Register Lost Password?  Cookie?
  The time now is 01:03 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > RPGs > Arcanum: Of Steamworks & Magick Obscura

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 10-04-2001, 06:44 AM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,398
Post The Best NPCs

Given the number of potential party NPCs and the variety of their skills and personalities, this seemed an appropriate question to ask. Whom do you like adding best to your parties?
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #2 (permalink)  
Old 10-04-2001, 08:54 AM
Ned Flanders's Avatar
Exalted Member
 
Join Date: May 2001
Location: Springfield
Posts: 4,825
Post

So far, I've added Virgil. There is a half-ogre in shrouded hills who is a drunk. It seems like he wants to join but says I'm not the man through some drunken spittle. Also, there is some healer in Dernhold but she won't join either and then another person (priest) in the soggy barnacle? tavern in black root who says I'm not experience enough. I'm level 7 but can't seem to get anyone to join me.
__________________
Crush enemies, see them driven before you, and hear the lamentations of the women.
Reply With Quote
  #3 (permalink)  
Old 10-04-2001, 09:09 AM
Member
 
Join Date: Oct 2001
Location: fl
Posts: 3
Send a message via AIM to okuth0r
Post

ok, virgil will just about join you no matter what, hes pretty good too, lots of healing. to get sogg mead mug in the first town you need to have a 9 cha. to get the healer in derholm you need a tech level of 11 or higher. as for the preist im not sure. http://www.terra-arcanum.com http://arcanum.netfirms.com/index.shtml
Reply With Quote
  #4 (permalink)  
Old 10-07-2001, 01:26 PM
Member
 
Join Date: Jul 2001
Posts: 43
Post

The top five NPC's I think are:

1) Worthless Mutt (Dog)
2) Chukka
3) Sogg
4) Gar
5) Loghaire

Obviously, I lean heavily towards melee types...but then again, what else are NPC's good for?
Reply With Quote
  #5 (permalink)  
Old 10-08-2001, 08:45 AM
friend_al_23's Avatar
Exalted Member
 
Join Date: Oct 2001
Location: Philippines
Posts: 202
Send a message via ICQ to friend_al_23 Send a message via Yahoo to friend_al_23
Cool

I like Raven!
__________________
Icewind Dale II
Reply With Quote
  #6 (permalink)  
Old 10-08-2001, 01:30 PM
Exalted Member
 
Join Date: Jul 2001
Location: Lomma, Sweden
Posts: 70
Post

Is there anyway to use a npc´s skill such as lockpick? It seems to me that the npc´s indeed are worthless at everything except fighting&healing, and perhaps making some tech-items. But everything else such as lock-picks and other skills only the protagonist may use. Why?
__________________
I wager the turnip market is making a killing today!
Reply With Quote
  #7 (permalink)  
Old 10-08-2001, 04:33 PM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,398
Post

This really should be in a separate topic, however--if you ready the lockpick in the NPC's hand, then attempt to unlock an item, the NPC will jump in and do it for you. This presumes you have the 1.70 patch, since earlier versions require both you and the NPC to have lockpicks readied.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #8 (permalink)  
Old 10-08-2001, 09:31 PM
friend_al_23's Avatar
Exalted Member
 
Join Date: Oct 2001
Location: Philippines
Posts: 202
Send a message via ICQ to friend_al_23 Send a message via Yahoo to friend_al_23
Red face

Both? Then you need two sets?
__________________
Icewind Dale II
Reply With Quote
  #9 (permalink)  
Old 10-13-2001, 07:34 AM
Vicsun's Avatar
Exalted Member
 
Join Date: Dec 2000
Location: liberally sprinkled in the film's opening scene
Posts: 4,468
Send a message via MSN to Vicsun
Post

About the NPCs...
You can only have as much as NPCs as your charisma allows. The forumla is:
(charisma)/4=(number of possible NPCs)
For example if you have a charisma of eight then (8/4=2) you can only have 2 followers. If you have a charisma of 20 then you can have 5 followers. The worthless mut (dog) doesn't count as a follower, so you can have 5 followers + dog.
And oh yeah... Almost forgot - expert (or master) persuation also adds 1 to your max number of followers.
__________________
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak

Reply With Quote
  #10 (permalink)  
Old 10-13-2001, 11:24 AM
friend_al_23's Avatar
Exalted Member
 
