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  #1 (permalink)  
Old 04-04-2008, 08:18 AM
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How would a monk do in BGI (with tutu)

How would a monk fare in BGI? I know the beginning would probably be pretty tough, but I could see them getting pretty decent after a while. Heck, with some luck, they'd probably even be a pretty good solo class: stealth, trap detection, they can use wands, and the Dagger of Venom is an awesome weapon.

Plus, with a 19 STR in BGII, they're a lot better than they would have been otherwise.

How would you optimally equip a BGI monk?
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Old 04-10-2008, 04:58 AM
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I haven't played it myself, but the answers in the thread "kits question" seem to imply that at the start a monk is very weak.
However, surely it doesn't matter if he is weak at first. It might even make the game a challenge again for you.

Last edited by wise grimwald; 04-11-2008 at 02:29 AM.
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Old 04-19-2008, 01:48 AM
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I've tried playing a monk, in a party, not solo. It wasn't a very interesting experience and IIRC I quit right after the Nashkel mines.
The biggest drawback was his AC. I also remember him duking it out with a hobgoblin, with both my monk and the hobgoblin swinging at each other with no one scoring a hit for about two minutes. By that time I was gnawing at my keyboard The hobgoblin won, by the way.
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Old 04-20-2008, 07:36 AM
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I just tried it solo and i think the trick is to do as follows:

- Have 15/16 CON and 18 DEX.
- Put proficiency points in longsword and single weapon style.
- Get a sling and whoop all the bears' asses (slow/175 XP each).
- Get Xzar and kill/get rid of Montaron.
- Go to Friendly Arm Inn, use Xzar's Drain and Wand of Magic Missiles to kill the assassin.
- Learn all spells from the 5-ish scrolls you now got.
- Dump Xzar.

The trick mainly seems to be to reach Level 3. Plus 1 AC, +1 missile AC, 0-2 extra damage, +1/2 attack. With 1,5 Attacks doing 1-8 damage and a AC of 4 (2 vs missiles, you equip the longsword for the AC against those) you should be able to handle wolves and gibberlings. You can freely use up Potions of Speed as you will be immune to them by Level 5 (right?). Once you get to Level 6, you're set.
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Old 04-20-2008, 06:29 PM
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I get your strategy, but I'd be soloing, which for me means never picking up anybody else.

I did well to a point using proficiencies in Dagger and Single Weapon Style.

Dagger gives you both a melee and missile weapon, and the Dagger of Venom is a sweet melee option.
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Old 04-21-2008, 04:15 AM
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If it is getting the first bit of experience that is difficult, you could do the relatively non-violent quests first. The archaeologist, Brage, rescuing dogs and cats etc avoiding all unneceassary conflict.
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Old 04-21-2008, 06:29 AM
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The problem is that you're hugely vulnerable at first and need to level fast. That's why you need Xzar for a short while, after that you can solo freely. Otherwise, the first bandit/kobold/wolf you run into will slaughter you.
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Old 04-21-2008, 11:09 AM
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Although you could go over to Bergost, get a certain cloak and pay a visit to some Sirens to the west.

That should get you to level five or so.
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Old 04-21-2008, 02:30 PM
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Quote:
Originally Posted by anarchistica View Post
The problem is that you're hugely vulnerable at first and need to level fast. That's why you need Xzar for a short while, after that you can solo freely. Otherwise, the first bandit/kobold/wolf you run into will slaughter you.
But then it's not a solo game. Get it?
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Old 04-22-2008, 04:03 AM
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I'd say that it still is a solo game if you charm enemies as they are not part of your party. That however depends on how you interpret the word solo.
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Old 04-22-2008, 07:26 AM
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According to Aramis, who created the Lost Items mod, monks are certifiable kitty cats. (That's not really what he said, but it's close.) Here is the quote that explains what the monk component does:

"Component 'Monk +3 AC and +1 THAC0 Bonus'
3) Monks are missing the WIS bonus to AC (Thanks Bioware!) and are certifiable pussies. Even in Baldur's Gate II monks are generally considered weak until around level 12. In Baldur's Gate they are pathetic, bruised, bleeding, simpering fools. At the beginning of Baldur''s Gate monks that have greater than 15 WIS will receive a permanent +3 AC and +1 - it makes them playable but by no means overpowered. At level 5 my monk had about the same kill/xp record as Imoen just using a short bow. If carried over to Baldur's Gate 2 I doubt that the bonus would ever overpower them, since by the time AC gets really high it really isn't an issue anymore, and it is in the AD&D rules after all. Well, the AC bonus at least - the THAC0 bonus is to make up for the readily available +1 weapons in Baldur's Gate."
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Old 04-22-2008, 10:37 AM
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Quote:According to Aramis, who created the Lost Items mod, monks are certifiable kitty cats.
Surely for those of us who have contributed to this thread, having a certifiable pussy cat is actually beneficial, as I would have thought that all of us now find BG1 a little on the easy side.
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Old 04-22-2008, 10:58 AM
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Quote:
Originally Posted by Klorox View Post
But then it's not a solo game. Get it?
I'd Rather Really You Didn't #2.
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Old 04-22-2008, 02:04 PM
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Quote:
Originally Posted by Coot View Post
I've tried playing a monk, in a party, not solo. It wasn't a very interesting experience and IIRC I quit right after the Nashkel mines.
The biggest drawback was his AC. I also remember him duking it out with a hobgoblin, with both my monk and the hobgoblin swinging at each other with no one scoring a hit for about two minutes...
That sounds like a typical melee battle in BG1.

A +1 THAC0 bonus would change everything.
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Old 04-22-2008, 02:53 PM
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Quote:
Originally Posted by wise grimwald View Post
I'd say that it still is a solo game if you charm enemies as they are not part of your party. That however depends on how you interpret the word solo.
Yeah, but that's not adding another NPC to your party, that's charming an enemy.

If there's more than 1 portrait on the right sided column at any time, you're not soloing.

EDIT: Where can I find this mod, and when did it become okay to say that p-word in the context it's quoted in?
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