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Go Back   GameBanshee Forums > Forum Categories > RPGs > Arcanum: Of Steamworks & Magick Obscura

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  #16 (permalink)  
Old 03-25-2008, 03:51 PM
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That's because the Dark Helm has varying degrees of Resistance and AC based on aptitude, since it's a magic item. That probably messed things up. I can only say that my 100% tech character had the listed amount of AC & Res, while my 100% magic character got them as well, and a crit failure to boot. It was a machinized platemail. Same happened with the War Gauntlets.
Also, keep in mind that at a certain point of Resistance, extra Resistance turns into a % of the listed Resistance, i.e. you have to put in exponentionally more resistance to get the listed result. We more or less concluded that in a previous thread.

Last edited by GawainBS; 03-25-2008 at 03:53 PM.
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  #17 (permalink)  
Old 03-25-2008, 06:45 PM
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Originally Posted by GawainBS View Post
That's because the Dark Helm has varying degrees of Resistance and AC based on aptitude, since it's a magic item. That probably messed things up. I can only say that my 100% tech character had the listed amount of AC & Res, while my 100% magic character got them as well, and a crit failure to boot. It was a machinized platemail. Same happened with the War Gauntlets.
Also, keep in mind that at a certain point of Resistance, extra Resistance turns into a % of the listed Resistance, i.e. you have to put in exponentionally more resistance to get the listed result. We more or less concluded that in a previous thread.
The dark helms AC and R values do not vary based on aptitude, even if it did it was not the dark helm because upon removing the tech armours from the 100 magic apt character thier AC and R values dropped by an amount less than what is stated in thier descriptions. I've seen much to suggest that the conclusions you came to with regards to resistances being subject to a diminishing returns effect are incorrect. If you have a enough tech apt to get a tech armours optimal AC and R's
(thier stated amount) they will always give you the stated amount regardless of how much resistance you have up to the resistance cap of 95 percent.
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  #18 (permalink)  
Old 03-25-2008, 07:00 PM
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Originally Posted by GawainBS View Post
Never noticed this (They just give the listed bonuses) and it doesn't make sense anyway.
It makes sense that both Machined plate and Electro armour are affected by aptitude whereas elite plate is not, Elite plate would be no different in the weilding to any other type of non tech armour.
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  #19 (permalink)  
Old 03-26-2008, 02:21 AM
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Originally Posted by satanicusmaximu View Post
It makes sense that both Machined plate and Electro armour are affected by aptitude whereas elite plate is not, Elite plate would be no different in the weilding to any other type of non tech armour.
Except they are all just as much Tech Items. Purely on a fluff basis, it wouldn't make sense for a techitem to give better bonuses to a tech character, as opposed to a neutral character. Steel is steel, it's just there to stop a blow.
The Dark Helmet DOES give varying amounts of AC & Res. Whenever I find it, it has (% available) in its description, based on my magical aptitude.
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  #20 (permalink)  
Old 03-26-2008, 04:30 AM
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Originally Posted by GawainBS View Post
Except they are all just as much Tech Items. Purely on a fluff basis, it wouldn't make sense for a techitem to give better bonuses to a tech character, as opposed to a neutral character. Steel is steel, it's just there to stop a blow.
The Dark Helmet DOES give varying amounts of AC & Res. Whenever I find it, it has (% available) in its description, based on my magical aptitude.
Machined plate and Electro armour are more tehcnical than Elite plate, they are not merely steel, the game reflects this through penalising those with insufficient aptitude with less effective armour.
It make perfect sense for a technically apt character to be better with some tech armours over others, in the case of Machined plate and Electro armour, who is more likely to understand the intricate workings of Machined plate and Electro armour than someone learned in the related fields of science? Perhaps Electro armour needs to be properly calibrated before donning it and one needs to be a veritable electrician to do so, perhaps one with a fundamental understanding of how a machine moves is better able to move his Machined plate into a defensive stance than a mere layman. The idea of a world with magic is incomprehensable enough without throwing a healthy dose of technology in there but hey... anythings possible.
If Dark helms AC and DR did vary the variables would be stated in parenthesis as with other magical items, the things that are effected by aptitude on the Dark helm are how much magical aptitude it adds and how much alignment it reduces.
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  #21 (permalink)  
Old 03-26-2008, 06:46 AM
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Originally Posted by satanicusmaximu View Post
Machined plate and Electro armour are more tehcnical than Elite plate, they are not merely steel, the game reflects this through penalising those with insufficient aptitude with less effective armour.
It make perfect sense for a technically apt character to be better with some tech armours over others, in the case of Machined plate and Electro armour, who is more likely to understand the intricate workings of Machined plate and Electro armour than someone learned in the related fields of science? Perhaps Electro armour needs to be properly calibrated before donning it and one needs to be a veritable electrician to do so, perhaps one with a fundamental understanding of how a machine moves is better able to move his Machined plate into a defensive stance than a mere layman. The idea of a world with magic is incomprehensable enough without throwing a healthy dose of technology in there but hey... anythings possible.
If Dark helms AC and DR did vary the variables would be stated in parenthesis as with other magical items, the things that are effected by aptitude on the Dark helm are how much magical aptitude it adds and how much alignment it reduces.
You're about as wrong as you can be here. The AC & Res of magical items are ALWAYS dependant upon your aptitude.
It also makes no difference between "more" and "less" tech or magic items. Either they are, or they aren't.
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  #22 (permalink)  
Old 03-26-2008, 03:37 PM
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Originally Posted by GawainBS View Post
You're about as wrong as you can be here. The AC & Res of magical items are ALWAYS dependant upon your aptitude.
It also makes no difference between "more" and "less" tech or magic items. Either they are, or they aren't.
Not according to any of the tests I've conducted.
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