Register Lost Password?  Cookie?
  The time now is 12:33 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Action RPGs > Action RPG Discussion

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 03-12-2004, 08:05 PM
Member
 
Join Date: Feb 2004
Posts: 14
Thumbs up Weapon of Choice

Howdy!

What kind of weapon do you prefer with your chars?
My barbarian feels fine with two great axes, with fire/magic and acid/magic gems nicely forged. (1st Axe + x of Hellfire and 2nd of.... erm... well, itīs with little green lightnings, "Irrlicht" in german ). Indeed nice coloured combo imho

By the way, equipping the Sorcerer with a Mace (enchanted with coldness gems for the frost "glitter"), casting the speed spell and attacking with these enchantments reminds me well of Harry Potter *hocus pocus simsalabim*
Reply With Quote
  #2 (permalink)  
Old 03-15-2004, 01:07 PM
Xyx's Avatar
Xyx Xyx is offline
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands
Posts: 3,125
Greatswords are the most damaging weapons in the game, plus they have good reach. My choice for the barbarian, who can hold two of them at once. For all the others I prefer morning stars. They're the most damaging one-handed weapon (for two-weapon fighting), plus their stun-on-critical is really great.

Gem upgrades I like are:
  • Jacinth: 1d6 fire damage (kills trolls).
  • Aquamarine: 1d4 cold damage (slows targets).
  • Moonstone: Combat Reflexes (increases damage output by a few %, don't know how much but it adds up).
  • Pearl: Improved Critical (+3% damage on average).
Damage stuff goes in the right hand, skill upgrades in the left.
__________________
The Land of Argyle: Core D&D3.5 rules NWN roleplaying server.
Return To Windspear: The coming mod. ETA 2005.
Baldur's Gate 2 Spells Reference: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Reply With Quote
  #3 (permalink)  
Old 03-15-2004, 01:57 PM
Member
 
Join Date: Feb 2004
Posts: 14
Playing on very hard difficulty i must admit that greadswords are better. But i donīt notice such an advanced range with them.

And iīm burning healing potions as hell
Reply With Quote
  #4 (permalink)  
Old 03-15-2004, 03:31 PM
Member
 
Join Date: Feb 2004
Posts: 25
I myself have not played the game with Dorn, so I didn't even know he could use great weapons in two different hands. I might have to play him next. Any way, I also prefer the Morning Stars. With the Two handed Feat Maxed out you can do more damage with 2 Morning stars then you can with just one Great Axe. Plus you swing faster.

But for ranged weapons, I like to save the archer from the first game, (down in the dungeons in the pale keep) and get his bow. It already come equiped with gems and is pretty powerful for a bow.
Reply With Quote
  #5 (permalink)  
Old 03-15-2004, 09:10 PM
InfiniteNature's Avatar
Exalted Member
 
Join Date: Aug 2002
Location: In the infinite abyss, between dreams and nightmares.
Posts: 357
I prefer stealth based weapons, quick slashing weapons, so usually short sword or long sword, or even daggers, I also like quarterstaffs.

I also like bow weapons, don't like slings or crossbows or throwing weapons.

I prefer to enchant them with cold, and some troll killing ability like fire or acid, at the beginning when I am not killing large quantities of undead, I prefer enchanting blood draining, but as you up in ability, prefer to have some undead killer(although to be honest it doesn't destroy the undead that often, even with a +5 weapon), but fire or acid and cold are usually my preferences.

Ranged I would prefer, and for close combat hit and run, hit and run, until enemy is dead.
__________________
"In Germany, they first came for the Communists, and I didn't speak up because I wasn't a Communist. Then they came for the Jews, and I didn't speak up because I wasn't a Jew. Then they came for the trade unionists, and I didn't speak up because I wasn't a trade unionist. Then they came for the homosexuals and I didn't speak up because I wasn't a homosexual. Then they came for the Catholics, and I didn't speak up because I was a protestant. Then they came for me--but by that time there was no one left to speak up."

Pastor Martin Neimoller

Infinity is a fathomless gulf, into which all things vanish.

Marcus Aurelius (121-180) Roman Emperor and Philosopher

To see a world in a grain of sand
And a heaven in a wild flower,
Hold infinity in the palm of your hand
And eternity in an hour.

