| | Rejected NPCs, where do they go?
| 
08-15-2009, 02:42 AM
|  | Exalted Member | | Join Date: Jan 2002 Location: Arizona
Posts: 71
| | |
I've come across Xan, Garrick, and Minsc and rejected them all to join the party.. Where do I go to find them again if I want them to join later in the game?
__________________
You know your worth when your enemies praise your architecture of aggression.
| | | 
08-15-2009, 03:46 AM
|  | Exalted Member | | Join Date: Dec 2007 Location: Maribor, Slovenia
Posts: 125
| | |
You can't find them anymore.There are some that will stay there where you meet them like Kagain, Faldorn, Coran...but others will leave and never return.
| | | 
08-15-2009, 05:47 AM
| | Exalted Member | | Join Date: Aug 2003 Location: Cold North
Posts: 535
| | Quote:
Originally Posted by Lopov You can't find them anymore.There are some that will stay there where you meet them like Kagain, Faldorn, Coran...but others will leave and never return. | Lopov you don't know what you're talking about.
Those NPCS won't go anywhere, they are probably where you left them. Just talk to them again
__________________ Faith means not wanting to know what is true. -Friedrich Nietzsche
Switch to a safer browser today! Download Mozilla Firefox!
| | | 
08-15-2009, 07:04 AM
|  | Exalted Member | | Join Date: Jan 2002 Location: Arizona
Posts: 71
| | |
Okay, well, the PC's in particular, I have not seen since I rejected them.. and I just went to the Gnoll Stronghold and killed all the Gnolls that I could find but did not have Minsc in the party.. I'd kinda like Minsc and his wife in my party.. I'm hoping I didn't miss the opportunity to do so.
__________________
You know your worth when your enemies praise your architecture of aggression.
| | | 
08-15-2009, 08:44 AM
|  | Exalted Member | | Join Date: Jan 2002 Location: Arizona
Posts: 71
| | |
Scratch that.. I saved his wife and went back to town and there he was.. That said, what about Garrick and Xan?
__________________
You know your worth when your enemies praise your architecture of aggression.
| | | 
08-15-2009, 01:14 PM
|  | Exalted Member | | Join Date: Dec 2007 Location: Maribor, Slovenia
Posts: 125
| | |
I know what I'm talking about, Xan definitely doesn't stay in the Mulahey's cave when you talk to him and reject him, but he leaves immediately.And about Garrick - if you kill Silke and reject him, he definitely leaves, been there done that few days ago.And it's the same with Xzar and Monty, they immediately leave the map if you talk to them and don't join them on a way to Nashkel.
I didn't say that all of them leave, most don't, I just numbered some of them and some only leave if you are rude to them, like Alora.
| | | 
08-15-2009, 10:13 PM
|  | Exalted Member | | Join Date: Jan 2002 Location: Arizona
Posts: 71
| | |
Concerning those mentioned: There *has* to be a place they go. I think Garrick probably stays in Bergoth somewhere..Possibly the inn/tavern. I just haven't checked since the first run-in with him.
__________________
You know your worth when your enemies praise your architecture of aggression.
| | | 
08-15-2009, 10:43 PM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 30,319
| | Quote:
Originally Posted by EtherImp Concerning those mentioned: There *has* to be a place they go. | No offense, but why? I mean, intellectually I agree with you. Just as in A Tale of Two Cities, we know that Charles Darnay continues to live after Sydney Carton takes his place at the guillotine, still, Dickens removes him from the book. That's it. Once you've rejected Garrick, we can speculate all we want about where he goes, for purposes of the actual game mechanics, he's gone. Vanished. An ex-bard, if not an ex-parrot.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | | | 
08-15-2009, 10:46 PM
|  | Exalted Member | | Join Date: Jan 2002 Location: Arizona
Posts: 71
| | Quote:
Originally Posted by fable No offense, but why? I mean, intellectually I agree with you. Just as in A Tale of Two Cities, we know that Charles Darnay continues to live after Sydney Carton takes his place at the guillotine, still, Dickens removes him from the book. That's it. Once you've rejected Garrick, we can speculate all we want about where he goes, for purposes of the actual game mechanics, he's gone. Vanished. An ex-bard, if not an ex-parrot.  | I seem to recall in BG2, the NPC's, once rejected, usually went to a place where they would hang out.. usually an inn/tavern or a home. Although I can't think of specific details, as it's been a few years since I played BG2, I'm fairly certain this was the case.
