if soloing.. you can wear armor while casting and with the 3wisdom manuals in the game you get your wis to 21 which gives nice bonus spellslots..

whereas F/M/C has to spend points in intelligence also, can't cast mage spells while wearing armor and has to divide exp to 3 different classes.. yes there are many ways to gather as much as exp you want but still it's easier to concentrate simply on two classes. plus the only restriction are blade weapons, and you can do just fine without them in BG1/ToSC and BG2/ToB
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Old 05-18-2005, 02:01 PM
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Good points Locke. However, one caveat: in BG1 longbows are by far the most effective weapons and Clerics cannot use them. It is possible to take out most enemies before they even close to melee range, thus minimizing the need for armor. This is somewhat less true for a solo character, but the lack of an upper limit on summoned creatures balances this as well. On the whole I think either a FMC or RC can be equally effective in BG1.

The situation changes in BG2 with higher level monsters and greater magic resistance, making melee ability pretty much a necessity.
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Old 05-18-2005, 03:28 PM
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I like Slings more than longbows. The ability to add your strength bonus to the damage of slings just makes them superior IMHO. You can also use a shield.
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Old 05-18-2005, 09:51 PM
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longbows do have a faster firing rate and many different types of arrows though, bullets are pretty limited.

i wasnt aware that a f/m/c could use a longbow...
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Old 05-20-2005, 05:13 PM
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A f/m/c can not use a longbow.
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Old 05-20-2005, 09:35 PM
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Righto, can a ranger/cleric use a longbow then?

I prefer darts anyway they are kicka$$ soloing a mage with them now
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