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  #31 (permalink)  
Old 03-21-2008, 12:54 PM
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I like NPCs and group members in my CRPGs (makes it feel less cheesy IMO with a team of "hero's" compared to the one ultimate hero doing it all), right back to the Fallout, Baldur's Gate etc style.
Didn't care much for how they were done in NwN 1, with the "henchmen" NPCs, but did feel NwN2 was a good step beyond NwN1 in that aspect.

So while it was annoying being forced to sometimes carry specific NPCs along for some specific areas (especially that annoying priest), I do think they were modelled quite decent in NwN2, and some of the "personalities" were made quite well - IMO.
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  #32 (permalink)  
Old 03-21-2008, 07:09 PM
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Quote:
Originally Posted by Faust View Post
So, if this model is employed in Alpha Protocol, I think it would be fine.
Er... Is Alpha Protocol going to be a party-based RPG??? Hmm... A spy traveling with an entourage of bodyguards, lawyers and hairstylists? You know, I actually like the idea.

Quote:
Originally Posted by Tricky View Post
A spoiler? Sure?
Yes, nice little spoiler. Didn't you say...

Quote:
...although I haven't gotten too far with the expansion yet too know if they do it again
I can divulge the secret, for a price.

The mandatory unholy matrimony between PC and NPC, even temporary, is abomination, imo. Isn't that enough to endure annoying relatives and co-workers in real life?
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  #33 (permalink)  
Old 03-21-2008, 07:26 PM
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Quote:
Originally Posted by Lady Dragonfly View Post
Er... Is Alpha Protocol going to be a party-based RPG??? Hmm... A spy traveling with an entourage of bodyguards, lawyers and hairstylists? You know, I actually like the idea.
The what's the point of being a stealth game if the main character have 3 others tagging along with him? Wouldn't it be more like Rainbow Six?
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  #34 (permalink)  
Old 03-21-2008, 07:44 PM
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Originally Posted by DesR85 View Post
The what's the point of being a stealth game if the main character have 3 others tagging along with him? Wouldn't it be more like Rainbow Six?
Make it six then. Add a PR specialist.
The party:
One Spy (PC), one Bodyguard (tank), one Lawyer, one PR pro and two Hairstylists.
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  #35 (permalink)  
Old 03-21-2008, 08:11 PM
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Apropos, back on topic, I've leafed through the Game Informer article...

...

...what a bunch of PR tripe. Basically they're making an Action RPG with the same kind of exploration and choices that many RPGs have had before (but GI calls it "innovative", of course). A Mass Effect rip-off in another setting, basically.

I'm not going to condemn the game based on the GI article, though. I'm going to try and pretend the GI article never happened and just wait for other media, in the hope GI just got it profoundly wrong in the way only they can.

But boy, does it look bad.
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  #36 (permalink)  
Old 03-21-2008, 08:41 PM
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Quote:
Originally Posted by Lady Dragonfly View Post
Make it six then. Add a PR specialist.
The party:
One Spy (PC), one Bodyguard (tank), one Lawyer, one PR pro and two Hairstylists.
Sort of a Mission Impossible meets the Ocean's Eleven.......

And hey developers using black and red as the majority of the game's color palette, is not the way to go,
the colorblind among us...people like me...find it very frustrating to play these games..
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  #37 (permalink)  
Old 03-21-2008, 08:52 PM
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Originally Posted by Brother None View Post
...but GI calls it "innovative", of course). A Mass Effect rip-off in another setting, basically.
Allrighty then - ...two Gay Hairstylists.
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  #38 (permalink)  
Old 03-21-2008, 09:54 PM
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Sort of a Mission Impossible meets the Ocean's Eleven.......
Then they already broke Rule #1: This is a solo operation.
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  #39 (permalink)  
Old 03-22-2008, 04:26 AM
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This is turning into SYM..

Quote:
Originally Posted by Lady Dragonfly View Post
The mandatory unholy matrimony between PC and NPC, even temporary, is abomination, imo. Isn't that enough to endure annoying relatives and co-workers in real life?
So.. essentially what you're saying isn't so much a spoiler for MotB as it is for real life?
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  #40 (permalink)  
Old 03-22-2008, 05:38 AM
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Quote:
Originally Posted by Brother None View Post
Apropos, back on topic, I've leafed through the Game Informer article...

...

...what a bunch of PR tripe. Basically they're making an Action RPG with the same kind of exploration and choices that many RPGs have had before (but GI calls it "innovative", of course). A Mass Effect rip-off in another setting, basically.

I'm not going to condemn the game based on the GI article, though. I'm going to try and pretend the GI article never happened and just wait for other media, in the hope GI just got it profoundly wrong in the way only they can.

But boy, does it look bad.
Elements are always innovative when taken [stolen] and put into ones own game
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  #41 (permalink)  
Old 03-22-2008, 07:26 AM
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Elements are always innovative when taken [stolen] and put into ones own game
Then, why not just say that you were inspired by so-and-so game/movie? At least you're acknowledging where you got your ideas from.
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  #42 (permalink)  
Old 03-22-2008, 07:58 AM
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Then, why not just say that you were inspired by so-and-so game/movie? At least you're acknowledging where you got your ideas from.
Cause - that, how silly it might sounds, is not "innovative" and thus doesn't sound good in PR pieces and therefore aren't usable when wanting to hype something.

Things have to be ground breaking, innovative, cutting-edge .... "next gen" ... and all that nonsense which apparently still works when capturing audiences.
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  #43 (permalink)  
Old 03-22-2008, 11:15 AM
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Quote:
Originally Posted by Tricky View Post

So.. essentially what you're saying isn't so much a spoiler for MotB as it is for real life?
No, I did not give you any spoiler. Firstly, because you did not specify you wanted to be spoiled. Secondly, I said "for a price".

My last comment you quoted was unrelated to MotB spoilers. Or to real life spoilers.

@Xandax
Quote:
Cause - that, how silly it might sounds, is not "innovative" and thus doesn't sound good in PR pieces and therefore aren't usable when wanting to hype something.

Things have to be ground breaking, innovative, cutting-edge .... "next gen" ... and all that nonsense which apparently still works when capturing audiences.
I agree 100% that the hype is just a part of marketing strategy.The games are usually designed by shuffling cliches, mixing them in various proportion, and then adding cute finishing touches to the mix. It is like a salad bar with optional dressing. The resulting combination can be considered "innovative" the same way salad on your plate can. If the recipe belongs to a Famous Chef, or a Famous Critic calls it "The Salad of the Year", customers pay attention. For example, "This is Chef Obsidian. The salad must be good".
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  #44 (permalink)  
Old 03-22-2008, 12:23 PM
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Originally Posted by Lady Dragonfly View Post
No, I did not give you any spoiler. Firstly, because you did not specify you wanted to be spoiled. Secondly, I said "for a price".
What can I do for you?
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  #45 (permalink)  
Old 03-22-2008, 01:24 PM
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What can I do for you?
You can mix me a salad. For example, how do you envision a good spy-thriller? What ingredients would you like to add? What tickles your fancy?
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