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03-14-2008, 04:42 PM
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| | | Wait, what? I've sooo never heard of this game. =-( | 
03-14-2008, 05:12 PM
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Originally Posted by Argosy I've sooo never heard of this game. =-( | that's because it's only a rumour, about a game that may come out sometime next year. It's supposed to be an action/ rpg (so this thread's already in the wrong forum!!), and there's terrible news regarding the possible game. It's supposed to be being made by Obsidian, the people who screwed up KOTOR 2, and NWN 2. I will so not be buying this game, or anything else by Obsidian.
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03-14-2008, 05:22 PM
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| | It's a bit more than a rumor. Gamebanshee News linked a press release on it yesterday. It's apparently Obsidian's next major project, a spy themed action rpg. Check it out. | 
03-14-2008, 05:26 PM
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| | | I already did on IGN's site, and it's still just maybe next spring, which usually means sometime in 2010 if past racord is anything to go by. And whatever, being Obsidian it wont even be close to being finished when it gets released, those guys have a terrible track record.
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03-15-2008, 11:11 AM
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| | | "Screwed up Kotor 2" ?? What, Kotor 2 was way better than 1
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03-15-2008, 11:39 AM
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Originally Posted by Curry "Screwed up Kotor 2" ?? What, Kotor 2 was way better than 1 | Subjective, and furthermore... A LIE
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03-15-2008, 11:16 PM
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Originally Posted by AvatarOfLight Subjective, and furthermore... A LIE | Some people will say it's good, some will say it's bad. I fall in the latter. As for Alpha Protocol, I'm very sceptical about how Obsidian will pull this off until I see some gameplay demonstrations.
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03-16-2008, 12:21 AM
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| | | I'm not sure why there's all this pessimism here. I liked KOTOR better than KOTOR 2, but it's not like KOTOR 2 was a fiasco or anything, and NWN 2 is a perfectly good game. I'm way more optimistic about a game from Obsidian than I am a game from, oh, Bethesda or Heuristic Park. Would there be as much angst about Fallout 3 if Obsidian was developing it?
I'm also always intrigued when role-playing games move away from the standard settings and try something new, so I don't have any problem thinking that Alpha Protocol might be some fun.
SWC
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03-16-2008, 03:13 AM
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Originally Posted by Curry "Screwed up Kotor 2" ?? What, Kotor 2 was way better than 1 | You can't deny that KotOR II was hardly passed beta-stage at some points. (And some significant points at that.)
I do agree with SWCarter, though, that it's refreshing to see an RPG explore a new setting. | 
03-16-2008, 05:15 AM
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Originally Posted by galraen It's supposed to be being made by Obsidian, the people who screwed up KOTOR 2, and NWN 2. I will so not be buying this game, or anything else by Obsidian. | That being said, you can't blame Obsidian for obeying to Lucas Art's demands to tighten the development schedule. KOTOR 2 had a storyline that was leaps and bounds beyond KOTOR 1's loose copying of past Star Wars franchise and Neverwinter Nights games. Especially with the latter similarities between companions and mission objectives were painfully obvious. KOTOR 2 is in my eyes a game that more or less tries to stand on its own. Its differing D20 implementation makes combat and character development make more sense, and the storyline and at least some of the characters have become quite engaging to experience.
I'll vouch for the game that tried to be original but failed over the cunningly marketed rehash any day.
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Last edited by Tricky; 03-16-2008 at 05:37 AM.
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03-16-2008, 05:38 AM
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Originally Posted by GawainBS I do agree with SWCarter, though, that it's refreshing to see an RPG explore a new setting. | I also agree, but with no screenshots or videos, how are we supposed to know what the game looks and plays like?
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03-16-2008, 06:26 AM
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Originally Posted by Tricky That being said, you can't blame Obsidian for obeying to Lucas Art's demands to tighten the development schedule. KOTOR 2 had a storyline that was leaps and bounds beyond KOTOR 1's loose copying of past Star Wars franchise and Neverwinter Nights games. Especially with the latter similarities between companions and mission objectives were painfully obvious. KOTOR 2 is in my eyes a game that more or less tries to stand on its own. Its differing D20 implementation makes combat and character development make more sense, and the storyline and at least some of the characters have become quite engaging to experience.
I'll vouch for the game that tried to be original but failed over the cunningly marketed rehash any day. | But what's the point of telling a great story if the storytelling is bashed up, mugged, raped and left to rot in a backally? KotOR I was a finished product with a solid story. The ideas in KotOR II were superior, but all in all the game left a bitter taste because of its lack of polish. (And basecoat for that matter too.)
DesRes, without screenshots, we can only judge on the the description of the game's setting, which at least *sounds* original. | 
03-16-2008, 07:12 AM
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Originally Posted by GawainBS But what's the point of telling a great story if the storytelling is bashed up, mugged, raped and left to rot in a backally? | Darwinism, obviously.
And, my apologies - I initially quotes the wrong post. Don't know if anyone noticed.
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03-16-2008, 07:56 AM
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Originally Posted by Tricky That being said, you can't blame Obsidian for obeying to Lucas Art's demands to tighten the development schedule. | I can and I do Tricky. They knew the schedule when they accepted the contract, then tried to point the finger at Lucas when they realised they couldn't hit the deadline. It's not as if they had to build an engine or editor, they already existed, they were also already familiar with both, having sprung from Bioware. They simply blew the gig, and left the game unfinished and full of bugs and effectively released a beta version of the game, and made no attempt to fix the problems they'd created post launch.
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03-16-2008, 08:02 AM
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| | | Hm, so it wasn't LucasArts? Hmm. Still, like 90% of all projects cash in on the time extension. If LA didn't grant them that it was kind of balls of them. But you could say the same for Obsidian for poor project planning, I guess. Still, any idiot should have been able to figure out that a working game would've received better scores, and sold better? All LA had to do was to approve. It's not like they are tight on money or anything.
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