Register Lost Password?  Cookie?
  The time now is 03:34 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Arcanum: Of Steamworks & Magick Obscura

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 07-31-2003, 08:46 PM
Skuld's Avatar
Exalted Member
 
Join Date: Jan 2002
Location: Long Island
Posts: 1,070
Send a message via AIM to Skuld
Where to put these 6 points?

So I've put off distributing these 6 points, so as not to put them in the wrong place. I'd like some help in deciding where I should put them. My stats and equipment for a straight dwarf that's I'd like to be a gunfighter with melee backup, but I've turned out to be melee with gun backup(because bullets are scarce) are as follows:
lvl 15, ST 10, CN 12, DX 12, BE 7, IN 9, WP 8, PE 13, CH 8, HP 62, FT 62
melee: 3, apprentice
firearms: 3.5, expert
explosives: 1
other schematics: bullets
INV: Eye Gear, Worn Boots, Mysterious Dwarven Gauntlets, Small Magick Plate, Magick Sword, Sharpshooter's Pistol
and Virgil's inv: Dread Armour, Worn Boots, Machined Gauntlets, and a lantern
Virgil seems to be much more successful with just the gauntlets than any weapon I've given him so far.
So I basically want to be the dwarf on the cover or something like him. A gunfighter with melee backup and teched out. Any suggestions?
__________________
"I'll take the stupid one who decided to threaten us, instead of shoot us when he had the chance" - Bao-Dur
Reply With Quote
  #2 (permalink)  
Old 08-01-2003, 03:57 PM
IHateUsernames's Avatar
Exalted Member
 
Join Date: Apr 2003
Location: My computer, Denmark
Posts: 261
if you wan to be able to fight then put some in dexterity or perception and some in meele or gunfight. or buy a good schematic but get some advice from someone else as i dont play tech very often
__________________
Est Sularus Oth Mithas

Yu ckoup Uryuomoco

The first 100 digits of PI: 3.1415926535 8979323846 2643383279 5028841971 6939937510 5820974944 5923078164 0628620899 8628034825 3421170679

Death is life's way of telling you, you're fired.

Just how much can i get away with, and still go to heaven?

Common sense is the collection of prejudices acquired by age eighteen.
- Albert Einstein

If I had only known, I would have become a locksmith.
- Albert Einstein
Reply With Quote
  #3 (permalink)  
Old 07-14-2004, 01:19 PM
Exalted Member
 
Join Date: Jul 2004
Location: Vancouver, WA
Posts: 362
6 points

I recomend adding repair to your skill set. The junk dealer in Tarant can do the first two levels for gold but the master will need the camara you may have picked up at the begining of the game.
Reply With Quote
  #4 (permalink)  
Old 02-05-2005, 02:21 AM
Lonelypilgrim's Avatar
Exalted Member
 
Join Date: Jul 2004
Posts: 354
You should beter take many points in lockpick because it is the second most useful skill a techo will ever use.If u play a dwarf then surely take many point to int. and so you can make stuff from schematics and make thing that you need yourself.
Reply With Quote
  #5 (permalink)  
Old 02-06-2005, 09:23 AM
Deadalready's Avatar
Exalted Member
 
Join Date: Nov 2004
Posts: 893
I immediately recommend two points into the electric skill tree to get the very cheap and very good charged rings. Besides there not being many good rings for technologists, the two points that you use to get the rings let you make rings which can add four dexterity points.

Dexterity is hugely useful for all your stats, especially if you get full 20 points.


Next I'd go for a good lockpick skill, incredibly good for early on and lets you do many quests faster.
__________________
Warning: logic and sense is replaced by typos and errors after 11pm, it has yet to return
Reply With Quote
  #6 (permalink)  
Old 02-07-2005, 07:53 PM
Skuld's Avatar
Exalted Member
 
Join Date: Jan 2002
Location: Long Island
Posts: 1,070
Send a message via AIM to Skuld
I recommend looking at the date of the last post before responding to a post that sat for a year and then 6 months before being responded to. I'm surprised no mods have commented here yet.
Reply With Quote
  #7 (permalink)  
Old 02-08-2005, 09:28 AM
Lonelypilgrim's Avatar
Exalted Member
 
Join Date: Jul 2004
Posts: 354
hehe..Sorry,i didn`t notice that.I thought it might be a week old or something like that,not 6 months.Hope that you got your answer though...
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com