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04-11-2001, 05:35 AM
| | Exalted Member | | Join Date: Jan 2001
Posts: 930
| | Quest\area you liked most This topic has been done a lot of times for BGII. Now we have the opportunity of saying our opinion for BGI
My vote goes to:
-quest: free Dynaer. Killing all those gnolls is really funny.
-area: the one with the sirens just south of Candlekeep.
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Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
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04-11-2001, 05:45 AM
|  | Moderator | | Join Date: Dec 2000 Location: London, UK.
Posts: 4,574
| | Quest: getting the airship items for the Thieves Guild. There are so many ways you can steal/kill in that one. Plus its part of the whole guild thing & has ramifications later in the game.
Area: Candlekeep catacombs for the loot. | 
04-11-2001, 07:06 AM
|  | Exalted Member | | Join Date: Feb 2001 Location: Anchorage, Alaska
Posts: 5,573
| | I loved the whole Werewolf Island quest for ToSC, especially the little romance with Delainy/Durlyle (depending on your gender). The plot twists were great, like figuring out the whole little mystery of the Island and discovering that my character had contracted lycanthropy. Had this been PnP D&D I would have handed in my character sheet and had my PC retire for a life of peace and isolation with Delainy. Unfortunately it was not meant to be (as you well know  ), but this tragic romance seemed to set the stage for my character’s (my original PC, a human fighter) future romance with Aerie. After Aerie backs off from the relationship I began thinking how this must be affecting my character’s mental health, as everyone he cares about either abandons him, or dies (taking into account Gorion’s, Khalid’s and Dynaheir’s murder, Imoen’s kidnapping, and Yoshimo’s betrayal). This has inclined the inherently good man to listen to the whispers of his darker nature, possibly damning him forever.  Hopefully ToB will include options I can use to reflect my character’s somewhat rickety grip on things now.
Maybe this is too much thought to put into a computer game but the role-player in me wants to flesh out the individual and let him gravitate to his most logical emotional state. I tend to do that with all the characters I make  When Neverwinter Nights comes out I will have an infinite supply of overly complex NPCs waiting in the wings 
__________________ Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay. | 
04-11-2001, 08:19 AM
| | Exalted Member | | Join Date: Dec 2000 Location: Belgium
Posts: 562
| | Favourite quest: Durlag's Tower, that place was bitchin'!
Favourite area: Durlag's Tower, lowest level, that slimey part was cool.
Durlag's Tower ruled bigtime! | 
04-11-2001, 08:32 AM
| | Exalted Member | | Join Date: Feb 2001 Location: Heaven
Posts: 2,525
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04-11-2001, 11:17 AM
|  | Super Moderator | | Join Date: Nov 2000 Location: Denmark
Posts: 13,319
| | I also have to say Durlags Tower, great quest - great area  | 
04-11-2001, 06:36 PM
| | Exalted Member | | Join Date: Feb 2001 Location: Pizza Place
Posts: 3,490
| | Favourite Quest: Ankheg hunting/Recovering Farmer Brun's son. Lotsa loot. Favourite Area: Ulgoth's Beard. There was something nice about being there. Almost tranquil if you will... 
__________________ Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
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04-12-2001, 03:14 AM
| | Exalted Member | | Join Date: Jan 2001 Location: Australia
Posts: 89
| | FQ: Durlag's Tower
FA: The area with the Red Wizards (prob. because of the level of enermy's on a non specific map.) p.s. even better in DSOTSC
[ 04-12-2001: Message edited by: Alison Entreri ]
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The Present is an Illusion, The Future is a Dream and The Past is a Lie!
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04-13-2001, 05:35 AM
| | Exalted Member | | Join Date: Feb 2001 Location: Lodz, Poland
Posts: 656
| | Favourite quest : Dealing with Kobolds under Gullykin or something (I don't remember the name of this halflings village)
Favourite area : Maze under Gullykin.
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So sayeh Wise Manveru Telcontar, The Mighty Wizard from Eregion The Eregion Wizards Elen sila Lumenn' Omentielvo | 
04-15-2001, 08:27 AM
| | Exalted Member | | Join Date: Mar 2001 Location: Australia
Posts: 58
| | Area? : the xvart village, especially early on.
Quest? : bandit scalps/camp | 
05-11-2001, 01:23 PM
| | Member | | Join Date: Jan 2001
Posts: 36
| | Quest: The Nashkell Mines. My first time thru it was exciting to be in the first dungeon. The fight at the end was good for the level as well.
Area: All of BG (the city), the art is wonderful. | 
05-11-2001, 02:55 PM
|  | Exalted Member | | Join Date: Oct 2000 Location: Colchester, Essex, England
Posts: 218
| | i like the ankheg lair where u go to get that farmers son back
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There are no stupid questions, only stupid people.
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05-10-2002, 09:02 PM
|  | Exalted Member | | Join Date: Apr 2001 Location: The sinking junk with a telephone
Posts: 109
| | I like the ankheg place where you retrieve the farmer's son's body. Cuel. 
__________________
Take 4!
Smile, tomorrow will only be worse. Murphy's Law.
Some crosseyed says to you in a stupid, retarded voice, "erg, stop looking at me!"
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05-10-2002, 11:43 PM
|  | Exalted Member | | Join Date: Mar 2001
Posts: 3,088
| | | Favorite Quest and Area: Durlag's Tower
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There's nothing a little poison couldn't cure... What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security. | 
05-11-2002, 12:44 AM
|  | Exalted Member | | Join Date: Jan 2002
Posts: 152
| | | Favourite quests : return to candlekeep - It was great to return home, to an area I was familiar with and see how things got changed during my travels. This is the place where my character was completely sure about his father issue and accepted his heritage of course. I also loved the doppleganger fights in the catacombs and that trust-no-one game during it I killed 2 npcs cuz I was sure they were dopplegangers as well. Another quest I liked was "save the dukes" in the palace - very challenging and interesting fight for a party of two thieves.
Favourite areas : Candlekeep catacombs, Iron Throne HQ, BG Sewers. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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