Frodo has failed, Bush has the ring.
Reply With Quote
  #6 (permalink)  
Old 03-17-2004, 03:51 PM
Member
 
Join Date: Feb 2004
Posts: 12
Send a message via ICQ to Bazs
Xyx, you might consider using the moonstones and the pearls in your gloves. They add to your improved critical and combat reflexes in your gloves just as well.
Damage gems don't work in your gloves (unless you're the monk).

Currently I am playing a necromancer on extreme difficulty.
I don't really use my sword, but if I am going to enchant it someday, I'll most likely add jet's and perhaps diamonds in case I decide to actually hit undead.

On weapons, for barb, I like a "frostfire" combo very much. Jacinths combined with aquamarines. I don't think it really adds to the damage (which is considerable), but it has a very nice glowing affect when you're near creatures (blue fire).

Also a weapon with max corals and topaz's or amethysts for max damage.

For Dorn I'd go with greatswords.
Reply With Quote
  #7 (permalink)  
Old 03-18-2004, 02:31 PM
Member
 
Join Date: Feb 2004
Posts: 14
For the optical effect i truely prefer hyacinth with jade stones, "hellfire". Great purple fire *harr*

Is that for sure that non-damage gems in gloves work for everyone? i wasnīt so certain about that
Reply With Quote
  #8 (permalink)  
Old 03-19-2004, 05:44 PM
Member
 
Join Date: Feb 2004
Posts: 12
Send a message via ICQ to Bazs
I am not sure about the life/mana stealing gloves (I believe they only work for necro and monk), but I tried firing a crossbow with or without gloves (gloves with increased combat reflexes, moonstones I think) and he was definitely firing faster with his gloves on.
I figured the same with improved critical, since it isn't really enhancing your weapon or damage, but simply a skill which you already have.

I think it says so if the effect is unarmed only.
Reply With Quote
  #9 (permalink)  
Old 04-21-2004, 06:10 AM
Exalted Member
 
Join Date: Nov 2003
Posts: 63
Just for Dorn I used one flawless greatsword of cold fire and Krommlech's axe from the dungeons.

I really wish you could pick up Mordoc's vampiric attack sword.
Reply With Quote
  #10 (permalink)  
Old 05-07-2004, 12:34 PM
Member
 
Join Date: May 2004
Posts: 2
1234567890

Last edited by edro_donwaldo; 07-13-2007 at 02:59 PM.
Reply With Quote
  #11 (permalink)  
Old 05-07-2004, 01:00 PM
Member
 
Join Date: Feb 2004
Posts: 25
You actually can't take anything from the first game. You get all new characters and weapons. So, really you don't even have to play the first one to play this one. The only way playing the first one will help is you will be used to how the controls work, and you will recognize a few characters you talk to. Thats it.

So if your maxing out your character from the first one, thinking you can bring him/her to the second, stop.
Reply With Quote
  #12 (permalink)  
Old 05-08-2004, 04:09 AM
Member
 
Join Date: Feb 2004
Posts: 14
Actually, this would be kinda boring, playing a new game with a char that has reached his/her limits far earlier...
Reply With Quote
  #13 (permalink)  
Old 05-20-2004, 07:27 AM
Member
 
Join Date: May 2004
Posts: 10
wepons hmm i have chosen 2 use 2 grateswords for my barbarian

primary wepon i put

16 runes
16 coral
16 jacinth

thag give me a sword with 73 damm (min and max is same)
and fier damm 5-30

secondary wepon

16 runes
16 coral
16 moonstone

that gives me 73 damm (min and max is the same)
and +5 combat reflexes


and let me also give all a hint you can copy your itms
Reply With Quote
  #14 (permalink)  
Old 06-12-2004, 03:28 PM
Member
 
Join Date: Jun 2004
Posts: 8
favorite

My favorite weapons are two +5 Flawless Vampiric Great Sword.
(16 rubies and 16 emeralds) They are nice with my strength at 66. And 25% damage dealt is added straight to my life and mana when i do like 900 + damage with critical hits makes me almost invicible.
Reply With Quote
  #15 (permalink)  
Old 06-26-2004, 10:17 AM
Member
 
Join Date: Jun 2004
Posts: 7
I think the best you can do damage wise is having a flawless great sword, put 16 coral and add lightning/fire/cold damage to it. Then alternate between depending where you are. I think my swords in extreme mode do 117 attack min-max because of the corals. then the other attack under character statcks are something like 355-355[114-114] could be more could be less.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
Đ 2000-2008 GameBanshee.com