Join Date: Oct 2001
Location: Philippines
Posts: 202
Send a message via ICQ to friend_al_23 Send a message via Yahoo to friend_al_23
Arrow

FYI, you can have up to 20+ followers.
__________________
Icewind Dale II
Reply With Quote
  #11 (permalink)  
Old 10-13-2001, 10:57 PM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,398
Post

Quote:
Originally posted by Al Reyes:
<STRONG>FYI, you can have up to 20+ followers.</STRONG>
I've read elsewhere that the limit was nine. Where did you find more than twenty?
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #12 (permalink)  
Old 10-13-2001, 11:42 PM
friend_al_23's Avatar
Exalted Member
 
Join Date: Oct 2001
Location: Philippines
Posts: 202
Send a message via ICQ to friend_al_23 Send a message via Yahoo to friend_al_23
Arrow

I knew you would ask that.

Summons = 5
Followers = 5
Persuasion (expert) = 1
Dog = 1
Quest NPC = 1
Arronax = 1

and so on and so fort... Those other followers that do not count Arronax, Bane, Dog, etc.
__________________
Icewind Dale II
Reply With Quote
  #13 (permalink)  
Old 10-14-2001, 12:22 AM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,398
Post

Al, I don't believe you can take summoned creatures very far, nor can they exchange inventory with you. They're not followers per se.

What do you mean, Persuasion (expert)? If you persuade somebody to join you, then they're a follower, and count to the total of nine you're permitted.

I also admit, I don't understand what's meant by Arronax, Bane, Dog, etc. By Dog, do you mean the Mutt? He's simply a follower, and counts (again) again the total your charisma can support, up to nine.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #14 (permalink)  
Old 10-14-2001, 09:07 AM
friend_al_23's Avatar
Exalted Member
 
Join Date: Oct 2001
Location: Philippines
Posts: 202
Send a message via ICQ to friend_al_23 Send a message via Yahoo to friend_al_23
Arrow

FYI, the total number of followers your charisma can support can only be 5. You can, again, only have 5 followers since charisma do not go over 20 unless you cheat. Even with backgrounds, you cannot increase Charisma to more than 20.

Next, when I meant they "do not count", I mean that they do not take follower slot. Dog do not take the follower slot. See for yourself. Also, there are other followers that do not take follower slot including Arronax and Bane of Kree. Which concludes that you haven't finish the game yet.

Now, when I meant Persuasion (expert), it means that you will gain +1 bonus in your number of followers if you have persuasion skill level 3 and is an expert in that field. Read the manual or visit my site for more info about persuasion.

Yes, I do agree with you that you cannot take your summoned creature for a very long time since they will disappear if you sleep or if you loose all your manas. However, your familiar can be with your team and not take up follower slot for as long as you want. Cancel that, he will never go away unless he got killed or if you use Disperse Magick.

Back to summons. Yes, they can not exchange inventories with you but they do stay with you during battles and thus they are followers. You can control up to 5 followers as per intelligence.

My original statement was that you can have up to 15 followers and then someone (at the other board) made some corrections and said you can have up to 20+ followers. I don't know the exact number but that is what he said. He did list all of them.

What else would you like to know?
__________________
Icewind Dale II
Reply With Quote
  #15 (permalink)  
Old 10-14-2001, 02:43 PM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,398
Post

Quote:
Originally posted by Al Reyes:
FYI, the total number of followers your charisma can support can only be 5. You can, again, only have 5 followers since charisma do not go over 20 unless you cheat. Even with backgrounds, you cannot increase Charisma to more than 20.

Next, when I meant they "do not count", I mean that they do not take follower slot. Dog do not take the follower slot. See for yourself. Also, there are other followers that do not take follower slot including Arronax and Bane of Kree. Which concludes that you haven't finish the game yet.
Which concludes wrongly, then. I've played through twice, as an evil female Elven spellcaster, and a good male Dwarven techno-type. But I never focused on the "underlying math" questions, like how many followers you could max to at a time. I was more concerned with details of good/evilness plot derivations, etc.

What else would you like to know?

You're a fine resource to have in this category, @Al. I hope you'll think of some topics to open about the game that might be interesting to discuss. Just don't think your knowing something that something else doesn't about Arcanum makes them automatically ignorant and you all-wise. Life doesn't work out that way, not even for Bill Gates.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



 
      Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0 RC7
© 2000-2008 GameBanshee.com