I was assuming the same mechanic would be present in BG1, but I understand your point that just because it makes sense does not mean it is so.
Essentially you're saying that once you've rejected an NPC, that NPC is gone for good in BG1?
__________________
You know your worth when your enemies praise your architecture of aggression.
| | | 
08-15-2009, 11:27 PM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 30,319
| | Quote:
Originally Posted by EtherImp I seem to recall in BG2, the NPC's, once rejected, usually went to a place where they would hang out.. usually an inn/tavern or a home. Although I can't think of specific details, as it's been a few years since I played BG2, I'm fairly certain this was the case.
I was assuming the same mechanic would be present in BG1, but I understand your point that just because it makes sense does not mean it is so.
Essentially you're saying that once you've rejected an NPC, that NPC is gone for good in BG1? | I see what you mean, now. Bioware made several changes between the games, based on user feedback. I'm betting one of these was making sure the people you dismissed from your party were still (most of them, at any rate) available. So while you can't get several again in BG1, you don't have that problem in BG2. At least, not the first time around.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | | | 
08-16-2009, 05:34 AM
|  | Exalted Member | | Join Date: Dec 2007 Location: Maribor, Slovenia
Posts: 125
| | Quote:
Originally Posted by EtherImp Essentially you're saying that once you've rejected an NPC, that NPC is gone for good in BG1? | Not all of them.
Those that leave when rejected are: -Xzar
-Montaron
-Garrick
-Xan
-Alora (if you are rude to her)
-Dynaheir
-Shar-Teel
-Viconia
-Yeslick (not 100% sure, but I doubt he stays in the Cloakwood mines)
if I remember correctly, someone please correct me if I'm wrong.
| | | 
08-17-2009, 07:23 AM
| | Exalted Member | | Join Date: Aug 2003 Location: Cold North
Posts: 535
| | |
Strange. In one of my games I rejected Garrick but later picked him up because I needed him to pick pocket something
__________________ Faith means not wanting to know what is true. -Friedrich Nietzsche
Switch to a safer browser today! Download Mozilla Firefox!
| | | 
08-17-2009, 11:05 AM
| | Exalted Member | | Join Date: Feb 2006 Location: PA
Posts: 399
| | |
Garrick will go to the Inn right next to were you fight Silke and you can pick him up again. He is either in the Inn or standing at the entrance outside not sure.
__________________  Once again time to give someone the boot to make room for Coran. LOL | | | 
08-17-2009, 12:00 PM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 30,319
| | Quote:
Originally Posted by Jordoo Garrick will go to the Inn right next to were you fight Silke and you can pick him up again. He is either in the Inn or standing at the entrance outside not sure. | At the entrance.
Good character, if you want a real challenge. He's pretty mediocre in all respects.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | | | 
08-17-2009, 12:34 PM
|  | Exalted Member | | Join Date: Dec 2007 Location: Maribor, Slovenia
Posts: 125
| | Quote:
Originally Posted by Jordoo Garrick will go to the Inn right next to were you fight Silke and you can pick him up again. He is either in the Inn or standing at the entrance outside not sure. | I now checked in my game, because I had an autosave when reaching Beregost.If you kill Silke and then reject him, he "goes" to the Red Sheaf Inn, disappears from the map and he's not in the inn, at least not in my game.He's nowhere in Beregost to be found then, maybe it's different with your games.
If you kill thugs, then he doesn't even offer to join your party.
| | Thread Tools | Search this Thread | | | | | Display Modes | Rate This Thread | Linear Mode | |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | |